Starfield
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xatmos

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319 comments

  1. rcourtney524
    rcourtney524
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    How do I uninstall the pre patch version of this mod?
    Thank you.


  2. theundreaming
    theundreaming
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    With 1.11.36, does this mod "multiply" vendor credits in general (will it be compatible without an update)? I still wanna use this mod for its additional features but the new update's "Greatly Increased" for vendor credits are more than what this mod provides and was just curious (( I have no problem on using "Normal" and still get more credits this way but if this mod multiplies rather that 'sets' credits, that'd be great ))
  3. xposix
    xposix
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    mod removes challenge no more
  4. B3sonic33
    B3sonic33
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    any chance we can get these reworked into ESMs
    1. HawkAngel07
      HawkAngel07
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      Guessing its a no, sounds like most modders have left starfield which is understandable but sad :(
  5. TheDean2024
    TheDean2024
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    Tried everything. didnt work
  6. Sevenrue
    Sevenrue
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    none of these mods work with vortex i just had to install manually and that did it. oh well
  7. Jrh52
    Jrh52
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    Missed adding credits to UC Surplus in New Atlantis Well.
  8. bschneider72
    bschneider72
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    Any way to stop the "you are modding" message every time I start the game without sfse and the achievement mod? I am trying to avoid them until things get better. 
    1. Caedwyn
      Caedwyn
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      if you found a way please share it
    2. Xampita
      Xampita
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      Use this: https://www.nexusmods.com/starfield/mods/1402. Install it manually.
      I use many mods without SFSE an I never saw the "you are modding" message
  9. spdr114
    spdr114
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    After a ton of trial and error trying to get this thing to work I ended up and pouring over the Plugins.txt Enabler description to realize there is a major issue with how this mod is described to be implemented after install.
    This mod states "Open or create: StarfieldCustom.ini And add the following line sTestFile1=xatmosPerkUpVendors.esp. Change the TestFile # to one that is not in use (1-10)."

    The issue being the Plugins.txt mod SPECIFICALLY states "Notice: Plugins.txt will be ignored if any sTestFile INI variables are used. Delete them and migrate to plugins.txt instead. This is an intentional decision in Starfield's code."

    This means that the damn esp file never gets launched as the sTestFile in StarfieldCustom.ini cancels it. I fixed this by adding *xatmosPerkUpVendors.esp to the Plugins.txt, removing the sTestFiles from the StarfieldCusom.ini and also migrating any other test files into the plugins.txt file in the same manner. Now All these mods are properly working. Hope this helps anyone trying to get this to work.
  10. timp2800
    timp2800
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    Still can't get this mod to work through vortex or regular data path extraction. Followed all installation steps. No answers from anyone. Please help.
    1. zarrazee
      zarrazee
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      I installed 1 hour ago and it worked 1st time.  Remember to add the .esp to StarfieldCustom.ini in C:\Users\<yourname>\Documents\My Games\Starfield.

      Try downloading and installing again dude.
    2. lunafaebae
      lunafaebae
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      instead of putting the .esp mod file in the data folder containing starfield.exe, put it in the data folder in the documents folder...

      \Documents\My Games\Starfield\data\xatmosPerkUpVendors.esp

      for some reason, some people have to put mod files (that do not require ASI or Script Extender) in the DOCUMENTS starfield data folder and not the data folder where starfield.exe is. I have to do this with most mods.
    3. t3po
      t3po
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      Try doing the normal Vortex/MO2 install and use the Plugins.txt Enabler mod...add this line to C:\Users\<user name>\AppData\Local\Starfield\Plugins.txt 

      *xatmosPerkUpVendors.esp

      make sure it's after any .esm plugins.

      Hopefully that will help you.
    4. SilentDave75
      SilentDave75
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      I tried this, but it just shows up in red in MO2 and won't let me enable it. Manual install didn't work either.

      EDIT: Got it to work after stumbling upon a comment in the plugins.txt enabler mod section. Now my Trade Authority vendors have 33,000 credits.
    5. GearaDoga
      GearaDoga
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      Got it to work after stumbling upon a comment in the plugins.txt enabler mod section.

      What comment??

      WHAT COMMENT?!?!?
    6. lhynn51
      lhynn51
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      Try doing the normal Vortex/MO2 install and use the Plugins.txt Enabler mod...add this line to C:\Users\<user name>\AppData\Local\Starfield\Plugins.txt 

      *xatmosPerkUpVendors.esp

      make sure it's after any .esm plugins
      Well, something weird happens for me...
      I did exactly that - I had 3 Test Files lines in my StarfieldCustom file for 3 differents mods from OP; I removed them and migrated them to my Plugins.txt file.

      A miracle happened: files referenced in Plugins.txt all of a sudden started working now (yeah, I know, I've been dumb all this time xD...)

      ...WITH THE EXCEPTION of the 3 new ESPs I added, for which the game indicates they are missing from my saved game despite the syntax being correctly spelled in Plugins.txt. and the files being at the very bottom of the plugins list.

      Long story short, is there something I missed here...? Do I have to move the ESPs somewhere else, or what?
    7. lhynn51
      lhynn51
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      instead of putting the .esp mod file in the data folder containing starfield.exe, put it in the data folder in the documents folder...

      \Documents\My Games\Starfield\data\xatmosPerkUpVendors.esp

      for some reason, some people have to put mod files (that do not require ASI or Script Extender) in the DOCUMENTS starfield data folder and not the data folder where starfield.exe is. I have to do this with most mods.

      I have all the xatmos files in both directories ("(main)>Data" and "Documents>(...)>Data"), but the files are still not activated when I launch the game...