There is new information that comes with the release of Hailey 4.0
I've learned that you can change the face of your followers with one of two methods. Click on an npc that's not a crowd npc, any named npc or faction npc like a pirate. Write down their ID, then click on your spawned npc. Type capp plus the ID of the npc you want your follower to look like and hit enter. Now it doesn't copy moles damages or make up for some reason. But it's better than nothing atm.
Second option make sure you back up your save, go into first person mode look directly at your spawned npc. Click on your spawned npc, the reason for this is sometimes in the editor you can click off of your follower, and after spending hours working on your follower it would be messed up if it were all for nothing if it happens you can just mouse click where the npc is standing to reselect.
To be even safer you can simply write your spawned npc's id down and type example prid 5986 to reselect them. So type slm 2 now modify your character the way you want. Once you are satisfied with the way your character looks, type capp 14 while having your desired npc selected. Now here's where things get tricky.
To exit and have your previous player character to revert, take it slow, and confirm, it will ask you if you are sure you want to make changes, select no.
Now that the Starfield xEdit is available (experimental - on Discord) it looks like ESPs are not the order of the day. Might you be able to reconstitute Hailey as a new ESM?
Cheers! (Sorry for late reply - I have been away). Sadly SF1Edit has no functionailty for changing the records, yet. Nor has Wrye Bash. You'll need to do it.
hi, thanks for the great mod. How can I open the .esp file and replacing her looks with my character build I made. Is it possible? what apps software do I need to do that?
The Service Worker, Engineer and Operative don't offer to join the crew. The only option in their dialog on spawning is trade gear. Is this by design or a bug of some sort? On a side note does anyone know the command(s) to add an npc to your crew roster as though you hired them? I'm assuming its an internal quest alias or keyword related aspect... I have scoured google and have failed to find anything useful.
hallo friend, i have a problem the mod wont work with mod organizer 2,5 beta I tried it without the MO2 and it work well so can you make a version for the MO2 cuz all of my mods are edited there
I spawned a few Hailey's for experiment, one as a second companion, one as a crew member, and one as a crew member where I tried the "capp" command to change their appearance (I'm assuming "capp" stands for something like "CopyAppearanceProfile" or something like that).
The companion Hailey sticks with me close and keeps her default gun out. I don't mind so much, it's kind of like having a personal bodyguard. She only says "Hey" and a couple other simple things, quite often, but it increases the chatter while you are flying around.
The crew member Hailey went right to work and hasn't had a glitch. I increased my crew by 100 with a mod so this mod has some promise to help fill that.
The crew member Hailey that I changed appearance with "capp" has a weird issue where the next day you can see strange hairlines. It's same/similar to an issue where I did sexchange command on a male npc to female and the next day, the now female npc was sporting a 5 o'clock shadow. I think facial hair, tats, etc.. are done with overlays or something like that, and maybe they get generated by scripts attached to the npc, that somehow need to be wiped. I don't notice these effects when first running the command, it's only after a day or perhaps a cell or game load that facial hair, scars or whatever mysteriously re-appear.
The mod is basic but it's great for what we have to work with right now.
I would love to give them more dialogue, but Bethesda has made changes, that prevent it. If you make changes to one Hailey you make changes to them all, so if you give her a sex change, they are all going to be packing a farmer john.
If you want male characters, I've included two for each group at the very bottom of the list. You can either search them via console or open FO4 edit and get the ID.
Hey quick question. So clearly you've been poking around in the game files and I believe you are the first person clever enough to create a follower mod. My question is do you see how you can better integrate them into the game from what you've looked at? Or how to add dialogue? Maybe we can replace the unnamed specialists with named characters (aka the two you've made so you don't have to console command them in). Maybe we can even add some dialogue in any of us are inclined. Doesn't have to be perfect just a proof of concept. Maybe I could help.
Thanks for the mod. Everything is great. One question: Does anyone have the "ID" for fragmentation grenades? I can only give the grenades to the NPSs via consoles. Thank you.
69 comments
I've learned that you can change the face of your followers with one of two methods.
Click on an npc that's not a crowd npc, any named npc or faction npc like a pirate. Write down their ID, then click on your spawned npc.
Type capp plus the ID of the npc you want your follower to look like and hit enter. Now it doesn't copy moles damages or make up for some reason. But it's better than nothing atm.
Second option make sure you back up your save, go into first person mode look directly at your spawned npc. Click on your spawned npc, the reason for this is sometimes in the editor you can click off of your follower, and after spending hours working on your follower it would be messed up if it were all for nothing if it happens you can just mouse click where the npc is standing to reselect.
To be even safer you can simply write your spawned npc's id down and type example prid 5986 to reselect them. So type slm 2 now modify your character the way you want. Once you are satisfied with the way your character looks, type capp 14 while having your desired npc selected. Now here's where things get tricky.
To exit and have your previous player character to revert, take it slow, and confirm, it will ask you if you are sure you want to make changes, select no.
Sadly SF1Edit has no functionailty for changing the records, yet. Nor has Wrye Bash. You'll need to do it.
cheers
baller reply
I tried it without the MO2 and it work well
so can you make a version for the MO2
cuz all of my mods are edited there
The companion Hailey sticks with me close and keeps her default gun out. I don't mind so much, it's kind of like having a personal bodyguard. She only says "Hey" and a couple other simple things, quite often, but it increases the chatter while you are flying around.
The crew member Hailey went right to work and hasn't had a glitch. I increased my crew by 100 with a mod so this mod has some promise to help fill that.
The crew member Hailey that I changed appearance with "capp" has a weird issue where the next day you can see strange hairlines. It's same/similar to an issue where I did sexchange command on a male npc to female and the next day, the now female npc was sporting a 5 o'clock shadow. I think facial hair, tats, etc.. are done with overlays or something like that, and maybe they get generated by scripts attached to the npc, that somehow need to be wiped. I don't notice these effects when first running the command, it's only after a day or perhaps a cell or game load that facial hair, scars or whatever mysteriously re-appear.
The mod is basic but it's great for what we have to work with right now.
If you want male characters, I've included two for each group at the very bottom of the list. You can either search them via console or open FO4 edit and get the ID.
Edit: ID 000115EF
Have a nice day.