Starfield
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3stan

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3stann

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46 comments

  1. suicidalbananana
    suicidalbananana
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    Sticky
    WARNING: Please use with caution, these bat files make the game overwrite its StarfieldCustom.ini file!!

    The bat/txt script files use the 'SaveIniFiles' command which can have undesired effects, letting the game rewrite this ini file should theoretically not break anything, because it keeps all your custom settings that you've defined in this file before, but it also copies over custom values defined in other files & mods, whatever you have been messing around with in console before running the bat/txt script, some of the game menu settings & more, so this all means that you greatly increase the chance of breaking something without understanding why/how because of a setting/script/file/mod conflict that you create by using this command.


    --------------------------------------

    Considering the possible danger of having the game overwrite the StarfieldCustom.ini file, i would strongly suggest to anyone that after you've download this mod you (like and endorse it, then) decide between one of these two 'remixes' of the mod:


    • You can edit the bat/txt files that you find in this download, from both of them remove the entire line that reads
      SaveIniFiles
      Save the files and use them like you use any other bat/txt file 👍

    • -Or- alternatively you could just throw away the bat/txt files and instead just add the below to your StarfieldCustom.ini manually:
      [Workshop]
      fClosestPointToleranceLargeItems=-100.0000
      This does the same thing as the bat/txt file but its 'always on' & 'cleaner' (as in: it doesn't let the game mess with your ini file)

    --------------------------------------

    In regards to the discussion going on saying that its not working

    It actually IS working, but you need to be aware that this only affects "Large Items" (for example allowing a hab-airlock-platform to intersect with a big landing pad instead of not being allowed anywhere near it) but this mod/setting does nothing for smaller objects!!! if you want smaller objects to be able to overlap you need to change a different variable: 'fClosestPointTolerance(default: -0.04) 

    The downloadable bat/txt files only changes the 'fClosestPointToleranceLargeItems' (default: -0.1) variable which as the name implies only handles "Large Items", so what you really want is to change both:


    • [Workshop]
      fClosestPointTolerance=-100.0000
      fClosestPointToleranceLargeItems=-100.0000
      (idk if that -100 is actually a good value for it, i just checked if it allowed overlap and it did, but maybe too much, so play with this value a bit if needed, negative is overlap & positive is forcing a gap)

    Shout-out to a post with all ini settings by 'DoubleYou' on 'Step Modifications' forum for helping me find the small item setting 👍

    --------------------------------------

    @3stann:

    Thanks for a useful mod that did exactly what i needed for my outpost!! but please consider:

    • Removing the 'SaveIniFiles' step because yikes my ini file got so f-ed i just wrote a wall-o-text to hopefully spare others that pain lmao
    • Maybe include the smaller object overlap variable too, with some value that makes sense (like mentioned i just made sure it worked, didn't look for a 'good setting')
    1. Ayebawl7467
      Ayebawl7467
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      Can you provide a link to the post by DoubleYou that you're giving a shout-out to about "all ini settings"
    2. xtcrefugee
      xtcrefugee
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      Just FYI setting fClosestPointTolerance to -100 causes problems, after placing a few small items the workshop mode will tell you that placing something basically anywhere is overlapping, even out on the ground in the middle of nowhere. Removing this line fixed it, so it's definitely the problem.
    3. blackmorth
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      Omg spent days to find out the problem, thanks xtcrefugee.
    4. MadMax
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      thanks for finding it, i was going bonkers trying to see what mod it was.

      the Default setting is:  

      fClosestPointTolerance=-0.04

      to use in command console type this:

      SetINISetting "fClosestPointTolerance:Workshop" "-0.04"
  2. M300
    M300
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    Hi,
    i put the ini lines as instructed in the comments in the custom ini file, but they don't seem to work since the annoying "cannot place item: intersects with an existing object" keeps appearing 

    did i do something wrong can you please help??
  3. TC831
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    has anyone got this mod to work with all objects?
    I can put a structure under my landing pad but cant connect 2 others outside of landing pad
  4. chuckdaintern
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    Can sum1 tell me if this mod will help me do this. Watch the video from pt 0.51 to 1.12 And tell me how da heck he did that!!???
    This damn outpost editor makes me want to just screammmmm!! in fact I do I just don't do it load as I live in an apartment lol.

    https://www.youtube.com/watch?v=2ba9tvcEXqU&ab_channel=Shawzzo

    I've watched the part where he places the airlock seamlessly & he goes from move to raise to move without turning the airlock yellow (to show
    it's highlighted) When I'm in the base builder I gotta move it &
    confirm THEN re-select the airlock & it turns YELLOW but it ghost
    out if I wanna say that & the builder drops it in another position.
    The airlock I wanna move is YELLOW but I can't do anything with it as it
    is static. Now I'm moving around a different rendition of the airlock I
    don't want to move. I swear I've watched that 1 prt over & over for
    an hr & I can't get the results he magically got in less than 5secs.
    I'm using an Xbox controller on PC.
  5. Alexm162
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    does this effect resource collectors? ie. can i use this to remove the overlap radius on resouurce collectors so i can place more andcloser
  6. imtyl3r
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    Anyone able to get this working for an extractors? I'd like to place a few on a vein that's barely within my outpost. 
  7. exploiteddna
    exploiteddna
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    can you find the setting for 'foundation is too tall' error.. theres gotta be a variable for that somewhere...
  8. lcapili
    lcapili
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    Can you overlap cargo links with this?
  9. DonQuixoteIII
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    From my rather limited experience, it would seem that no mod allows the user to build going UPHILL.  So, if building (say) a wall of containers, look for the highest spot and start from there.  If your outpost is on a very slopey area, you might have to scope out all the high spots.  The console command 'player.getpos x' will give you the current height.  Or, maybe look for a flatter area?

    i can't wait for a 'creation2 kit' so enterprising modders can make proper foundations for poor Bethesda....You'd a thunk that after eight years of development after Fallout 4 they might've been able to create some nice foundations...  But nnnNNNOOOOoooo.....
  10. warriotox
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    Works fine for me. But for some reason the mod author only enabled overlap for large items.
    To enable overlap for all the other items you need to add "fClosestPointTolerance=-100" to the TXT file.
  11. kupidhasanuke
    kupidhasanuke
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    please update now broken