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Parapets

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  1. Parapets
    Parapets
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    I wasn't really intending on modding this game before I had a chance to play through it, but I received several requests to look into this issue, so I finally decided to go ahead and make the mod. Let me know if there are any issues, or improvements that can be made.
  2. Parapets
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    This mod is now making use of Address Library for SFSE Plugins, so make sure you have that installed.

    If you're not familiar with Skyrim modding post-Anniversary update, the Address Library has become a common practice for making DLL plugins version independent, so we don't have to keep updating our mods with each game update. This method isn't fool-proof, but the vast majority of the time it works. For the moment, I believe this will still only work on Steam versions of the game, but I expect that Game Pass support should also become possible soon.
  3. Jeran21
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    I check these comments almost every day hoping someone's updated the mod
    1. BabyMothJess
      BabyMothJess
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      Same. I desperately need the stutter fix from the new update but can't update until this is fixed Dx
  4. FullStack0verflow
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    It seems the author won't be updating the plugin anytime soon, so I've taken the initiative to
    update it myself. It now works for version 1.12.32.0. You can download
    the plugin here, or, if you're hesitant to download binaries from an
    unknown person, you can clone the repository and build it yourself.
    1. Gopher
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      Tested this out and it seems to work perfectly. Thank you :)
    2. mrudat
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      I'm not sure this mod is necessary for version 1.12.30+; there is a (new?) base-game option to automatically switch between keyboard/mouse and gamepad that is enabled by default, so you're no longer locked into one or the other depending on which button you pressed after the game loads.
    3. FullStack0verflow
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      It's true that you can switch between controller and keyboard/mouse, but when you're in controller mode, you can't use the mouse at all until you press a key on the keyboard/mouse, which makes it impossible to use features like gyro aiming to work. The plugin solves this issue.
    4. Christrix77
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      Works like a charm, thanks!
    5. ScarabMonkey
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      Wow awesome! Any chance of doing the same for Fallout 4?
    6. TheOGTennessee
      TheOGTennessee
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      Oh my god thank you! I am so glad I checked back in over here. I needed this back in my game so bad!
    7. lefty666
      lefty666
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      THANK YOU!! I keep coming back to check, in vain hope of an update to this mod. This made my day!
    8. Maxunit
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      Thank you for updating the mod, but your updated version also comes with a nasty bug when it comes to Enhance! (maybe also during character creation? untested but probably). Whenever I entered the Enhance! menu and wanted to change a face option via the D-Pad, it would instantly crash the game. I disabled the mod and the crashing issue is gone.
    9. XxAarchangeLxX
      XxAarchangeLxX
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      Thanks, I'm glad someone updated this.

      Thanks to this, I was able to bypass an issue I had where my Controller's RT couldn't have a turbo-function applied to it through Steam. This allowed me to swap RT to Left Click and then apply turbo to that. Now I can blast away with semi-auto guns as if they were full auto.
    10. Khambr
      Khambr
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      This works for everything except the vehicle, it's still locking to one or the other. Though, their vehicle is a bit "..." to drive. Maybe it's just my settings, but it's a pain. Seriously, triggers should be throttle and brake, and stick is steer. 
    11. AWildTurkey
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      Having the same issue Khambr in that it doesn't switch whilst using the vehicle. Additionally, when using the controller to drive the vehicle, I'm unable to look around like I can whilst walking on foot.
    12. viperfan7
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      Looks like this and Starfield Engine Fixes don't play well together, isolated a crash to some interaction your version of this mod has with it.
    13. tankl33t
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      Thanks seems to work on 1.13
    14. mcc31193
      mcc31193
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      Are you interested in updating this further for the newest update? I would be so grateful.
    15. lemny
      lemny
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      Would love to see this alive again... sadly it don't working anymore.
    16. sqparadox
      sqparadox
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      Apparently, all it needs is a rebuild with the latest CommonLibSF.

      Here's a Dropbox link to an updated version.
      This is presented as-is. I tested analog movement with mouse and it seems to be working, but I can't guarantee there aren't any issues.

      If you prefer to build it yourself, source code remains unchanged from FullStack0verflow's updates.
    17. lemny
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      Dude... I LOVE YOU !!! Thank you very much!!! 😍
    18. UltraGJB
      UltraGJB
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      HOLY SMOKES THIS WORKED! sqparadox Bless you sir, works better than my previous work around!
      Warning to anyone else installing these; make sure you put it into
      'C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\SFSE\Plugins',
      and NOT 'Documents\My Games\Starfield'.
      Again thank you so much man, made my day! 
    19. BabyMothJess
      BabyMothJess
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      //Disregard
    20. mcc31193
      mcc31193
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      You're a legend dude.
    21. cjvaz9900
      cjvaz9900
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      You should totally update it for the new one
  5. BabyMothJess
    BabyMothJess
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    It's such a shame the one mod literally holding this game together (being overdramatic but still) is literally an abandoned fix for something that should have been a base-accessibility feature from the get-go. This mod helps so so much with my carpal tunnel syndrome in-flight, and is so much more precise than just keyboard or controller >,<. Fingers crossed some kind soul who knows how to recompiles it for 1.15.
  6. Hosseldon
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    Last update broke Address Library for SFSE Plugins, so it was completely remade. I hope this mod is updated as this was the only way to have partial hotas support.
  7. viperfan7
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    For some reason it doesn't seem to be working, but I suspect that's my own doing, anything I need to do config wise to get it working?
    1. viperfan7
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      I should have realized this, I answered this question ages ago, for some reason with the razer tartarus, you have to use XOuput to re-output it, it's weird, but it works
  8. sqparadox
    sqparadox
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    Putting this in its own comment for visibility:
    Apparently, all it needs is a rebuild with the latest CommonLibSF.

    Here's a Dropbox link to an updated version.
    This is presented as-is. I tested analog movement with mouse and it seems to be working, but I can't guarantee there aren't any issues.

    If you prefer to build it yourself, source code remains unchanged from FullStack0verflow's updates.
    1. KomithEr
      KomithEr
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      It's working on my end so far, thank you for the update!
      if others are afraid:
      virustotal - dll
      virustotal - pdb
    2. sqparadox
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      Unfortunately, the mod needs updates to properly function in vehicles (ships are fine).
      Vehicles basically have new input handling, so this needs to be updated to handle that. That is beyond my abilities, at least for now.

      On the bright side, everything besides the REV-8 seems to work great.
    3. lefty666
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      Thanks, works perfectly!
    4. Krynos1
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      is there anyway to prevent the cursor from screwing with menus?
    5. mayapop
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      Could we possibly get a new dropbox link. Gyro aiming used to work just fine for me without any mods, just using steam input. But it no longer works and I'm hoping this mod can help me. Thanks

      edit:
      Apologies. I withdraw this request. It occurred to me that maybe my script blocker was the problem and sure enough it was.
    6. Vyriond
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      12/27/24 and this mod update still works! THANK YOU A TON FOR THIS sqparadox you're a lifesaver, now I can actually play with my PS2 Controller that is seen by the OS as a XBOX control, and Razer Naga mouse + all its 12 buttons :) which really is the only way to play. Both hands; one for the best control, and other with mouse for best precision (controller with sprint which I set with Xpadder as the lower left trigger, (only button I need to program for Starfield), upper left trigger is already scanner by default + movement via the movement sticks, and the mouse with programmed buttons in the other hand) I appreciate this a lot.

      I do hope you or someone continues to update it. Me like so many others are reliant on this mod to play the game....and it's awesome I love the game, just got it a few days ago, but I've kept my eye out on certain mods, this being the most important one. It truly is.

      Hopefully the REV-8 works someday, (haven't tried it yet) but I'm happy so long as I can just be able to play the game hehe.

      I really can't thank you enough. Thanks so much sqparadox for making this update!!! Thanks Parapets for making the mod. Merry Xmas and Happy New Year.
    7. alienmoles
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      Works great, thanks
    8. newsama
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      Hey, I wonder if you're able to compile it for 1.15.216? That would be awesome, unfortunately the update broke it again.
    9. viperfan7
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      Will have to wait for address library to be updated as well unfortunately.


      Edit:

      It's been updated, unfortunately I don't really have a dev environment set up to fix it.
  9. klesk666
    klesk666
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    Hello friend! Can this be implemented in Fallout 4? 
    1. puenktchen8
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      You don't need it in Fallout 4. It's built into Buffout4
  10. mayapop
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    I'm pleased to report that this mod has solved the problem for me. For some time now, I've been using gyro aim with a PS4 controller and just two nights ago it was working. Last night, it no longer worked and I couldn't fathom why. After much googling and vague recollection, I found this page. After a few stumbles on my part I installed the plugin and it works again. Big big thank you to all the modders that made this possible including the most recent contribution from @sqparadox
  11. tankl33t
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    Many thanks for mod? Can it be updated for shattered space? MO2 claims it is uncompatible on game launch. It is tho working fine
  12. UltraGJB
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    Hey, anyone else noticed that the newest update has changed how the whole dual input method of turbo/toggling a key constantly has stopped working? Is there any future to this mod, or the one that guy was posting about? :,)
    1. lemny
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      The requirements just got updated, but sadly the mod need to be updated. :-(
      Would love to use this again... I am playing with a Dualsense and the gyro aiming makes it sooo much better.
    2. UltraGJB
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      I feel you man, I’m using an Azeron cyborg for its analog stick with my mouse. Worked so well, until yesterday 🥹 Now I’m using a walking speed mod that allows me to dynamically adjust movement speed with the mouse scroll. Better than nothing I guess…
    3. lemny
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      I am using reWASD with the Dual Sense Edge and switching to mouse aiming in combat by tapping L3.
      To make it work I hat to make a second layer with WASD movement and mouse aiming. The other controller buttons still working fine in this mode, but not the axis. With this mod it was so perfectly seamless... smooth controller movement with gyro aiming at the same time. 
    4. catrinus2
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      Azeron Cyborg user here... been using the macro for hold keypress work-around, but it doesn't work anymore for some reason. Just as i was getting ready for shattered space! I'm gonna quit playing until this is fixed, filed a support ticked @ bethesda, and posted it on azeron forum. Came looking here for a fix but... nope.
    5. UltraGJB
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      GUYS (including azeron user) check my comment on sqparadox's comment above! He's made a fixed version that replaces the original mod. No more work arounds! Works a treat with my azeron. Hope it works for you!