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Bub

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Bub200

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  1. Bub200
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    UPDATE 090923 - V1.2

    Hey! I just pushed an update that fixes and changes few things based on your feedback. I also added base airlock door animations.

    Changes:

    • Adjusted ladder and seat animation speeds. They are now realistically fast
    • Fixed lagging pilot seat
    • Fixed Starborns seat animation
    • Added base airlock door - 34x times faster than normal [EXPERIMENTAL]


    Don't hesitate to leave a bug report! If the bug you encountered has already been reported, please leave a comment on the bug report so I can get an idea of how common the bug is. Thanks!

    ___________________________________________

    Other mods I'm currently working on:

    1st person ship animations (takeoff, landing, grav jump)
    - Landing animations play each time (researching)
    - Space walking (researching)
    - Insect mod (lol) 
    Animal companion

    If you want follow my progress, I'll be uploading videos of tests and prototypes on my ko-fi page (not paywalled): Link to gallery
  2. Bub200
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    If you get stuck in some animation, see T-posing NPC's or other anomalies:

    This is caused by Vortex mod manager: it is unable to install this, or any other anim related mods without breaking them.

    Thats something I can’t fix.

    So, for now please install files manually until Vortex team fixes their tool (it may take a while).
    Alternatively you can try Mod Organizer 2.

    Edit:
    Official answer:

    ”This is caused by deploying using Symlinks, moving your staging folder to same HDD as the game and switching to hardlinks will fix it.”
  3. wolvyreen
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    Mod is awesome except for the airlock speed!  GOOD GRIEF man...I actually almost fell out my seat when I opened an airlock.  It gave me such a fright.

    Totally Immersion breaking to say the least.

  4. Kaiser327
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    This is a quality of life mod that I can't live without. Thank you very much, Bub! Excellent work as with all of your mods. Endorsed.
  5. nionionio
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    How do I alter settings and change the animation speed after the 1st install? I can't seem to open the dialogue a second time and this may be a Nexus issue or feature I'm unaware of... Thanks
  6. MercerSin
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    Could you flag the nishina getup animation (specifically) to be separated from the functionality of the mod? Currently, it causes the player to be unable to move or look around to force an animation. I turned it off, went through the animation, turned it back on, and it worked again.
  7. petdev
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    I was using this mod until the addition of the Airlock Doors.
    That is way too fast and the disconnect between audio and animation is something I dislike.

    Could you make a modular version or a version without that? Until then, i will find another mod, but thanks for what you did.
    1. RoseDesert
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      Maybe if you install it manually, and remove Airlock Door file... 

      I would like to see a slower version, where the opening and closing speed of the door matches the sound. Probably not possible right now... But between opening the door quickly and closing it quickly, I choose fast.
    2. OrcideaTube
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      I agree, so I fixed it myself. You can find a FileTransfer link below to download the file. It's much faster than vanilla, but not instant like with this current mod file. I just tested it on one airlock door, and have not done more testing, so use it at your own risk. I only modified the "time" values.

      You need to go to \Documents\My Games\Starfield\Data\meshes\animtextdata\tables\graphs
      and replace the specialhybridopenclose01.agx with the file you can find behind the link below:
      https://filetransfer.io/data-package/57vLT9YJ#link

      If the link doesn't work, or you doubt the link and don't want to use it, I can send the file via email. Just send a request at [email protected]
    3. Bub200
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      @petdev, just remove specialhybridopenclose01.agx if you want get rid of faster airlocks.

      What @OrcideaTube sent looks legit, though I'm not 100% sure about lines 500 and 1231 (.3 instead of 0.3).
      If he says it works, then it probably works

      Also I made earlier 2x, 5x and 10x test versions of airlock if you want to test those. They can be found here
    4. OrcideaTube
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      Yes, there were many .3 numbers in the original file. I just aimed to add 2 to all relevant timing numbers, so it would be 2.3 or 2.5.
      It seems I missed a couple. Won't matter, works very well for me.
    5. Jerethi50
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      Are there programming languages / script languages out there that count .3 and 0.3 as different numbers that I don't know about ?
    6. Bub200
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      @jerethi50 I've done most of my modding in Chrome Engine based games where some scripts (e.g. physics scripts) require use of leading zeros to recognize decimal numbers. I've learned my lesson and would rather always maintain certain consistency, than ever troubleshoot that kind of insignificant thing again - unless I'm 100% sure and have tested it myself. Better safe than sorry
  8. GalbarFinger
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    Hi !

    I have issue speed of seat is not sync with body animation.

    Did I do something wrong ?
    1. Bub200
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      Both should have same speed and move in sync. Read lastest stickied post above about Vortex
    2. GalbarFinger
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      Thanks to be activ
      I read but I am not using Vortex ;)

      I only do manual installation for now (time to fix what needed with FOMOD or Vortex)

      So it is strange if you say both should have same speed

      Huuuum.... an idea ?
      1) A mess with an other mod ? (I have nothing using the same files than your mod)
      Like a mod who allow to change walk and run speed for exemple ?

      2) If I want only Ladders & Pilot seat I need to put only the files : ladder.agx & furniturepilotseat.agx right ?


      Best regards
    3. GalbarFinger
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      Ooooooh maybe I understood lately...

      It would be not Vortex but because I use the Documents\My Games\Starfield folder who is on (C:) and not the game folder who is on (D:)  ??   O_O WTF ?

      Why I'm doing this ? Because there is some days when I decide to install mods : some did not work at all because they were in game folder ....
      And there is/was some issues with FOMOD/VORTEX so manual ...
      So I need to use the "Baka Disable My Games Folder" mod who force to forget the Document/Starfield folder and work only with game folder ...
      https://www.nexusmods.com/starfield/mods/1599

      I will try !

      EDIT : So I just try to put Data/meshes/.... in the game folder without the special mod.
      Ladder is taken into account, speed seat to but not the speed body animation.
      So do not use Vortex, I did manual installation, I put my files on the same HDD than the game but body animation still not sync with speed seat

      EDIT 2 : even with "Baka Disable My Games Folder" mod is the same

      EDIT 3 : I move the game on (C:) -> same

      EDIT 4 : compatible with SFSE ?
    4. Bub200
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      ”2) If I want only Ladders Pilot seat I need to put only the files : ladder.agx & furniturepilotseat.agx right ?”

      Nope it doesn’t work that way unfortunately. Furniturepilotseat.agx controls only the pilot seat itself, whereas Furniture.agx is resonsible of the sitting animation.
      You need both of those files or things will be out of sync.
    5. GalbarFinger
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      Ah ! I try it right now thank you !

      EDIT : SO it works perfectly now thank you, I am an idiot !
    6. maccaturo
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      Needed this info too, thanks!

      Maybe, an addition in the Details is not bat :)
  9. LeastDegenAzuraEnjoyer
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    Love the mod! But there may be some issue with it. NPC followers can get weird and start leaning/sitting in weird spots. See here for pictures: https://www.reddit.com/r/starfieldmods/comments/16yzkjb/actor_snap_to_furniture_anyone_have_a_good_fix/

    Not sure if its directly related but I figured you may want to know anyway!
    1. Bub200
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      Hey, have you installed mod with Vortex? If yes, make sure you didn’t use Symlink deployment. It can cause issue where actors always snap to furnitures without animation (and tons of other issues).
      If you can confirm everythings fine on that end, I will take a look if theres anything I can do about this, thanks.
    2. LeastDegenAzuraEnjoyer
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      I am using MO2, but thank you!

      And ya works great otherwise just this weird side effect.
  10. reactor333
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    Hey, @Bub200. Why you in specialhybridopenclose01.agx changed 4 times "AnimSpeed" to 34, if you can change 1in row number 69? 
    <property_sheet>
    <num_columns>3</num_columns>
    <column> <header></header> <types>2</types> </column>
    <column> <header>Variable Name</header> <types>5</types> </column>
    <column> <header>Assigned Value</header> <types>5</types> </column>
    <row>
    <prop> <type>2</type> <value></value> </prop>
    <prop> <type>1</type> <value>AnimSpeed</value> </prop>
    <prop> <type>1</type> <value>1</value> </prop>
    </row>
    </property_sheet>
    1. Bub200
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      I was looking for that variable but for some reason missed it completely and ended up editing individual cycles. Yup editing line 70 would probably do the job. Good observation.
    2. reactor333
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      Just tested this. And that was bad idea. I think this value changes into savegame in some attributes of exact airlock door (after discovering new planet?). Because saving game and deleting or changing this value in line 70 and loading this save would do nothing this time. 
      My tests:
      Changing this value to 30. Then I'm loading the save where I'm standing in Atlanta. Then I'm flying to an unknown outpost on the planet Gagarin. The animation is accelerated there. Saving game, exit and changing this value to 1. Loading save. The animation is still sped up. Then I'm flying to another undiscovered planet, the animation there is normal. I'm returning to Gagarin. And guess what the speed is here. That's right, accelerated.
      If you don’t use a variable in line 69, then everything is fine. 
  11. rkatt
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    Is it possible to add an INI file where the user can set their own values?  The base airlock door speed is a bit too much for me.  Definitely like faster, just not 34x faster.
    1. BlakeDC
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      You can find it in the files themselves and save it yourself. These mods aren't complex. You just have to change the values. 

      <row>
      <prop> <type>2</type> <value>Speed Multiplier</value> </prop>
      <prop> <type>1</type> <value>34</value> </prop>
      </row>

      This is a repeated value for the airlock door, for instance. 

      For the ladder stuff, you can find it in the config file and it is a similar layout. 
      <num_columns>2</num_columns>
      <column> <header>Property</header> <types>5</types> </column>
      <column> <header>Value</header> <types>5</types> </column>
      <row>
      <prop> <type>2</type> <value>TagName</value> </prop>
      <prop> <type>2</type> <value>Ladder_ClimbDown_RightHand</value> </prop>
      </row>
       go by tagName and then find the multiplier: 
      <row>
      <prop> <type>2</type> <value>Speed Multiplier</value> </prop>
      <prop> <type>1</type> <value>1.7</value> </prop>
      </row>

      I make no promises as i took only 60 seconds to reverse engineer this :shrug: 
  12. childofthekorn
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    Thoughts on also increasing how fast sleep time ticks to be included with this mod?