Please note that this file is now set up as a batch file. Don't worry it will only spawn 1 ship if you do run it as a batch file. Just follow my instructions for the rest. It still has all the other spaceship IDs in there as before but they are commented out.
You can still use them as before :)
It would appear that when spawning in a ship you may not get a ship with the same name as I have listed. You should however get the same ship... it would seem that the name is given via a script when created... maybe ???
Disclaimer I can not guarantee that all of these codes will work for you. But please do let me know of any you have a problem with.
Also I am not responsible for the outcome of adding any of these ships to your game this way. You do so entirely at your own risk. :D
[TIP] Before you console your ship in, if you use 'TCL' to fly up off the ground, then it should make it easier to find the way in. It will not effect flying it off and landing anywhere.
-=-= =-=-
This list now has around 500 ship ID's in there It is getting harder and harder to find ones I don't already have so... This will be it for now.
Just a side note... at the time I made and released this mod along with all the ship ID's such a list was not avialable anywhere else on the web. I wonder how many of those now out there just downloaded and copied mine from here
The main (original) list now has 475 ID’s. Below them there are a few more lists. The first has around 300 sorted ID’s, followed by a further list of 200+ unchecked and uncategorized ID’s then another 100+ more. That is around a further 600 ID’s added in this version for a total of over 1,000.
I have left the extra lists seperate to hopefully make it easier for you to find the new ID's. Note. That most of the new ID's look to just be variations on those already in the original list. There are a few completely new ones though. Currently I do not have a plan to further sort or update this list.
Okay here's a real fun one I just found, well I think so anyway Adding it here instead of the pinned above for now.
;C - Party Cruise - 000AB5DD
Don't know how long your passangers will stick around for yet though... might leave if ship is modified ??? Want to play around with this one a bit
NOTE As soon as you try to make any changes, such as add a laser, to it you lose all the party stuff All I had left was a couple of naked ravers. Of course all those loose items end up being dumped in the cargo hold !!! But the most disapointing was you just end up with the basic bays Guess will have to wait for the SFCK to fix that.
Apparently this ship is one of those random space encounters. Well not any more
Some ships with special interiors instantly lose the entire special interior if you modify them At All. It's possible the special ones aren't normal habs, but more like an instance.
I noticed in the latest file that you have a comment on Moara's Ship being block or inaccessible. Select the pilot seat in the console "FURN" first you have to "unlock" then enter the following:
CallFunction "BlockActivation" False False
As for Nia Kalu's ship, it is an upgraded Star Eagle that can only be taken during the Ranger questline. Once inside execute the following commands:
player.getspaceship ; This will give you the ref ID of whatever ship you're currently located in. prid (ref ID) ; Displayed ref ID from previous command, no parenthesis. This will select the ship in the console.
Then use the pilot seat command above to take command or TrySetPlayerHomeSpaceShip (ref ID)
These remaining are just personal QOL tweaks for Crew and Spaceship Boost: modav SpaceshipCrewRating 20 modav SpaceshipCrewSlots 20 setav SpaceshipBoostFuel 100 setav SpaceshipBoostSpeed 5
@SomethingWicked3 Thanks for this info... I'm sure there will be other ships in the list that will benifit from knowing it
All we need now though is are own spaceport where we can park and see all our prized ships.... A tweaked landing pad that will allow us to decide which ship it shows... maybe once we get the CK2 it will happen.
Oh yeah, Custom Spacestation Player Homes with multiple docks and technicians, vendors, once we're able. Actually makes my gears start turning on the scripting and processes to accomplish it . . . gonna be interesting to see what is possible - Wicked
;C - Joan of Arc - 001C48D7 Tested ;B - Blind Bet - 0021C936 Tested ;A - NiaKalu's ship - 001A8DA8 Tested (Custom Eagle) ;A - Jane Custom Berry Mule - 00151577 Tested (This one has a catch, the pilot cabin only becomes functional if you prevent the bounty hunters from taking the ship, which prevents you from getting a really useful companion.)
I also have around another 300 new ID's to add shortly. Along with around another 200 to check Most will just be variations on those already in my list. There are a few new one as well though
The UC SysDef Ace Pilot apparently flies a ship called Azriel's Sword a Class B Fighter type ship any luck or chance we could find the ID for that one - Have seen YouTuber's mentioning that they can disable it but not board and take it over apparently flying on the Crimson Fleet side of the battle.
FF068C89 is not an Object ID apparently - I have found if it starts with FF it is some other kind of Reference ID and not spawnable. I tried it and the Console indicates "Item FF068C89 not found for parameter Object ID"
Thank You so much for this list. I am now up to 40 ships. I captured and registered a " Va'ruun Litany". I also found the id and console commanded it in. Please check it's OK. 0005C72F and doesn't cause any problems. Thanks PS Looks like the Thresher II I have so I can delete one and not have so many. Thanks that was quick.
The Valentine seems to not be it's own kind of ship. I mean when encountering the Valentine, it could spawn in as the UC Voyager or it could be spawned in as any other ship renamed as "The Valentine". Not to sure if there is anything added to the Valentine ship making it special other than the encounter itself, the name and the singing.
173 comments
Don't worry it will only spawn 1 ship if you do run it as a batch file.
Just follow my instructions for the rest.
It still has all the other spaceship IDs in there as before but they are commented out.
You can still use them as before :)
It would appear that when spawning in a ship you may not get a ship with the same name as I have listed.
You should however get the same ship... it would seem that the name is given via a script when created... maybe ???
Disclaimer
I can not guarantee that all of these codes will work for you.
But please do let me know of any you have a problem with.
Also I am not responsible for the outcome of adding any of these ships to your game this way.
You do so entirely at your own risk. :D
Before you console your ship in, if you use 'TCL' to fly up off the ground, then it should make it easier to find the way in.
It will not effect flying it off and landing anywhere.
-=-= =-=-
It is getting harder and harder to find ones I don't already have so...
This will be it for now.
Just a side note... at the time I made and released this mod along with all the ship ID's such a list was not avialable anywhere else on the web.
I wonder how many of those now out there just downloaded and copied mine from here
Adds a further 50+ ID's, mostly just variations.
New added ships +10:
Jade Swan III /II/I
Azraerl's Sword
Va'ruun Litany ; ID from penguin621
Dumas
Va'ruun Zealot II/I
Va'ruun Zealot Captain
Sirens of the Stars - not visable in game.
1.06
-=-=< >=-=-
The main (original) list now has 475 ID’s. Below them there are a few more lists.
The first has around 300 sorted ID’s, followed by a further list of 200+ unchecked and uncategorized ID’s then another 100+ more.
That is around a further 600 ID’s added in this version for a total of over 1,000.
Note. That most of the new ID's look to just be variations on those already in the original list. There are a few completely new ones though.
Currently I do not have a plan to further sort or update this list.
.
;? - Va'ruun Shroudbearer - 0005450F
;? - Ecliptic Battleship Camulus - 00054511
;? - Spacer Scavenger Blattodea - 0004430F
I'm sure those will help others who might be looking.
Adding it here instead of the pinned above for now.
;C - Party Cruise - 000AB5DD
Don't know how long your passangers will stick around for yet though... might leave if ship is modified ???
Want to play around with this one a bit
NOTE
As soon as you try to make any changes, such as add a laser, to it you lose all the party stuff
All I had left was a couple of naked ravers. Of course all those loose items end up being dumped in the cargo hold !!!
But the most disapointing was you just end up with the basic bays
Guess will have to wait for the SFCK to fix that.
Apparently this ship is one of those random space encounters. Well not any more
.
Guess for these we'll have to wait for the SFCK so someone can add them.
So don't know what was involved in that but still impressed.
CallFunction "BlockActivation" False False
As for Nia Kalu's ship, it is an upgraded Star Eagle that can only be taken during the Ranger questline. Once inside execute the following commands:
player.getspaceship ; This will give you the ref ID of whatever ship you're currently located in.
prid (ref ID) ; Displayed ref ID from previous command, no parenthesis. This will select the ship in the console.
Then use the pilot seat command above to take command or TrySetPlayerHomeSpaceShip (ref ID)
These remaining are just personal QOL tweaks for Crew and Spaceship Boost:
modav SpaceshipCrewRating 20
modav SpaceshipCrewSlots 20
setav SpaceshipBoostFuel 100
setav SpaceshipBoostSpeed 5
I'm sure there will be other ships in the list that will benifit from knowing it
All we need now though is are own spaceport where we can park and see all our prized ships.... A tweaked landing pad that will allow us to decide which ship it shows... maybe once we get the CK2 it will happen.
;B - Blind Bet - 0021C936 Tested
;A - NiaKalu's ship - 001A8DA8 Tested (Custom Eagle)
;A - Jane Custom Berry Mule - 00151577 Tested (This one has a catch, the pilot cabin only becomes functional if you prevent the bounty hunters from taking the ship, which prevents you from getting a really useful companion.)
will add them above ready to add in next update.
Most will just be variations on those already in my list.
There are a few new one as well though
Let us know if it can be used?
;A - Azrael's Sword - 0022F594 ;Tested
will add to pinned.
I also found the id and console commanded it in. Please check it's OK. 0005C72F and doesn't cause any problems.
Thanks
PS Looks like the Thresher II I have so I can delete one and not have so many.
Thanks that was quick.
Will add to pinned and will eventually get added to the download
Thanks.
but
;? - Govenor Hurst's ship - 00156710 ;;game might not let you register it though!
I mean when encountering the Valentine, it could spawn in as the UC Voyager or it could be spawned in as any other ship renamed as "The Valentine".
Not to sure if there is anything added to the Valentine ship making it special other than the encounter itself, the name and the singing.
There are probably only around 100 basic ships, all the rest being variations on their theme.
Just thought maybe you mean you want to spawn it with all it's current upgrades and addons ?
Don't now how you would find its ID in that case... sorry
If you try it why not come back and let us know the outcome