0 of 0

File information

Last updated

Original upload

Created by

SheepDog2142

Uploaded by

sheepdog2142

Virus scan

Safe to use

Tags for this mod

80 comments

  1. Maicol0815
    Maicol0815
    • supporter
    • 2 kudos
    Console says "command not found" on all of these.
    Did they change the names of the commands/settings?
    An update would be in order then.
  2. drakesteele
    drakesteele
    • supporter
    • 0 kudos
    Any chance you can add furniture snaps? I miss the ability to snap chairs to tables, couches side by side, etc...  I also want a way to rotate by even degrees so I can align stuff on a grid... it's like... why REMOVE features from building that were there in the previous engine for FO4?? *sigh*
    1. GraphicsAndBeer
      GraphicsAndBeer
      • member
      • 2 kudos
      So true. Drives me crazy
    2. Maicol0815
      Maicol0815
      • supporter
      • 2 kudos
      That's the calling card of anyone who dares call themselves a UX designer...
      They're ALL bad. Or at least they do bad job. Whether that is intentional or not because of bad working conditions, I don't know.
      But, personally, if I worked with this type of stuff I wouldn't be proud of my work, and would actively feel bad for doing such a bad job.
  3. yosarianbandit
    yosarianbandit
    • member
    • 0 kudos
    Hi SheepDog2142 ,

    Thank you very much for trying to make the lives of so many gamers better.

    To me anyway, the most obvious aspect of outpost snapping that drives people mad, myself included, is that the containers snap together from long distances. This makes arranging them a nightmare. And to uncouple them, you must select a container, and then move your mouse pointer to the other side of the moon to get the container to break loose.

    I tried your mod hoping that would be the effect. Unfortunately, it made no discernible difference regarding the distance when auto-snap occurs between containers, and I uninstalled it. If you can address that issue, I think there would be a noticeable increase in global happiness.

    As someone else mentioned, just making the containers snap together as the components do in ship building would be awesome. A somewhat overused word, but here, quite appropriate.

    Thanks.
  4. headhunter45
    headhunter45
    • supporter
    • 0 kudos
    This is probably out of scope, but I'd really like the ability to snap in different directions like have 2 medium containers going horizontally and 2 more on top going vertically so they cris cross each other. It would help for making corners of storage walls.

    Also if I have a line of containers and as I place more the ground dips enough that I should be able to fit another there, then I'd like a way to snap below another container. Currently I can only get that to work if I have a container at that lower height already nearby.
  5. pst007x
    pst007x
    • supporter
    • 2 kudos
    Where do I add the:

    [Workshop]
    fWorkshopItemConnectPointQueryRadius=.35
    fWorkshopItemWouldBeSnappedDistance=.30
    fWorkshopBreakSnapRadiusMult=.5
    fOutpostSnapPreviewHoldSnappedTime=-50
    fOutpostSnapPreviewWaitForPreviewTime=-50
    fOutpostSnapWaitForPostSnapCycleTime=-50

    EDIT:
    Sorry... starfield.ini
    1. Akopian
      Akopian
      • premium
      • 3 kudos
      Need to delete what I said . .  Can only edit.
  6. LuxZg
    LuxZg
    • premium
    • 39 kudos
    Just a question, does anyone know if this disables achievements or not? Without using Achievements enabler.
    1. BlueBlaze72
      BlueBlaze72
      • member
      • 0 kudos
      i highly doubt it would. However this mod doesn't seem to work beyond making outpost snapping break faster. I just spend 2 hours tweaking the values and these settings the author found don't seem to work for storage container snapping. I think these are the settings that would have worked in fallout, but not here.
    2. Strikefiend
      Strikefiend
      • member
      • 0 kudos
      This mod works for the larger items.  I just meshed up the military hubs and the husbandry items to make a fully enclosed kill cirlce for xp farming.  So this mod definitely helps there.  We do still need the settings for the small and medium items as those still snap like normal and still have terrible collision issues.
  7. LuxZg
    LuxZg
    • premium
    • 39 kudos
    Why oh why didn't I use this mod from the start! And I remember seeing it just tracked it for some reason and didn't download... It makes snapping previews OH SO MUCH EASIER! Now just to solve some more intersection annoyances and I'll be golden! EDIT: Oh ok I remember now why I didn't add it, because most comments said it didn't work or was borked, but it solves my main issue with waiting time for snap/preview, so I'll be ok.
  8. byzod
    byzod
    • member
    • 9 kudos
    0/10

    This is the stupidest and confusing description I've ever see, and you just never fix it
  9. Nuubmage
    Nuubmage
    • member
    • 0 kudos
    Any ability or thought about object rotation?

    Currently each tick is like... 7 or 15 degrees and it makes getting things to line up all but impossible.

    Show all resources while building (so we don't end up building over them)?
    Increase the radius of the outpost itself?
    1. padster089
      padster089
      • member
      • 0 kudos
      Use this in a bat file to slow down rotation
      SetINISetting "fItemRotationSpeedMin:Workshop" "0.25" ;default: 1
      SetINISetting "fItemRotationSpeedMax:Workshop" "5" ;default: 10
    2. superstringcheese
      superstringcheese
      • premium
      • 0 kudos
      The in-game Settings menu has an option to slow down rotation. Something like "Outpost Item Rotation Speed". Set this to 0 for max control, but you still can't get stuff to line up perfectly a lot of the time. Doesn't help that the camera movement speed has no slider.
    3. WarTorn87
      WarTorn87
      • premium
      • 0 kudos
      Is it possible to just copy and paste your rotation tweaks into the workshop setting of starfieldcustom.ini?  What would be the correct format?

      Whenever I use a setinisetting command it removes my list of bat files I run and only leaves the first one.

      Thanks
    4. BurtMacklinFB1
      BurtMacklinFB1
      • member
      • 2 kudos
      @WarTorn87
      [Workshop]
      fItemRotationSpeedMin=0.25
      fItemRotationSpeedMax=5
    5. fleptronic
      fleptronic
      • member
      • 4 kudos
      fItemRotationSpeedMin and fItemRotationSpeedMax are NOT the right settings, this will only change the Min/Max values of the slider in the game settings.

      What you want to set is fItemRotationSpeed:Workshop, that is the actual rotation speed.

      For people that use the game hotkeys, here are 2 hotkeys that you can use to switch between a faster / slower rotation speed and open the workshop menu at the same time (you need to have the workshop build menu closed for hotkeys to work, pressing while in build mode doesn't work sadly, so exit and press the key again to switch it)

      ;Workshop item rotation + enter workshop mode
      Shift-[=setini "fItemRotationSpeed:Workshop" 0.5; workshop
      Shift-]=setini "fItemRotationSpeed:Workshop" 3; workshop

      This should be added to your game console hotkeys file, on the [Hotkeys] section.
  10. CoboltFrost
    CoboltFrost
    • member
    • 0 kudos
    I was hoping for a mod that would make the snapping distance MUCH shorter/tighter when building and placing items.

    Followed the instructions precisely, and the refresh rate for snapping seems better, but I don't really see any change or improvement to snapping behavior (it doesn't seem to be shorter snapping than default).
    I would really like something that would allow REALLY short snapping distance, so it would be possible to build items closer together.

    If anyone has a solution for this or can suggest a mod that actually works for this issue, PLEASE let me know :)
    1. SupremacyFZ
      SupremacyFZ
      • member
      • 29 kudos
      Someone could make a mod where the snap have a toggle. That way, we use it when we need and disable it when we don't. It's the easiest way I think.