Starfield
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hexabit

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hexabit

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  1. hexabit
    hexabit
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    NOTICES

    • If you've extracted all textures before v0.18, please re-extract them.  A typo was causing ~1/3 of non-color textures to extract incompletely. 
    • Please note: Meshes01\Geometries is ~300,000 folders and this will take a while, so I've added progress to show folder creation.
  2. DrGiraffeMD
    DrGiraffeMD
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    Anyone know why when I put a .ba2 file into the extractor, I see literally nothing? As in nothing shows up. It's just a blank white background. It does this with every file it can take.
    1. mz07
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      The next gen update is the culprit. The latest version of Archive2 makes files differently and BAE cannot read them for now. You can still extract archives via the Archive2 utility, but keep in mind it flattens texture that have mipmaps.

      Also, vortex needs to be updated as well since it cannot recognize those new archives and shoots a warning.
    2. IlComico
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      on Fallout 4 I wasted several hours convinced that the problem... was me.
  3. azufelt00
    azufelt00
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    .
    1. Kayhoticgames
      Kayhoticgames
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      my guy


      fallout 4 just had a big update. its all broken right now -.-


      that and you're on the wrong page to be asking about fallout 
    2. azufelt00
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      Thanks and sorry. I didn't see a tab on the FO4 BAE page where I could make a comment or bug report and I was getting desperate. Since there's no error message and it was partially working with no apparent pattern I really didn't have the slightest clue.
  4. Atilla536
    Atilla536
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    I can't open them with DDS and also can't convert them to PNG. What can I do? 
    1. EsmeraldaF
      EsmeraldaF
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      The new .dds format doesn't import correctly with pre-'CC' Photoshop, it imports as solid black. Without having to shell out for Photoshop CC or other paid software, the one free editor I found that does work with them is Paint.net: https://www.getpaint.net/download.html . Worth giving that a try.
    2. planb4321
      planb4321
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      Gimp works too
    3. jet4571
      jet4571
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      XMH Tools - DDS thumbnails BC7 - Image Suite at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

      Use that to convert the extracted textures from the newer compression method to the older uncompressed. How to: Use LiteView and right click on the image to convert to .dds uncompressed. Only issue is it's a 1 texture at a time ordeal.
    4. EsmeraldaF
      EsmeraldaF
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      Came back to add that I've just purchased Photoshop Elements 2024, the MUCH cheaper cut-down and non-subscription version of Photoshop CC, and found that the new .dds files work with that. You just need the latest dds plugin from nVidia: https://developer.nvidia.com/texture-tools-exporter . Download 'Adobe Photoshop Plugin' and although it says it's for Photoshop CC, it works with Photoshop Elements 2024 too.
  5. Taygeta
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    Hiya everyone!

    I have few ideas for mods, but there is just one problem with BAE - It does not launch.

    All I am getting is "Application failed to start because no Qt platform plugin could be initialized"
    And I am no newbie with computers, so I have a pretty extensive collection of programs for special purposes  🤔

    Any ideas? Thanks.

    1. Taygeta
      Taygeta
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      So no help?
      "Thanks a lot" guys.

      Who made BAE, should mention in description that IT SHOULD be installed by Vortex, NOT extracted manually.
      Otherwise it will NOT work.
    2. EsmeraldaF
      EsmeraldaF
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      BAE is a tool, a standalone executable program, not a mod. So trying to install it with Vortex wouldn't work. Just extract BAE's zipfile into a folder somewhere convenient on your computer and run bae.exe. Hope that gets it working for you.
  6. DetCord12B
    DetCord12B
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    Thank you for your continued work. I've been posting on my descriptions that people should come over to this page, download the extractor, and then endorse. Even if you have no intention of using it, so as just to show appreciation.

    http://www.nexusmods.com/starfield/mods/1323

    http://www.nexusmods.com/fallout4/mods/54684

    http://www.nexusmods.com/starfield/mods/8438

    Hopefully other modders will do the same for their mod pages.
  7. perchik71
    perchik71
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    Thank you very much, I have been using your program for many years.
    I would like you to add the ability not to reset the search filter, sometimes I search in which archive this file is and have to constantly type it again. By the way, there is this in the Bethesda solution.
  8. phntsm
    phntsm
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    Hey, I don't know if you've already seen this or not but I ran it through VirusTotal and it triggered one. In my experience if it's only one it's usually just a false positive but I thought I'd share it with you so you knew. I'm also not super well versed in virii so if anyone could confirm, I'm sure someone else is going to wonder about this at some point and search through here for information about it. This is the first time I've ever seen a flag on one of hexabit's archive extractors. I guess it's unsigned too but I don't know how much of a pain Micro$oft is about approving those.
    1. hexabit
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      As it shows in the signature, it's an "AIDetect" meaning it's complete BS in the absence of other detections.  Nexus also uses VirusTotal, that is what the green checkmark means next to files. 
    2. phntsm
      phntsm
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      Thank you. Most of the time archives come back clean but I'll usually scan executables just to see and it triggered that one here. When it looks like a false positive, I report it to the uploader so that they're aware. If I came across rude, I apologize greatly! I've been described as socially awkward many a time hahaha In any case, it looks like they patched it. 0/72 Cheers!
  9. skyrim76
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    I can't edit extracted nif. I tried Blender, Nifscope, 3Ds max, Maya...even online conversion to obj, it's always some error. If I remember correctly in one of this programs it was Unreadable file header error so maybe that helps for future update.
    1. dw420
      dw420
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      Nifscope throws a header read error.
  10. underscoreJ1
    underscoreJ1
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    Edit: solved.  What confused me was that when you point Nifskope at Meshes01, it apparently will grab files from Meshes02 if needed.  Not realizing that, I assumed all files for an outfit should be in Meshes01, but in this case the geometry file was off in Meshes02.
  11. mkta
    mkta
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    any way to extract the material files?

    Data\Matarials only has materialsbeta.cdb