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Mace ya face

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Maceyaface

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238 comments

  1. Maceyaface
    Maceyaface
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    A note on StarUI HUD

    I'm fully aware it exists and yes, this mod is compatible (from v2.7 onwards) if you make sure you do not set any colour overrides in StarUI HUD and set "sHudDefaultColor" in the StarUI HUD ini to white (255, 255, 255), or (204, 204, 204) for HDR users.
  2. Maceyaface
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    Changelog

    v2.9

    • Added option to hide health bar
    • Added option to hide boost bar
    • Added option to hide power ba

    v2.8.1

    • Fixed regression issue where the health-bar damage colour would not change

    v2.8

    • Added custom caution threshold options for ship weapon ammo bars
    • Added custom colour options for ship weapon ammo bars
    • Added custom caution colour options for ship weapon ammo bars

    Older versions:
    Spoiler:  
    Show

    v2.7

    • Added compatibility with StarUI HUD

    v2.6

    • Merged Vortex and MO2 FOMOD installers into single package
    • Added optional, numbered health read-out, as a percentage
    • Added option to hide "%" symbol in the numbered health read-out
    • Added optional drop shadow to numbered health read-out
    • Added optional drop shadow to scanner carry-weight read-out

    v2.5.0.2-hotfix

    • Fixed health bar label visibility option not applying
    • Fixed bad mod archive upload (I am tired and I must sleep)

    v2.5.0.1-hotfix

    • Fixed compatibility with Vortex's brain-dead mod installer

    v2.5

    • Migrated mod over to FOMOD installer
    • Added HDR friendly versions with pre-configured configs
    • Fixed issues causing weapon, ammo and weapon icons settings to not apply
    • Fixed an issue causing O2 bar caution colour to not apply

    v2.4.4.2

    • Fixed compatability issue with game version 1.7.29 that could cause the ammo ]counters and weapon icon to not hide when using a melee weapon

    v2.4.4.1


    • Fixed compatability issue with game version 1.7.29 that could cause the O2 bar custom colour to not apply on save load

    v2.4.4

    • Fixed CO2 bar custom colour not applying

    v2.4.3

    • Fixed an issue where the map marker display would not appear/get stuck on NPC text
    • Fixed an issue where "MonocleLinesVisible" set to false would not hide all scanner lines when using large menu fonts

    v2.4.2

    • Fixed edge-case issue that could cause the scanner to become stuck on-screen
    • Refactored "ui_config.json" to be more informative and readable
    • Changed default custom layout for the scanner carry-weight to (0,0) to prevent
      it being off-screen for users playing at lower resolutions

    v2.4.1

    • Fixed an issue where the "MonocleReticleCircleVisible" could fail to apply

    v2.4.0.1-hotfix

    • Fixed default config using, "MonocoleMassCustomLayout" = true, by default

    v2.4

    • Added option to hide lines in player scanner
    • Added option to hide the circle around the reticle in the player scanner
    • Added option to hide the range read-out in the player scanner
    • Added option to change the colour of the range read-out in the player scanner
    • Added option to hide the max-range read-out in the player scanner
    • Added option to change the colour of the max-range read-out in the player scanner
    • Added option to hide enemy pings around compass
    • Added option to change colour of enemy pings around compass
    • Added option to hide enemy detection animation around compass
    • Added option to change colour of enemy detection animation around compass
    • Added option to hide the health-bar label
    • Added option to change the colour of the health-bar label
    • Added option to hide the boost-bar label
    • Added option to change the colour of the boost-bar label
    • Added option to hide the equipped weapon icon
    • Added option to change the colour of the equipped weapon icon
    • Added option to hide the equipped weapon's ammo
    • Added option to change the colour of the equipped weapon's ammo
    • Added option to hide the equipped weapon's total ammo
    • Added option to change the colour of the equipped weapon's total ammo
    • Added option to hide the grenade icon
    • Added option to change the colour of the grenade icon
    • Added option to hide the grenade count
    • Added option to change the colour of the grenade count
    • Added option to change the colour of the ammo read-out's vertical divider
    • Added option to change the colour of the grenade read-out's vertical divider

    v2.3

    • Added accessible font option for the scanner carry-weight read-out

    v2.2

    • Added option to invert flight HUD reticle independently from the in-game flight control inversion option

    v2.1.2

    • Fixed workaround for BGS's dodgy AF health-bar code

    v2.1.1

    • Fixed bad assert that could occur with certain UI elements

    v2.1


    • Added option to customise the font-size of the carry-weight read-out in the player scanner
    • Added option to customise the layout position of the carry-weight read-out in the player scanner

  3. Maceyaface
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    To do


    • Add inventory capacity readout to scanner with colour reaction for usage | Released!
    • Add JSON loading to UI to facilitate customisation | Released!
    • Release customisation | Released!
    • Add alternate scanner UI carry-weight read-out position | Released!
    • Add alternate scanner UI carry-weight read-out font | Released!
    • Add scanner UI carry-weight read-out font size | Released!
    • Add option to fix Bethesda's broken control inversion for the ship UI | Released!
    • Add option to hide ammo counters | Released!
    • Add option to change colours of ammo counters/weapon icon | Released!
    • Add option to hide "HEALTH" and "BOOST" text | Released!
    • Add option to change colours of "HEALTH" and "BOOST" text | Released!
    • Add option to hide scanner junk | Released!
    • Add option to hide enemy pings on compass | Released!
    • Add option to hide enemy detection animation on compass | Released!
    • HDR friendly colour clamping | Released!
    • Migrate to FOMOD installer | Released!
    • Add numbered health read-out next to health-bar | Released!
    • Add option to hide quest marker on compass | Released!
    • Add option to customise colour of quest marker on compass | Released!
    • Add drop shadow to scanner inventory read-out | Released!
    • Add option to customise ship ammo bar colours and thresholds | Released!
    • Add option to hide compass | Cancelled. Would break StarUI compatibility
    • Add option to hide the health bar | Released!
    • Add option to hide the boost bar | Released!
    • Add option to hide the power bar | Released!
    • Add customisable threshold colours to tempurature on compass
    • Add custom crosshair color
    • Add custom crosshair scales
    • Add option to hide ship UI junk
    • Add local and UT time options as well as inventory carry-weight to compass
    • Add carry-weight to item-cards and quick-loot menu | Cancelled. Implimented in StarUI
    • Add value/weight ratio to item-cards | Cancelled. Implimented in StarUI
    • Add value/weight ratio to quick-loot menu | Cancelled. Implimented in StarUI
    • Add option for an XP bar in the HUD
    • Add option for healthbar notches
    • Add state based colours for scannable flora, fauna and resources
    • Add dynamic Y position for health/boost bar when labels are hidden
    • Only show enemy health bars when detected?
    • Custom distance to dosplay enemy health bars?
    • Add status effects to HUD
    • Look into creating a plugin to pass magazine size information to the UI to change clip ammo count colour as it drops
    • Cleanup how Bethesda'd the UI-side code is?
  4. tjanke42
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    Unfortunately, this mod conflicts with the new REV-8 vehicle that Bethesda just added.  It makes it so the key to exit the vehicle (default E) does not work, and you can't get out once you get in.
    1. macbrazel
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      I'm running into this problem.  How do you uninstall this mod?  I've deleted all the pieces that are listed in 'preview file contents' but I still can't exit the rover.  :(
  5. Murxx
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    Have you any plans to add the equipped power to the HUD like this mod does or make a patch for it?

    "Show Power Name on HUD"
    https://www.nexusmods.com/starfield/mods/8150
    1. FSNovask
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      @Maceyaface feel free to incorporate this. I have an article up going over the mod's implementation:

      https://www.nexusmods.com/starfield/articles/449
  6. User1BP
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    v2.1

    • Added option to customise the font-size of the carry-weight read-out in the player scanner
    • Added option to customise the layout position of the carry-weight read-out in the player scanner


    Not in .json ????
  7. LegacyZA
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    Hi hi,

    Is there any way to remove the Takeoff HUD while you are in the cockpit? The one with X / SPACE / E
  8. Zarlorne
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    Awesome work on this mod.  It's become absolutely essential in my game.  So much so in fact, that with the recent updates to Deadly Hazards I'm not letting it overwrite this mod.  Deadly Hazards - Environmental Survival at Starfield Nexus - Mods and Community (nexusmods.com)

    What would be awesome is a patch that integrates the "one small change" the deadly hazards author had to make to allow for the watch notifications to STOP beeping once the suit's protection has been depleted.  Without a patch, or overwriting this mod's files, they just keep on beeping until you are forced to mute those sound files with "No Hazard Warning Beeps" or you're ready to pull your hair out LOL.

    I'm not sure what the change was, but it sounded like it wasn't significant.  A patch for that would be GREATLY APPRECIATED.  Thank you!

    The author has information here:  Advanced (notion.site)
    1. Zarlorne
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      The author of Deadly Hazards created a tutorial on modifying the GFX files to change the one element needed to make them compatible.  I followed that tutorial and created a patch file.  It's already set up for Vortex install.  Feel free to post it if you like, I shared this information on that mod's thread as well.  I uploaded it to my Dropbox.

      https://www.dropbox.com/scl/fi/lktrt1z9630usywvu3sa3/Deadly-Hazards-HUD-Patch.7z?rlkey=fb3ryr67phf7pqf43219487qy&dl=0
  9. LegacyZA
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    Is there a scale slider?
  10. Dadditude
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    Is there any way you could add an option to not change the color of the weapon icon? Applying any color to the weapon icon overwrites the nice full-color icons from Slightly Better Weapon Icons.
  11. dw420
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    Since you are messing with hud elements...any chance we can get active quest markers to be different than inactive quest markers?
    1. Maceyaface
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      I'm not sure what you're talking about. I've never seen an, "inactive quest marker".
    2. dw420
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      Playerhubcomponents.swf -> Sprites -> Define Sprite (43: Floating target)
      Frame 1 (Quest)
      Frame 2 (Quest Door)
      Frame 3 ..
      ..Frame 9 (inactiveQuest)

      In Vanilla SF for some reason when we enable "show all quests" or w/e its called...all quests use the active quest marker instead of using grey for inactive and blue for active.
  12. hzac89
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    So as a personal challenge (having never done anything with code before) I have managed to pull your code and "Scanner Encumbrance Display With Time" together and get it working within your mod base.

    Here is a quick snippet. Its embedded in the playerhudcomponents.gfx rather than monocle complete with startup animation.
    https://streamable.com/pm7cb8

    This makes it 'compatible' with Star UI as now you can freely move the watch around and have the mass automatically follow.

    I didnt go as far as adding the time or transforming colour when encumbered because i wasnt sure if I could even do it. I think it came out pretty good
    1. Maceyaface
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      My mod is already StarUI compatible, and even then, I'm not sure why you're telling me this.
    2. dw420
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      So that you can implement it if you so wish...?
    3. Maceyaface
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      Read the to-do list.
  13. Gengiskam
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    Spectacular mod. I would like to make a suggestion: options for scanner data position as well as size. The box with the planet's data is very large and is almost in the middle of the screen. I have a 21:9 ultrawide.

    Something like this:
    https://www.nexusmods.com/starfield/mods/1003

    Oh, and if possible put Local time and UT time visible will be a great addition to.