Starfield

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Handyrefuse

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handyrefuse

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31 comments

  1. SpudmanWP
    SpudmanWP
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    Have you thought of wrapping it all up in a FOMOD so that there is only one file?
  2. MindDoser
    MindDoser
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    Little gems that makes a huge difference. By the way, possible to reduce Arrow size? I mean like options such as 25/50/75%?
  3. synthia6969
    synthia6969
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    My quest arrow color reverts to original as I play. It starts as colored (I’ve used red and green) then reverts after a few location changes
    or save reloads. I understand modding Starfield is new. This texture replacement does work. It may be a game engine issue. I’m mentioning it incase
    someone has had and resolved this issue.
     
    To cover things other texture replacements work (in game posters for example).
     
    I have the GamePass version so can not use SFSE. I do not use a modding tool like Vortex. I manually copy files. I copy to both DATA file
    locations (below).
     
    \Documents\My Games\Starfield\StarfieldCustom.ini has:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
     
    I also added\changed those lines under the [Archive] in C:\XboxGames\Starfield\Content\Starfield.ini to be thorough.
     
    Copied files to both texture locations (again to be thorough with the GamePass version difference):
    handscannerarrow_emissive.dds
    handscannerarrowborder_emissive.dds
    handscannerarrowborder_opacity.dds
     
    C:\XboxGames\Starfield\Content\Data\textures\effects\technology
    \Documents\MyGames\Starfield\Data\textures\effects\technology
    1. synthia6969
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      Not a fix:
      It seems (but I have not extensively tested, just rather play) accessing the galaxy map reverts the quest arrow color/texture. The following had it working longer (I used the pink color during this). This is a game engine issue, not an issue with the MOD.

      From Neutral LUTs - No Color Filters
      https://www.nexusmods.com/starfield/mods/323

      I'm linking to that other MOD to give credit and incase the information changes.
      1a. Alternate Method to Force \data\ Folder (Advanced Users - Please do not do this if you are new to modding)
      There is a way to force the game to load textures from the data folder to make it work with Vortex, etc. but be careful as you can easily delete your Photo Mode photos! This requires moving the folder from My Documents to the game data folder, and changing where Photo Mode images are stored, as that will re-create the structure and start loading textures from the old folder again if it isn't re-assigned.  Steps:
      Add the following line to StarfieldCustom.ini under [General]
      [General]
      bEnableMessageOfTheDay=0
      [Display]
      sPhotoModeFolder=Photos
      Move the contents of your "My Games\Starfield\Data" folder to the game's Data folder (i.e. \SteamLibrary\steamapps\common\Starfield\)
      Delete the Data folder in \My Games\Starfield\
    2. handyrefuse
      handyrefuse
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      ahhh could be, I was already using that method for modding textures so probably why i never noticed it reverting.
    3. synthia6969
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      Fixed!
      I do not understand why this work as it does. I don’t know if this is due to playing via Gamepass, but probably.
       
      Seems the game engine has a way to know if a texture file has changed. If it hasn’t recently changed then it defaults to the original in the
      .BSA archive. Adding/updating a texture mod works. Then paly for a day or two and it stops using the replaced texture file. Copy the exact same file into the exact same folder again and it works for a day or two then stops.
       
      I have modded ‘poster’ images and magazine covers that always works. The quest arrow replacement and fog remover texture replacements revert after a day or two. Very weird and strange. I don’t know exactly why/how. I am describing what happens and how I resolved it. It isn’t the file’s date. It isn’t the file’s archive bit. Both Starfield.ini and StarfieldCustom.ini have: 
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
       
      I use a powershell script I run before playing each day that copies all the modded texture files over again. I change the pause screen form a
      list and use powershell to generate a random number. You can use a BAT file instead.
      This is the command line: 
      xcopy "C:\Users\Sean\Desktop\textures" "C:\Users\Sean\Documents\MyGames\Starfield\Data\textures" /e /i /f /v /y
      Your file paths will be different. I have a texture folder on my desktop I add/update. It is copied to the game folder before playing.
  4. Drogean
    Drogean
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    love it, thanks
  5. KhaoMaat
    KhaoMaat
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    Loving the orange option without the spinning square. Thank you!
    1. handyrefuse
      handyrefuse
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      glad to hear!
  6. Kachiun97
    Kachiun97
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    Works perfectly. Perhaps you could add a version where both the arrows and the spinning squares are invisible (so that no path appears at all).
    1. handyrefuse
      handyrefuse
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      don't think it's possible as a texture replacer. Probably needs to be done by editing the UI files, which I am an extreme ultra novice at doing.
    2. Kachiun97
      Kachiun97
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      I see, thanks anyway!
    3. handyrefuse
      handyrefuse
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      I figured it out
      Quest Path Arrow Tweaks
    4. Kachiun97
      Kachiun97
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      Nice! Thanks
  7. kokolasticot
    kokolasticot
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    If you want no color to hide it
    https://cavalier.lyon.free.fr/textures.7z
    don't work wait
    1. Kachiun97
      Kachiun97
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      Link doesn't seem to work
  8. kenyadrwolfz1
    kenyadrwolfz1
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    TY for mod.  Maybe other colors too???
    1. handyrefuse
      handyrefuse
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      will do some others
    2. kenyadrwolfz1
      kenyadrwolfz1
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      TY
    3. NeuroticPixels
      NeuroticPixels
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      I'm hoping for a light purple or bright pink, personally. Colors in those ranges seem to be the easiest to see. (A lot of people use shades of those colors in MMOs to better see where the enemy is casting their next attack, or if there's something bad you're not supposed to stand in, etc, because they pop out more than the usual default of red.)
    4. handyrefuse
      handyrefuse
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      added a Pink for you
    5. NeuroticPixels
      NeuroticPixels
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      Yesss! I can't wait to use it! Thank you!
  9. Braxton01
    Braxton01
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    Not sure why the modder didn't put the install dir (there's two, game or documents) on the instructions. 

    For this mod I can confirm it is the `documents/my games` directory for Starfield and NOT the game dir.
    1. handyrefuse
      handyrefuse
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      Because it depends on how you have your game modded to start with. Either can by used successfully.
      I'm on steam with vortex and I use the the I've on the game data directory. So your post is also wrong 
  10. Dadditude
    Dadditude
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    Can we use a color and no spinning square together, or do we have to choose?
    1. handyrefuse
      handyrefuse
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      for use together - combine it with whichever color you prefer
    2. Dadditude
      Dadditude
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      That's great. Thanks!