I would advise adding to the instructions you must be beside the outpost. I clicked it from afar because I am lazy and it didn't work because it was the wrong identifier. Make sure you are right beside the outpost beacon before opening console to click it.
just click then scroll your mouse wheel, the console will scroll through each object behind the cursor. if you slap this: [Menu] a Console Selected Ref Color= "255,0,0,20"
into your custom ini the selected object will turn red.
this is gold - is there a way to also remove resource requirements for outposts? I have zero spatial awareness and would like to learn how to build outposts without needing to do hours of grinding/console commands
What is the setgs command string? I looked at your file and it just references some 399 value, was curious to lookup the command and other similar named/related commands.
i explain how this works we first grab the value from av 399 which is the place where the game stores the budget you used up, then it uses forceav to enforce that value 399 staying at zero, which means no matter how much you build the wont be able to add towards this value
So you can basically do the same thing as this mod by using console command "SetAV WorkshopCurrentBudget 0" any time the limit is reached?
Doesn't there happen to be some hard limit it is testing this against that could be changed to higher number instead? I personally would still like to have some limit to avoid unnecessary crashes or stuttering, just increase it to something more manageable...
1. Unzip the Mod file (Check) 2. Place "expandbuildbudget.txt" into your Starfield folder (where the starfield.exe is located) (Check) 3. Ingame open the Console (~) and click on the Outpost Beacon (Check) 4. Type in "bat expandbuildbudget" (Check) 5. Reopen the Workshop Menu you should now have a inifnite build limit (empty bar should not fill when building) -
MY bar was close to full when I tried this, does it need to be empty for this to work? Once i placed one thing it then became full.
EDIT:You forgot to click on the Beacon to trigger its ID THEN apply the BAT Command
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ha i missed that part the first time... very important part :)
this command will set turrets to 999 limit
[Menu]
a Console Selected Ref Color= "255,0,0,20"
into your custom ini the selected object will turn red.
[Workshop]
bBudgetEnabled=1
Put 0
For free crafting..
[Crafting]
bFreeItemCrafting=0
Put 1
then it uses forceav to enforce that value 399 staying at zero, which means no matter how much you build the wont be able to add towards this value
Doesn't there happen to be some hard limit it is testing this against that could be changed to higher number instead? I personally would still like to have some limit to avoid unnecessary crashes or stuttering, just increase it to something more manageable...
1. Unzip the Mod file(Check)2. Place "expandbuildbudget.txt" into your Starfield folder (where the starfield.exe is located)(Check)3. Ingame open the Console (~) and click on the Outpost Beacon(Check)4. Type in "bat expandbuildbudget"(Check)5. Reopen the Workshop Menu you should now have a inifnite build limit (empty bar should not fill when building) -
MY bar was close to full when I tried this, does it need to be empty for this to work? Once i placed one thing it then became full.
EDIT:You forgot to click on the Beacon to trigger its ID THEN apply the BAT Command