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I'm using Vortex, and I put the Improved Combat AI.esm in the plugins.txt file in C:\Users file path.
However, when I right click on the "Improved Combat AI - Plugins.txt" mod in my Vortex UI, and select "open file location," it takes me to a different file path - User\ AppData\Roaming\Vortex\starfield\mods. That folder has a different plugins.txt file. Do I need to add the Improved Combat AI.esm line to this file as well? Thanks.
When you right-click the mod name in Vortex and click the "path location" there, it will take you to where Vortex "stages" the mods before the program deploys them. If you want to see if the files are all in the correct place, you need to go to the folder icon at the top of the mod list and click "open game mods folder." The AI.esm should be in your data folder there.
The plugin.txt file you want to double-check/upkeep is in C:\Users\USERNAME\AppData\Local\Starfield
In you'r StarfieldCustom.ini ( if you don't have it, make it using a text reader, notpad, notpad++) Starfield.ini works too, but better to use StarfieldCustom.ini so you don't have to clutter Starfield.ini Lokated here C:\Users\"your name"\Documents\My Games\Starfield
AND If you have ANY sTestFile in ANY xxxxxxx.ini file --- REMOVE them.
But in the plugin txt file all the files are without spaces. Can I please get clarification on the exact wording of the line in the text file I need to add? Currently I have things like: *BetterShipPartFlips.esm *All_Parts_No_Sat.esm
But ESM plugins are not as stable and safe to use. It may be outdated but isnt it safer? I dont know much about modding but I tried my best to follow the steps and use plugins and It seems to be alot harder to manage. Would the old .Bat files still work?
Is it normal mobs to raise lvl ? Fauna and Enemy are above expected lvls. ( Vanilla - Kreet fauna is max lvl 5. ( terrormorph beying lvl 10 ) I have saw lvl5 crabs from Kreet are lvl 10 now.
Does enemy raise to your lvl now? ( or close to your lvl )
Thanks man. Didn't know there was a difference between the plugins. One more question; for the Plugins.txt file, you have to enter the line *Improved Combat AI.esm for this. Is this just for this plugin or do all plugins work that way now?
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If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I'm using Vortex, and I put the Improved Combat AI.esm in the plugins.txt file in C:\Users file path.
However, when I right click on the "Improved Combat AI - Plugins.txt" mod in my Vortex UI, and select "open file location," it takes me to a different file path - User\ AppData\Roaming\Vortex\starfield\mods. That folder has a different plugins.txt file. Do I need to add the Improved Combat AI.esm line to this file as well? Thanks.
The plugin.txt file you want to double-check/upkeep is in C:\Users\USERNAME\AppData\Local\Starfield
*Improved Combat AI.esm
in your plugins.txt or it wont work
Go get
NMMce
https://www.nexusmods.com/site/mods/305?tab=description
NMMce Discord
https://discord.com/invite/JZ4tZ5KFQX
Plugins.txt Enabler
https://www.nexusmods.com/starfield/mods/4157
Baka Disable My Games Folder
https://www.nexusmods.com/starfield/mods/1599
UNINSTALL MODS
UNINSTALL VORTEX
Install NMMce THEN (Install this 2 with NMMce ) Plugins.txt Enabler AND Baka Disable My Games Folder
Install your mods with NMMce and you never (?) will have a problem again =)
When downloading mods, use the vortex button.
Here is Plugins.txt if you really need to check it
C:\Users\"You'r name"\AppData\Local\Starfield\plugins.txt
------------------------------------------
My load order for example
------------------------------------------
Starfield.esm=1
BlueprintShips-Starfield.esm=1
Constellation.esm=1
OldMars.esm=1
Easy Digipick.esm=1
NoFallDamage.esm=1
USU.esm=1
USU - No Level Requirements.esm=1
USU - Reduced Build Restrictions.esm=1
USU - Quest Rewards.esm=1
USU - M Class.esm=1
SKKUniversalStash.esm=1
SKKPlayerHomesAnywhere.esm=1
SKKShipTools.esm=1
Earth POIs.esm=1
more_outpost_objects.esm=1
Even_more_Outpost_Objects.esm=1
BASE.esm=1
Catwalks.esm=1
FreedomOfExtraction.esm=1
Rickys_OutPost_Tweaks.esm=1
BASE-TheDome.esm=1
IncreasedCrewCapacity.esm=1
Inquisitor_Starfield_Mods_Desert_Tent.esm=1
TheSilo - Cheat.esm=1
MoreOutpostCrew.esm=1
Build In Water.esm=1
Habz_HopeTech.esm=1
Habz.esm=1
DerreTech.esm=1
DTdoorsSETOVERLAPTOLERANCE.esm=1
ShipColorize.esm=1
LuxuryLines.esm=1
Inquisitor_NEW_Deimos_Glowing_Wings.esm=1
TNUsefulShipStructure.esm=1
SMSEX_SERIES_AIO.esm=1
TNWeaponToModuleSnapping.esm=1
Rickys_Outpost Construction Expanded_Patch.esm=1
Rickys_More_Outposr_Crew_Patch.esm=1
Rickys_Cargo_Weight_Mass_Hull_Configuration.esm=1
Rickys_Derre_Patch.esm=1
Rickys_Patch_TN's Useful Ship Structure (Hull Buffs).esm=1
Rickys_OutPost_Power.esm=1
Rickys_Patch_Ship Module_Snap_Expansion_SMSEX.esm=1
Rickys_Habs_Patch.esm=1
Ship Power Fix.esm=1
Mission Boards Anywhere.esm=1
Followers Mod.esm=1
scarfs.esm=1
TheencoGlasses.esm=1
Cowgirl.esm=1
Kitten.esm=1
Strap-In.esm=1
TacSuit.esm=1
TheDress.esm=1
low_cut_dress.esm=1
SkimpyLeather.esm=1
Elektra.esm=1
LiaraSpacesuit.esm=1
TaliSpacesuit.esm=1
HuttslayerOutfit.esm=1
BODYMESH.esm=1
HSIBA.esm=1
------------------------------------------
Rickys Patches is my own patches
------------------------------------------
Do NOT forget to add
[Archive]
;;Enable mods
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
In you'r StarfieldCustom.ini
( if you don't have it, make it using a text reader, notpad, notpad++)
Starfield.ini works too, but better to use StarfieldCustom.ini so you don't have to clutter Starfield.ini
Lokated here
C:\Users\"your name"\Documents\My Games\Starfield
AND
If you have ANY sTestFile in ANY xxxxxxx.ini file --- REMOVE them.
It just works
Is this the correct format? Could you give an example in the Description for a case like this?
sStartingConsoleCommand=bat othermods;bat StealthOverhaul;bat ImprovedCombatAI
``Where the enable plugin management in MO2 I cannot seem to find it and this mod is currently not loading`` nvm I fixed it
If you're using MO2, enable plugin management for Starfield in the MO2 settings
But in the plugin txt file all the files are without spaces. Can I please get clarification on the exact wording of the line in the text file I need to add? Currently I have things like:
*BetterShipPartFlips.esm
*All_Parts_No_Sat.esm
Is it normal mobs to raise lvl ?
Fauna and Enemy are above expected lvls. ( Vanilla - Kreet fauna is max lvl 5. ( terrormorph beying lvl 10 ) I have saw lvl5 crabs from Kreet are lvl 10 now.
Does enemy raise to your lvl now? ( or close to your lvl )
I install all of my MODs manually. Does the v1.03 file now go in the following:
- SteamLibrary\steamapps\common\Starfield\Data
Or the following:
- SteamLibrary\steamapps\common\Starfield\Data\SFSE\Plugins
Thank you.that depends on the mod. This mod's plugin version is packaged into the Data folder and is supposed to be copied in there.