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xYamiSorax

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xYamiSorax

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39 comments

  1. SolviteSekai
    SolviteSekai
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    Why does this need to be a mod when it's literally just a console command LOL
    1. xYamiSorax
      xYamiSorax
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      Why is this comment here if you don't need this? Why are 80% of the mods for this game bat files rn? When is bethesda releasing the CK? Why are you not out there answering the real questions with your clear infinite knowledge? There are some questions that just have no answers I guess.
    2. SolviteSekai
      SolviteSekai
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      Yeah but most console commands need to be re-entered every time you launch the game.

      If this command was like that, there would be no need for a "Rejoin" version because simply launching the game without inputting the command to leave would keep you in the CF.

      Dont like, get me wrong. It's still solid of you to upload the mod. I have no idea if simply using the console normally would be enough. That's why I asked.
    3. xYamiSorax
      xYamiSorax
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      Ok my bad, I completely misunderstood the context of your comment, it didn't cross my mind you were being sarcastic since most users here actually bash you for uploading console commands xD, sorry.. but yeah I agree, I hope the CK releases soon so I can just turn this into an ESP even though nobody plays this game anymore lol.
    4. ReptiloidEx
      ReptiloidEx
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      The CK is out, I think it can be updated. We are playing actively)
  2. debaucherykerri
    debaucherykerri
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    I know it is just a console command but I was having trouble figuring out the variable for making them hostile again.

    Thanks mate. Will endorse when it lets me.
  3. screaminseahawk
    screaminseahawk
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    Thank you very much for this mod! I was regretting my choice of siding with the Crimson Raiders.

    I also found out that the code for SysDef is: 00030C088 . So you could do the same type of "mod" for them too. I know how to substitute the numbers on my own. But I bet others would like it. What I don't know is if you have to do this just once or do you have to do it every time you load a save?
  4. ottoproo
    ottoproo
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    Will it disable achievments
    1. theangryintern
      theangryintern
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      Just get one of the many achievement enabler mods
    2. smitinos
      smitinos
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      Just read that the one for steam is not working properly... So would love to know if this actually disables ahievements
    3. shadowsc133
      shadowsc133
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      Both achievement enablers work with steam: Baka (requires SFSE) and the SFAE - Starfield Achievement Enabler (no SFSE required).
  5. angrypidgeon123
    angrypidgeon123
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    You don't need a mod to make them enemies. Just shoot one of them :)

    Also if you kill them while they chase after you for bounty, the ones scripted to never die forget about it after getting up and are friendly again
  6. sreidlik
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    Beware, always make a save before using the commands. I had a bug where i made them enemies and then allies again and when i fast traveled back to The Key the station was gone and destroyed. I reloaded the save and made them allies again with the command and the station was back. So it might happen, probably has something to do with the fact that the questline is completed and if they are enemies its logical that the station is destroyed.
    1. xYamiSorax
      xYamiSorax
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      Interesting. I definitely see that as possible, ships/stations in this game appear to be some kind of "Special NPC" as well, and not a physical actual location. At least that's what I can make of them since after the huge battle @ the key I have a cemetery of derelict ships just floating around the key that refuse to despawn, kinda like that one bug where corpses won't go away for a long time.. yeah. always make a backup of the save. I will look into this and see if i can get the key station ID so we can spawn it back in in any event.
    2. NASAnerd117
      NASAnerd117
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      Yeah, this just happened to me and I did NOT save... :(
      Would love a mod to respawn the key if possible
    3. EliteTusken
      EliteTusken
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      Did you have any luck? I want to use this but I won't yet if it takes away the key.

      On the other hand, does it spawn the UC Vigilante ship again and can dock on it?
    4. NASAnerd117
      NASAnerd117
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      The UC Vigilance is still there, but you cannot dock or interact with it.
  7. PusiKurcinu123
    PusiKurcinu123
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    after typing the crimsonenemy command, is it permanent or do I need to type it every time I open the game
  8. Racus
    Racus
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    I noticed the same and thought, how dumb is Bethesda to make 50% of the enemies friendly. This is really a necessary mod.
    Bethesda should have made rogue pirates for those occasions.
    1. dkfireandice
      dkfireandice
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      the fleet in my game make up not even 50 percent the spacers and mercs do the fleet for me is barley around except for when they land and i usally see them fighting spacers in areas and eplicte mercs so for me at least i dont have a problem with joinning them idk tho how it is on others games i just found it cool they added lines for the fleet in missions 
    2. emothebunny
      emothebunny
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      the last 9 abandoned places i have gone to have been fleet DX
    3. theangryintern
      theangryintern
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      Also really dumb since they aren't even labeled as "Crimson Fleet" they're just "Pirate"  Could have easily just had anything classified specifically as CF is friendly and any other "Pirate" is hostile.
  9. lakkuh
    lakkuh
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    Hey, I just remembered I'm still hostile to Sysdef lol. Is there any command to make sysdef friendly again so they won't attack? 
  10. relkin43
    relkin43
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    Thanks for this not sure if I need it though.  With a 250k+ bounty ive got PLENTY of enemies.  SYSDEF ships and UC Marine Shocktrooper hit squads and UC Security Dropships sending people after me all the time.  Non stop action against the fascist UC piglets!