this mod is Unstable. completely screws the boost pack values and i have no idea how to fix it. i see others posting fixes but i am not knowledgeable when it comes to console commands so at this point idk what to do.
The mod didn't work out the box for me. I was practically launching into orbit on a 0.55g planet with power boostpack. Even a basic boostpack was going wayyy too high. I had a lot of troubles with the so-called Boostpack Restore & the provided Vanilla restores below. I went into the game, got the ACTUAL Vanilla values, and plugged it into a new VanillaBoostpack.txt.
VANILLA ;affects how fast/how far your horizontal boost is player.forceav BoostpackHorizontalPercentage 0.10
;honestly no idea what this one does, raising it too much just seems to make the forward horizontal boost weaker and I can't see a difference when lowering it player.forceav BoostpackHorizontalInputTrigger 0.50
;can't see any difference from changing this either player.forceav BoostpackHorizontalVelocityTrigger 1.00
;pretty self explanatory, changes the initial boost bar drain player.forceav boostpackdraininitial 260.00
;same as above, changes sustained boost bar drain, more meaningful on power packs which have more sustained drain player.forceav boostpackdrainsustained 40.00
;mosly seems to affect the vertical height of boosts player.forceav boostpackthrustinitial 400.00
;adds a multiplier to the boost if used when falling player.forceav BoostpackFallingThrustMult 80.00
So, I just use Vanilla settings, and then I set my own BoostpackHorizontalPercentage to a 'Vanilla+' value: player.forceav BoostpackHorizontalPercentage 0.45
Thank you so much for this! My boost back was going crazy for some reason, think a perk had become borked, and was catapulting me into the air and breaking my limbs, regardless of the boost pack. Running the commands that affected vertical height fixed it! You have saved my playthrough! <3
I was looking at using this mod because since the June update my balanced boost pack isn't working right. I used to be able to tap the boost button and be able to "skip" along the surface of a planet as long as I wanted to. But now when I tap my boost button it drains my boost pack power bar completely and it doesn't charge fast enough. Some of those console commands don't do what they look like they would do. For instance the player.forceav boostpackdraininitial 260.00 doesn't effect the power bar at all. All it does is sends you higher when you hit the boost button. Even the boostpackdrainsustained does nothing to change the power bar from draining completely with just one tap. That's my issue. Don't know if anyone has the same issue but I have found no fix yet.
I have the same issue. This is actually my second time having it. I found some console commands before that kind of fix it, though not perfectly, but I've never been able to get it back to the way it was originally.
The problem are all these dumb modular suit mods like Gravis and these mods with a "mOdUlaR" boostpack. What happens is that mods like that override your external boostpack and your character is now stuck with Gravis (or any other similar mod) boost forever. When you equip an external boostpack it clashes with the built-in boost that becomes invisible on you. Even if you remove and uninstall these dumb mods, you will still have the invisible pack that you cannot unequip, ever.
So the solution for this (if you still haven't found one) is to go modify the boost pack that you CAN see, the external one you're trying to use. Go modify the boostpack in your spacesuit workbench and select the "NO BOOST" in the boostpack slot. This will practically remove the boost from that item, and will force the values of the invisible boostpack to work without clashing.
Then, if you feel like it, open console and input these lines, one by one, to get your invisible boostpack to work even better than vanilla balanced pack:
I've seen these parameters posted by someone else with apparently different "vanilla" values, now I don't know which one is true in case I need to go back to original values
The Initial values, are all dependent on what Pack you equip. Basic/Balanced/Powered (Can't remember the third title actually), but each have different initial values.
If you really want to reset back to initial settings, either run player.getav <value> on each of the commands, and make not of them to be able to restore them.
Edit: To get to vanilla again I had to use getav on all of the values to see what they were in comparison to vanilla (which I got from the mod's files, they seem right to me) and then in most cases use a negative number for the setav to get them to the correct vanilla values. As the person below said, setav doesnt actually set the vanilla value, but adds (or subtracts in my case) it on top of the original vanilla value. Hopefully this doesn't mess something up in future but it worked for now.
Edit 2: forceav seems to work instead of setav and actually sets the value instead of adding or subtracting from what it currently is, would very highly recommend just using player.forceav and just using the number you want instead of the very confusing and awkward setav
I found the values below to work well for me, it has faster horizontal movement, if you dont like it you can change BoostpackHorizontalPercentage to a lower value to your liking. I've included some descriptions of what my understanding of each value is, I only really use skip packs so these settings are with that in mind
;affects how fast/how far your horizontal boost is player.forceav BoostpackHorizontalPercentage 2
;honestly no idea what this one does, raising it too much just seems to make the forward horizontal boost weaker and I can't see a difference when lowering it player.forceav BoostpackHorizontalInputTrigger 0.5
;can't see any difference from changing this either player.forceav BoostpackHorizontalVelocityTrigger 1
;pretty self explanatory, changes the initial boost bar drain player.forceav boostpackdraininitial 50
;same as above, changes sustained boost bar drain, more meaningful on power packs which have more sustained drain player.forceav boostpackdrainsustained 20
;mosly seems to affect the vertical height of boosts player.forceav boostpackthrustinitial 375
;adds a multiplier to the boost if used when falling player.forceav BoostpackFallingThrustMult 100
old incorrect/outdated post:
Spoiler:
Show
This is very important to note for anyone wanting to uninstall it, I found the mod's settings way too high when going from my low level basic boostpack, after running getav on all the commands in a save before installing the mod, these were my default settings which are very different from the mod's default settings:
Edit: even after running all of those commands it's still different to before and seems stronger and uses way more boost power, before I could get a few boosts but now a single boost uses all my power.
Only thing that could fix the massively higher drain was setting initialdrain to like -50, no idea why it's showing as so high by default
Edit 2: I found these to be very close to how it was by default for me with a low level basic boostpack:
you have the right values for basic boostpacks but you are using setav incorrrectly. setav adds or subtracts whatever number you enter from the vanilla correct setting. you are basically doubling everything by adding those values to the vanilla. 0.85+0.85 not "setting" it to 0.85, its not intuitive I know
Did they change setav, modav and forceav since Skyrim/Fallout? Setav was set, modav was add/subtract and forceav is used only in specific instances. Did they abandon all prior standards and completely change their functions?
Guys if you want to remove powers, if you're using the ESM, I think you have to edit it. which means using xedit.
Yeah if you wanna remove powers, open the ESM in xedit, remove them from the Non-Player Character (Actor) , uh, section. You gotta setup to compile the provided psc source into a pex. Remove the powers you dont' want from the psc source, too. And of course if you're going to use the batch files be careful what perks and powers get added there. (There's some power called "HumanReanim"?)
Oh and @SheepDog2142, is that line about the Boost Pack Training multiplier there on purpose? I think that affects my PC. I was wondering why he had unlimited boost pack.
It works for me I changed one value instead of -122 I ended up with -60. playing on pc with Xbox controller long press horizontal rise short press vertical acceleration and it does perfectly fit my play style. I use it along with variable speed
In these modifications of the boostpack flight: is it possible to get it to stop curving up at the end of the boost? It's killing me on the low-grav planets! Hahah, appreciate the help and the mod.
The video does demonstrate the work of these parameters (I guess): player.setav BoostpackHorizontalPercentage 15 player.setav BoostpackHorizontalInputTrigger 0 player.setav BoostpackHorizontalVelocityTrigger 0 player.setav boostpackdraininitial -150 player.setav boostpackdrainsustained 50 player.setav boostpackthrustinitial -250 player.setav boostpackthrustsustained 800 player.setav BoostpackFallingThrustMult 25
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The mod didn't work out the box for me. I was practically launching into orbit on a 0.55g planet with power boostpack. Even a basic boostpack was going wayyy too high. I had a lot of troubles with the so-called Boostpack Restore & the provided Vanilla restores below. I went into the game, got the ACTUAL Vanilla values, and plugged it into a new VanillaBoostpack.txt.
VANILLA
;affects how fast/how far your horizontal boost is
player.forceav BoostpackHorizontalPercentage 0.10
;honestly no idea what this one does, raising it too much just seems to make the forward horizontal boost weaker and I can't see a difference when lowering it
player.forceav BoostpackHorizontalInputTrigger 0.50
;can't see any difference from changing this either
player.forceav BoostpackHorizontalVelocityTrigger 1.00
;pretty self explanatory, changes the initial boost bar drain
player.forceav boostpackdraininitial 260.00
;same as above, changes sustained boost bar drain, more meaningful on power packs which have more sustained drain
player.forceav boostpackdrainsustained 40.00
;mosly seems to affect the vertical height of boosts
player.forceav boostpackthrustinitial 400.00
;also mostly affects vertical height
player.forceav boostpackthrustsustained 20.00
;adds a multiplier to the boost if used when falling
player.forceav BoostpackFallingThrustMult 80.00
So, I just use Vanilla settings, and then I set my own BoostpackHorizontalPercentage to a 'Vanilla+' value:
player.forceav BoostpackHorizontalPercentage 0.45
(Values from Vanilla screenshot)
Hope this helps :)
So the solution for this (if you still haven't found one) is to go modify the boost pack that you CAN see, the external one you're trying to use. Go modify the boostpack in your spacesuit workbench and select the "NO BOOST" in the boostpack slot. This will practically remove the boost from that item, and will force the values of the invisible boostpack to work without clashing.
Then, if you feel like it, open console and input these lines, one by one, to get your invisible boostpack to work even better than vanilla balanced pack:
player.forceav BoostpackHorizontalPercentage = 0.60
player.forceav BoostpackHorizontalInputTrigger = 0.50
player.forceav BoostpackHorizontalVelocityTrigger = 1.00
player.forceav boostpackdraininitial = 250.00
player.forceav boostpackdrainsustained = 20.00
player.forceav boostpackthrustinitial = 350.00
player.forceav boostpackthrustsustained = 85.00
player.forceav BoostpackFallingThrustMult = 40.00
So, once you find another cool boostpack you wanna use, all you have to do is go to the workbench, modify it to have "NO BOOST" and you're good to go.
If you really want to reset back to initial settings, either run player.getav <value> on each of the commands, and make not of them to be able to restore them.
Edit 2: forceav seems to work instead of setav and actually sets the value instead of adding or subtracting from what it currently is, would very highly recommend just using player.forceav and just using the number you want instead of the very confusing and awkward setav
I found the values below to work well for me, it has faster horizontal movement, if you dont like it you can change BoostpackHorizontalPercentage to a lower value to your liking. I've included some descriptions of what my understanding of each value is, I only really use skip packs so these settings are with that in mind
;affects how fast/how far your horizontal boost is
player.forceav BoostpackHorizontalPercentage 2
;honestly no idea what this one does, raising it too much just seems to make the forward horizontal boost weaker and I can't see a difference when lowering it
player.forceav BoostpackHorizontalInputTrigger 0.5
;can't see any difference from changing this either
player.forceav BoostpackHorizontalVelocityTrigger 1
;pretty self explanatory, changes the initial boost bar drain
player.forceav boostpackdraininitial 50
;same as above, changes sustained boost bar drain, more meaningful on power packs which have more sustained drain
player.forceav boostpackdrainsustained 20
;mosly seems to affect the vertical height of boosts
player.forceav boostpackthrustinitial 375
;also mostly affects vertical height
player.forceav boostpackthrustsustained 80
;adds a multiplier to the boost if used when falling
player.forceav BoostpackFallingThrustMult 100
old incorrect/outdated post:
This isveryimportant to note for anyone wanting to uninstall it, I found the mod's settings way too high when going from my low level basic boostpack, after running getav on all the commands in a save before installing the mod, these were my default settings which are very different from the mod's default settings:player.setav boostpackhorizontalpercentage .85player.setav boostpackhorizontalinputtrigger .25player.setav boostpackhorizontalvelocitytrigger 1player.setav boostpackdraininitial 160player.setav boostpackdrainsustained 35player.setav boostpackthrustinitial 250player.setav boostpackthrustsustained 60player.setav boostpackfallingthrustmult 55Edit:
even after running all of those commands it's still different to before and seems stronger and uses way more boost power, before I could get a few boosts but now a single boost uses all my power.Only thing that could fix the massively higher drain was setting initialdrain to like -50, no idea why it's showing as so high by defaultEdit 2:
I found these to be very close to how it was by default for me with a low level basic boostpack:Player.setav BoostpackHorizontalPercentage .6player.setav BoostpackHorizontalInputTrigger .5player.setav BoostpackHorizontalVelocityTrigger 1player.setav boostpackdraininitial 10player.setav boostpackdrainsustained 20player.setav boostpackthrustinitial 100player.setav boostpackthrustsustained 40player.setav BoostpackFallingThrustMult 40(https://forum.nexusmods.com/index.php?showtopic=13233897/#entry129209982)
Yeah if you wanna remove powers, open the ESM in xedit, remove them from the Non-Player Character (Actor) , uh, section. You gotta setup to compile the provided psc source into a pex. Remove the powers you dont' want from the psc source, too. And of course if you're going to use the batch files be careful what perks and powers get added there. (There's some power called "HumanReanim"?)
Oh and @SheepDog2142, is that line about the Boost Pack Training multiplier there on purpose? I think that affects my PC. I was wondering why he had unlimited boost pack.
SetGS fJumpFallDamageMult 0
Better BoostPack Flight - Video
player.setav BoostpackHorizontalPercentage 15
player.setav BoostpackHorizontalInputTrigger 0
player.setav BoostpackHorizontalVelocityTrigger 0
player.setav boostpackdraininitial -150
player.setav boostpackdrainsustained 50
player.setav boostpackthrustinitial -250
player.setav boostpackthrustsustained 800
player.setav BoostpackFallingThrustMult 25
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Maybe there is some limiting on your side, IDK.