0 of 0

File information

Last updated

Original upload

Created by

Michiko

Uploaded by

MichikoUnknownFox

Virus scan

Safe to use

Tags for this mod

54 comments

  1. beaverfeaver12
    beaverfeaver12
    • supporter
    • 33 kudos
    Thank you so much for this <3
  2. brettkeaneyoutube
    brettkeaneyoutube
    • supporter
    • 7 kudos
    Please upload to Beth so I can play this on Xbox.
    1. SomaTGW
      SomaTGW
      • supporter
      • 0 kudos
      Having had a look at the file itself this is probably gonna be hard as it's a file that contains a console command that you make run at every game startup
  3. Marcurios
    Marcurios
    • supporter
    • 162 kudos
    Thank you very much !
  4. kordman
    kordman
    • supporter
    • 1 kudos
    hello ,
    did it work with crew member ?
    my stupid crew com into cocpit and want to speak with me every 5 seconde "want to speak captain" ,"what do you want captain" "want to speak captain" ,"what do you want captain" "want to speak captain" ,"what do you want captain" "want to speak captain" ,"what do you want captain" "want to speak captain" ,"what do you want captain"
    i become crazy !!!
    1. Vendarr
      Vendarr
      • premium
      • 205 kudos
      Yes, works for the crew as well.
    2. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      Yes it works for crew and every NPC really. :D
    3. Poxle
      Poxle
      • member
      • 0 kudos
      best mod then
  5. ate0ate
    ate0ate
    • member
    • 1 kudos
    Quick question... Could this effect the little scenes you walk up to in the Unity and hear about your choices and their impact on the universe? They don't seem to be playing the audio they usually do when you approach them, at least not reliably. I could definitely see this being a Bethesda bug though and not a mod bug.
    1. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      No it shouldn't affect that, I think? When I went through it I was still hearing the audio. Unless the NPCs are supposed to talk to you or something lol. I didn't notice. I just know that the voiceover was still going as I approached them, and all other sounds were also playing.
  6. Teamon24
    Teamon24
    • supporter
    • 0 kudos
    Is it possible to do the same for companions? does such parameter exist?
    1. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      It already works for companions. It works for all NPCs.

      If you're talking about the comments they make while you're walking around, like talking about the temperature or pointing out passages, that's not a greeting and is actually a triggered event, which is unaffected by this mod. There's no way to edit that without the official modding tool (Creation Kit or whatever it'll be called).
  7. DemonMaester
    DemonMaester
    • member
    • 2 kudos
    What's the default value?  I would like to decrease the distance, not completely eliminate them talking to me, when I'm close.

    EDIT: nevermind, I seem to have missed it on my scroll through the comments. 2.5 is default.  Thank you for the mod!
  8. jpbazooka
    jpbazooka
    • member
    • 0 kudos
    on one hand getting random chunks of money for "keeping space safe" is nice but on the other hand no me hablas por favor xD
    1. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      Well you can still get that chunk of money if you talk to them manually heheh.
  9. zemarauder
    zemarauder
    • member
    • 1 kudos
    does anyone know how to get multiple bat files to work??  currently i have "s StartingConsole Command=bat MinGreetingDistance;bat gunRelaxTime" but only the second bat command will get inputed no matter what i do such as changing the spacecs or semicolons
    1. Vladdy
      Vladdy
      • premium
      • 0 kudos
      You could always force it in the console in-game; open the console with ~ then type in 'bat MinGreetingDistance' (without the apostrophe's) and hit enter. Should be enabled for that save from then on.
    2. Pulec
      Pulec
      • supporter
      • 0 kudos
      Who wants to set things every time in the console once they start the game?

      In your StarfieldCustom.ini set:
      sStartingConsole(remove this space)Command=bat MinGreetingDistance;bat;bat photoWide;bat FlightCamera
      where MinGreetingDistance photoWide FlightCamera are files in your Starfield root folder, seems it doesn't matter if the files have .txt or no extension.

      Web devs here should really make an exception for this game command, it's ridiculous.
    3. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      @zemarauder
      What do you see when you open the console upon starting the game? Does it show any errors?
    4. zemarauder
      zemarauder
      • member
      • 1 kudos
      Starting console looks like this:
      https://imgur.com/a/KbvsbLu

      Where the first Bat command is always ignored no matter what it is. I've circumvented the problem by just making a singular Bat file of all the consoles I want to use instead of having multiple different Bats
    5. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      Yeah good call. That's what I do too actually. I have a single file called "startup" and that's what I bat up lol.

      Strange though that multiple bat files don't seem to work for you. I don't think I've seen people talking about that issue at all.

      Still, good that you resolved it yourself.
    6. Vladdy
      Vladdy
      • premium
      • 0 kudos
      @Pulec as I said, "Should be enabled for that save from then on", as in you don't have to do it every time, just once.
    7. je1992
      je1992
      • premium
      • 1 kudos
      you can also do like I did. Instead of having like 20 bat with commas, merge all of the codes inside one global txt and only have in your StarfieldCustom.ini
      sstartingcommand=bat ALLTweaks 
    8. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      Should be enabled for that save from then on.
      This is not true btw. As far as I know, ever since I started modding these games in Oblivion, GameSettings tweaks automatically revert to engine default if you disable the mods for them or reload the game without re-entering them if you entered them via console commands.

      You can straight up test this yourself by disabling your startup bat file and typing "getgs fAIMinGreetingDistance" in the console. If it shows a value of 2.5, that's the default. My mod sets it to 0.75.

      This is true for all GameSettings as far as I can tell, and has been since at least Oblivion.
    9. Yumili
      Yumili
      • member
      • 0 kudos
      What i noticed, that couple of my mods with bat files used first line twice. Quote from one of them "This is a duplicate because there is an issue that the first line sometimes doesn't get recognized if using too many bats." Why and what absolutely idk.
    10. MichikoUnknownFox
      MichikoUnknownFox
      • premium
      • 113 kudos
      @Yumili
      You can just copy the contents of all of your bat files and put them into a single file then have your StarfieldCustom.ini load that single file instead. It can be a little messy if you don't organize it, but it'll help avoid bugs like that with having too many startup bat commands.

      If you want to keep it organized, I recommend using comments, which you can do by starting a line with the semicolon (;) symbol. Like:
      ; This is the NPC greeting distance tweak
      setgs fAIMinGreetingDistance 0.75
    11. Yumili
      Yumili
      • member
      • 0 kudos
      @MichikoUnknownFox That exactly how and why i noticed duplicated lines (><) Having same problem started copy all in one, and saw that. But thank for trying to help!
  10. OlBrentonoftheWest
    OlBrentonoftheWest
    • member
    • 15 kudos
    Thank you SO much for this mod! I was fearing walking through towns with all security guards basically being Preston Garvey clones throwing quests at me.