Valid Bug Reports - a quest is broken because you can't go to where it's telling you to go (blocked off, missing item, etc) - falling through the floor somewhere - missing textures - invisible objects
Invalid Bug Reports - a quest is "broken" because of lore reasons (no tree for scientist) - going through certain objects (I still need to add collisions i know) - your 300+ plugin modlist crashes when you use this - NPCs are called X but look like Y - Stuff on the roadmap that isn't released yet (vendors not working, hearing vanilla water/insect sounds, etc) - The ingame map is all sorts of messed up (i know about this and don't know how to remotely fix it)
Valid Bugs I'm Already Working On - Landing at scrapyard hangar from space spawns you in the correct location but puts your ship in the vanilla landing area - The screen becomes bright when moving between certain areas and then goes back to normal (if any imod modders know how to fix this, pls lmk
OH.MY.GOD....this is...i don't have words for this....Simply amazing ? Incredible ? Fantastic ?
Absolute hero ! I don't think i've ever been so impressed by a mod. How did you even manage ? AND THERE'S EVEN FLYING CARS ???? YOU MAD LAD ! I'm about to become your adoring fan, dude.
Genisis has come along way for sure! Only thing realy holding it back from being that AAA gem it has the potential to be is the lighting issues (which im sure will be updated) Coruscansts underworld realy shines here, gives the same feeling as 1313 and the start of fallen order. Very good update cant wait for more :)
never fail to amaze me with the work you've been putting into this as a life long star wars fan thank you and I hope the job hunt is going okay. cheers again bro big love from Ireland
i uploaded 2 user images. any chance of tweaking placement of New C. environment slightly to accommodate the pre-existing locations of McClarance and Stroud shops? (see images)
Is the ISD in your first screenshot part of your mod or a different one, because DAMN! One could only dream that it was a functional player base that could jump to different systems and travel within a system
41 comments
- a quest is broken because you can't go to where it's telling you to go (blocked off, missing item, etc)
- falling through the floor somewhere
- missing textures
- invisible objects
Invalid Bug Reports
- a quest is "broken" because of lore reasons (no tree for scientist)
- going through certain objects (I still need to add collisions i know)
- your 300+ plugin modlist crashes when you use this
- NPCs are called X but look like Y
- Stuff on the roadmap that isn't released yet (vendors not working, hearing vanilla water/insect sounds, etc)
- The ingame map is all sorts of messed up (i know about this and don't know how to remotely fix it)
Valid Bugs I'm Already Working On
- Landing at scrapyard hangar from space spawns you in the correct location but puts your ship in the vanilla landing area
- The screen becomes bright when moving between certain areas and then goes back to normal (if any imod modders know how to fix this, pls lmk
Absolute hero ! I don't think i've ever been so impressed by a mod. How did you even manage ? AND THERE'S EVEN FLYING CARS ???? YOU MAD LAD ! I'm about to become your adoring fan, dude.
Any chance on a patch for Falkland Systems? Thanks!
If I wanted to keep the same planet texture for Jemison can I just remove the corsucant one using SF1edit or cc?