Why is this comment here if you don't need this? Why are 80% of the mods for this game bat files rn? When is bethesda releasing the CK? Why are you not out there answering the real questions with your clear infinite knowledge? There are some questions that just have no answers I guess.
Yeah but most console commands need to be re-entered every time you launch the game.
If this command was like that, there would be no need for a "Rejoin" version because simply launching the game without inputting the command to leave would keep you in the CF.
Dont like, get me wrong. It's still solid of you to upload the mod. I have no idea if simply using the console normally would be enough. That's why I asked.
Ok my bad, I completely misunderstood the context of your comment, it didn't cross my mind you were being sarcastic since most users here actually bash you for uploading console commands xD, sorry.. but yeah I agree, I hope the CK releases soon so I can just turn this into an ESP even though nobody plays this game anymore lol.
Thank you very much for this mod! I was regretting my choice of siding with the Crimson Raiders.
I also found out that the code for SysDef is: 00030C088 . So you could do the same type of "mod" for them too. I know how to substitute the numbers on my own. But I bet others would like it. What I don't know is if you have to do this just once or do you have to do it every time you load a save?
Beware, always make a save before using the commands. I had a bug where i made them enemies and then allies again and when i fast traveled back to The Key the station was gone and destroyed. I reloaded the save and made them allies again with the command and the station was back. So it might happen, probably has something to do with the fact that the questline is completed and if they are enemies its logical that the station is destroyed.
Interesting. I definitely see that as possible, ships/stations in this game appear to be some kind of "Special NPC" as well, and not a physical actual location. At least that's what I can make of them since after the huge battle @ the key I have a cemetery of derelict ships just floating around the key that refuse to despawn, kinda like that one bug where corpses won't go away for a long time.. yeah. always make a backup of the save. I will look into this and see if i can get the key station ID so we can spawn it back in in any event.
I noticed the same and thought, how dumb is Bethesda to make 50% of the enemies friendly. This is really a necessary mod. Bethesda should have made rogue pirates for those occasions.
the fleet in my game make up not even 50 percent the spacers and mercs do the fleet for me is barley around except for when they land and i usally see them fighting spacers in areas and eplicte mercs so for me at least i dont have a problem with joinning them idk tho how it is on others games i just found it cool they added lines for the fleet in missions
Also really dumb since they aren't even labeled as "Crimson Fleet" they're just "Pirate" Could have easily just had anything classified specifically as CF is friendly and any other "Pirate" is hostile.
Thanks for this not sure if I need it though. With a 250k+ bounty ive got PLENTY of enemies. SYSDEF ships and UC Marine Shocktrooper hit squads and UC Security Dropships sending people after me all the time. Non stop action against the fascist UC piglets!
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If this command was like that, there would be no need for a "Rejoin" version because simply launching the game without inputting the command to leave would keep you in the CF.
Dont like, get me wrong. It's still solid of you to upload the mod. I have no idea if simply using the console normally would be enough. That's why I asked.
Thanks mate. Will endorse when it lets me.
I also found out that the code for SysDef is: 00030C088 . So you could do the same type of "mod" for them too. I know how to substitute the numbers on my own. But I bet others would like it. What I don't know is if you have to do this just once or do you have to do it every time you load a save?
Also if you kill them while they chase after you for bounty, the ones scripted to never die forget about it after getting up and are friendly again
Would love a mod to respawn the key if possible
On the other hand, does it spawn the UC Vigilante ship again and can dock on it?
Bethesda should have made rogue pirates for those occasions.