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FelGrohiik

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FelGrohiik

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7 comments

  1. Darkstorne
    Darkstorne
    • supporter
    • 53 kudos
    Probably the most confusing interior cell in New Atlantis. They made so many stores that are large and well decorated, while also being part of the open city space (so no loading doors). Then Outland, one of the smallest and most sparsely detailed cells in the entire game, needs to be placed behind a loading door? Bethesda can be really confusing.
  2. srubynazakaz
    srubynazakaz
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    • 1 kudos
    This store sells not only spacesuits, but also clothes from mods. KZ in particular. And there are no showcases with clothes... You need to make a patch for it and showcases) And yes, the "suitcases" with spacesuits need to be removed. Do they sell suitcases, or spacesuits? )))

    Why does this mod need language support? Are they built in? Is there a lot of text? )) Any mod can be easily translated into any language.
  3. VanguardVoyager
    VanguardVoyager
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    • 4 kudos
    Interesting. Did you consider expanding  the store cell size since itbis its own cell? Like Outland Remodeled did (posted on creations)

    I always felt this store needed a big warehouse/back room or at least a large display area, maybe a testing range. 
    1. LX6R
      LX6R
      • supporter
      • 29 kudos
      Outland Remodeleds cell doesn't make any sense though, because it would go right over GalBank next door. I prefer it like this.
    2. FelGrohiik
      FelGrohiik
      • member
      • 12 kudos
      Thanks for the suggestion, but expanding the current cell is more difficult than just adding simple decorations. I'm still a beginner with
      the Creation Kit, but I'll try to learn more.
    3. VanguardVoyager
      VanguardVoyager
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      • 4 kudos
      I was thinking backwards (or down), not sideways.  
  4. Chronicles5
    Chronicles5
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    • 3 kudos
    I love what you did. There seems to be some issue with overlap with the mannequin and the diamond shaped display and the larger display. Also, if you have the civilian spacesuit creation, it overlaps with the helmet displays in the middle of the room.