0 of 0

File information

Last updated

Original upload

Created by

0xDezzy

Uploaded by

0xDezzy

Virus scan

Safe to use

Tags for this mod

47 comments

  1. BorgWolf
    BorgWolf
    • premium
    • 1 kudos
    I can confirm the commands via console do work! You do not actually have to download the Bat file. Bring up Console and just type in the commands. If your concerned about loosing achievements download achievement enabler via nexus.

    I Strongly Recommend you DO NOT increase the number of Turrets and Robots over 25. doing so stresses the game and may cause crashes. I also strongly recommend NOT to increase crew workstations. I did and the game became unstable! 

    No its not my PC. It's a high end gaming Rig, I also know how to use and install mods. The game coding can error when making changes to base settings.
  2. stevgrd4
    stevgrd4
    • member
    • 0 kudos
    They Need a Robot Recall Button or something on the Beacon. Hit the recall button it refreshes the robots on the outpost and/or they report back to the beacon briefly then go back to normal duties.  It should also refresh the crew menu for that outpost. I am not a modder or coder for mods. So, I would not know if this is possible. But it would be awesome if this was added in this mod or a separate one. Either way would be nice.

    I mentioned on the community perhaps someone will take it up.  
  3. Zanity03
    Zanity03
    • premium
    • 6 kudos
    can you at least write where to put your txt file ???
    1. Diewannawanga9188
      Diewannawanga9188
      • supporter
      • 0 kudos
      agreeeed
    2. blinkyquake
      blinkyquake
      • supporter
      • 4 kudos
      You have to put .bat files in your where you installed Starfield, inside the folder where the executable is
  4. SCHEUERMAN2
    SCHEUERMAN2
    • member
    • 0 kudos
    I wish there was a mod to let me add stations to my ship, kinda annoying to have to either find one or go to The Lodge... Maybe a ship section you can add that has them all?
  5. xXXBlacBirdXXx
    xXXBlacBirdXXx
    • member
    • 0 kudos
    I love this mod
  6. EdwardStronghold
    EdwardStronghold
    • supporter
    • 0 kudos
    How to install your mod? You did not specify how to do it. 


    I drag the file I want let's say oupost100 into the root folder of the game.


    My question would be in StarfieldCustom


    do I have to write the bat oupost100?


    or is it a CCR? and I just copy and paste
    1. SilverKnight7
      SilverKnight7
      • supporter
      • 7 kudos
      See the post I just did for a CCR version
    2. sevengraves777
      sevengraves777
      • premium
      • 0 kudos
      sorry deleted post
  7. BunnyRacist
    BunnyRacist
    • member
    • 0 kudos
    How difficult would it be to increase the amount of links a single cargolink structure has? Cos each one of them can only link to a single other cargolink, qhich makes the Outpost managing mechanic of the game a logistical nightmare. One cargolink should be able to have multiple inputs
    1. 0xDezzy
      0xDezzy
      • premium
      • 24 kudos
      That will most likely need the CK unfortunately. I honestly wish they kept it like fallout and the cargo links just automatically linked the bases. Having to manage them manually is such a pain in the arse.
    2. Combatsldr
      Combatsldr
      • member
      • 0 kudos
      "How difficult would it be to increase the amount of links a single cargolink structure has? Cos each one of them can only link to a single other cargolink, qhich makes the Outpost managing mechanic of the game a logistical nightmare. One cargolink should be able to have multiple inputs"

      I've been looking for this exact mod. Also be able to say what resource  goes into what container. I'd like to see my incoming cargo self sort.
  8. DavidTear
    DavidTear
    • supporter
    • 2 kudos
    Is there a way to increase the max cargo link size from 300 and 500? I've increased the container, but the cargo ships still only take 300 and 500 at a time.
    1. SilverKnight7
      SilverKnight7
      • supporter
      • 7 kudos
      I think I accidentally used the cargomax bat command on a cargo ship once, not entirely sure - I believe I have 1 on planet cargo link (not the interplanetary one) hauling 17k He3 from one base to another - so you may be able to use that mod to accomplish what you want (unconfirmed, as I had a container that had 7k He3 in inventory before I hooked it up, and the entire content of that container was gone after I linked it --- it may have just disappeared, but I think when I hovered over the ship I saw the capacity was 17k - so it seemed like it went entirely on the ship).

      Since I didn't add cargo space for the actual landing pad - the ship sat there for a long time to transfer from external cargo > pad cargo > ship cargo before it took off - I didn't go to the destination to confirm it actually transferred all the He3 to the new base. (consequently, the base I was on ran out of He3 for my gas generators and stopped producing until I fixed that issue -- oops!)
  9. lamecode0
    lamecode0
    • supporter
    • 1 kudos
    If I wanted to revert those values to original, can you please also write uninstallation steps? (eg. default values) Thanks
    1. SilverKnight7
      SilverKnight7
      • supporter
      • 7 kudos
      I believe the default values for those are 3 when you have no perks for extra crew, robots, and outpost links
  10. SilverKnight7
    SilverKnight7
    • supporter
    • 7 kudos
    CCR version:

    create a text file called UnlimitedSlots.toml in your ConsoleCommandRunner folder (requires CCR SFSE)  typically:

    • C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\SFSE\plugins\ConsoleCommandRunner

    paste this as the contents of that new file and save it[[Event]]                      
        EventType = "DataLoaded"
        Commands = ["set 001D9F5E to 100","set 000F7C96 to 100","set 001B4BB2 to 100","set 00190D57 to 100","set 003F4AEE to 100"]