I'm fully aware it exists and yes, this mod is compatible (from v2.7 onwards) if you make sure you do not set any colour overrides in StarUI HUD and set "sHudDefaultColor" in the StarUI HUD ini to white (255, 255, 255), or (204, 204, 204) for HDR users.
Unfortunately, this mod conflicts with the new REV-8 vehicle that Bethesda just added. It makes it so the key to exit the vehicle (default E) does not work, and you can't get out once you get in.
I'm running into this problem. How do you uninstall this mod? I've deleted all the pieces that are listed in 'preview file contents' but I still can't exit the rover. :(
What would be awesome is a patch that integrates the "one small change" the deadly hazards author had to make to allow for the watch notifications to STOP beeping once the suit's protection has been depleted. Without a patch, or overwriting this mod's files, they just keep on beeping until you are forced to mute those sound files with "No Hazard Warning Beeps" or you're ready to pull your hair out LOL.
I'm not sure what the change was, but it sounded like it wasn't significant. A patch for that would be GREATLY APPRECIATED. Thank you!
The author of Deadly Hazards created a tutorial on modifying the GFX files to change the one element needed to make them compatible. I followed that tutorial and created a patch file. It's already set up for Vortex install. Feel free to post it if you like, I shared this information on that mod's thread as well. I uploaded it to my Dropbox.
Is there any way you could add an option to not change the color of the weapon icon? Applying any color to the weapon icon overwrites the nice full-color icons from Slightly Better Weapon Icons.
In Vanilla SF for some reason when we enable "show all quests" or w/e its called...all quests use the active quest marker instead of using grey for inactive and blue for active.
So as a personal challenge (having never done anything with code before) I have managed to pull your code and "Scanner Encumbrance Display With Time" together and get it working within your mod base.
Here is a quick snippet. Its embedded in the playerhudcomponents.gfx rather than monocle complete with startup animation. https://streamable.com/pm7cb8
This makes it 'compatible' with Star UI as now you can freely move the watch around and have the mass automatically follow.
I didnt go as far as adding the time or transforming colour when encumbered because i wasnt sure if I could even do it. I think it came out pretty good
Spectacular mod. I would like to make a suggestion: options for scanner data position as well as size. The box with the planet's data is very large and is almost in the middle of the screen. I have a 21:9 ultrawide.
Something like this: https://www.nexusmods.com/starfield/mods/1003
Oh, and if possible put Local time and UT time visible will be a great addition to.
238 comments
I'm fully aware it exists and yes, this mod is compatible (from v2.7 onwards) if you make sure you do not set any colour overrides in StarUI HUD and set "sHudDefaultColor" in the StarUI HUD ini to white (255, 255, 255), or (204, 204, 204) for HDR users.
v2.9
v2.8.1
v2.8
Older versions:
v2.7
v2.6
v2.5.0.2-hotfix
v2.5.0.1-hotfix
v2.5
v2.4.4.2
v2.4.4.1
v2.4.4
v2.4.3
v2.4.2
it being off-screen for users playing at lower resolutions
v2.4.1
v2.4.0.1-hotfix
v2.4
v2.3
v2.2
v2.1.2
v2.1.1
v2.1
Add inventory capacity readout to scanner with colour reaction for usage| Released!Add JSON loading to UI to facilitate customisation| Released!Release customisation| Released!Add alternate scanner UI carry-weight read-out position| Released!Add alternate scanner UI carry-weight read-out font| Released!Add scanner UI carry-weight read-out font size| Released!Add option to fix Bethesda's broken control inversion for the ship UI| Released!Add option to hide ammo counters| Released!Add option to change colours of ammo counters/weapon icon| Released!Add option to hide "HEALTH" and "BOOST" text| Released!Add option to change colours of "HEALTH" and "BOOST" text| Released!Add option to hide scanner junk| Released!Add option to hide enemy pings on compass| Released!Add option to hide enemy detection animation on compass| Released!HDR friendly colour clamping| Released!Migrate to FOMOD installer| Released!Add numbered health read-out next to health-bar| Released!Add option to hide quest marker on compass| Released!Add option to customise colour of quest marker on compass| Released!Add drop shadow to scanner inventory read-out| Released!Add option to customise ship ammo bar colours and thresholds| Released!Add option to hide compass| Cancelled. Would break StarUI compatibilityAdd option to hide the health bar| Released!Add option to hide the boost bar| Released!Add option to hide the power bar| Released!Add carry-weight to item-cards and quick-loot menu| Cancelled. Implimented in StarUIAdd value/weight ratio to item-cards| Cancelled. Implimented in StarUIAdd value/weight ratio to quick-loot menu| Cancelled. Implimented in StarUI"Show Power Name on HUD"
https://www.nexusmods.com/starfield/mods/8150
https://www.nexusmods.com/starfield/articles/449
Not in .json ????
Is there any way to remove the Takeoff HUD while you are in the cockpit? The one with X / SPACE / E
What would be awesome is a patch that integrates the "one small change" the deadly hazards author had to make to allow for the watch notifications to STOP beeping once the suit's protection has been depleted. Without a patch, or overwriting this mod's files, they just keep on beeping until you are forced to mute those sound files with "No Hazard Warning Beeps" or you're ready to pull your hair out LOL.
I'm not sure what the change was, but it sounded like it wasn't significant. A patch for that would be GREATLY APPRECIATED. Thank you!
The author has information here: Advanced (notion.site)
https://www.dropbox.com/scl/fi/lktrt1z9630usywvu3sa3/Deadly-Hazards-HUD-Patch.7z?rlkey=fb3ryr67phf7pqf43219487qy&dl=0
Frame 1 (Quest)
Frame 2 (Quest Door)
Frame 3 ..
..Frame 9 (inactiveQuest)
In Vanilla SF for some reason when we enable "show all quests" or w/e its called...all quests use the active quest marker instead of using grey for inactive and blue for active.
Here is a quick snippet. Its embedded in the playerhudcomponents.gfx rather than monocle complete with startup animation.
https://streamable.com/pm7cb8
This makes it 'compatible' with Star UI as now you can freely move the watch around and have the mass automatically follow.
I didnt go as far as adding the time or transforming colour when encumbered because i wasnt sure if I could even do it. I think it came out pretty good
Something like this:
https://www.nexusmods.com/starfield/mods/1003
Oh, and if possible put Local time and UT time visible will be a great addition to.