Hey! I just pushed an update that fixes and changes few things based on your feedback. I also added base airlock door animations.
Changes:
Adjusted ladder and seat animation speeds. They are now realistically fast
Fixed lagging pilot seat
Fixed Starborns seat animation
Added base airlock door - 34x times faster than normal [EXPERIMENTAL]
Don't hesitate to leave a bug report! If the bug you encountered has already been reported, please leave a comment on the bug report so I can get an idea of how common the bug is. Thanks!
I can't make sense of Bethesda's vision for this game and how they approached the idea of player convenience. On the one hand, the entire fast travel system where you can travel from anywhere to anywhere with no need for a ship seems to be aimed at making life easier for players. But then they include such a plethora of time-wasting elements to the game, such as the agonizingly slow animations addressed in this mod, NPC's whose speech and dialogue is always so verbose and seems to be playing back at three quarters speed or, related to that, vendors who always have to give you a long speech about their services, or their damned opinions about everything, before you can open a trade menu. Then of course so many quests have needless padding or superfluous steps with the sole intention of increasing the game hour count. So which is it, Bethesda? Do you want to waste my time or make life easier on me? It seems you want to do a bit too much of both.
EDIT: Just remembered one more egregious example of Bethesda wasting our time. I was just playing and wanted to read a note in my inventory. Getting to the note was easy enough, but then to back out of the menu required no less than four clicks. This is a new one for Bethesda games AFAIK. I never recall so much needless clicking, menus on top of menus and multiple steps to back out into the game again in their previous titles. Many of their design decisions truly do boggle the mind with Starfield.
I don't know why you're clicking so much - or clicking at all for that matter - to get out of menus, did you not see on the bottom right that you can hold tab to completely exit menus?
Es ist ja ein ganz guter Ansatz. Allerdings ist der Speed für mich etwas übertrieben. Ein guter Kompromiss ist bei der Leiter zum Beispiel 25% schneller. So bleibt auch der ästhetische Anblick gewährt.
Vorschlag: Wenn du verschiedene Speed-Varianten der vier Dateien zur Auswahl bereitstellen würdest, könnte sich jeder sein Lieblings Paket zusammenstellen. Zum Beispiel +15% +25% und so weiter....
Thank you Bub200 very much. The work you, and hundreds of others have done, make this a gaming experience like none other.
Now on to what I want. Is there a way to make ALL conversations with vendors end by the single click to exit, as opposed to some who are nice enough to do that, while others require further interaction to walk away?
Is there a way for me to tweak the sped with which my character gets up from the pilot seat?
Lastly, I need the 1st person ship landing and take off, like last month. That would be an immersion increase like few others.
Hey, yes to change pilot seat speed you can edit Furniturepilotseat.agx. But you must also edit Furniture.agx - it controls the sitting animation itself. If those dont have same speed multiplier the animations wont be in sync.
In both files, search for all ’Speed Multiplier’ followed by value. In this case it should be 3. Replace 3 with your own value.
Is it possible to add an INI file where the user can set their own values? The base airlock door speed is a bit too much for me. Definitely like faster, just not 34x faster.
This is a repeated value for the airlock door, for instance.
For the ladder stuff, you can find it in the config file and it is a similar layout. <num_columns>2</num_columns> <column> <header>Property</header> <types>5</types> </column> <column> <header>Value</header> <types>5</types> </column> <row> <prop> <type>2</type> <value>TagName</value> </prop> <prop> <type>2</type> <value>Ladder_ClimbDown_RightHand</value> </prop> </row> go by tagName and then find the multiplier: <row> <prop> <type>2</type> <value>Speed Multiplier</value> </prop> <prop> <type>1</type> <value>1.7</value> </prop> </row> I make no promises as i took only 60 seconds to reverse engineer this :shrug:
I was using this mod until the addition of the Airlock Doors. That is way too fast and the disconnect between audio and animation is something I dislike.
Could you make a modular version or a version without that? Until then, i will find another mod, but thanks for what you did.
Maybe if you install it manually, and remove Airlock Door file...
I would like to see a slower version, where the opening and closing speed of the door matches the sound. Probably not possible right now... But between opening the door quickly and closing it quickly, I choose fast.
I agree, so I fixed it myself. You can find a FileTransfer link below to download the file. It's much faster than vanilla, but not instant like with this current mod file. I just tested it on one airlock door, and have not done more testing, so use it at your own risk. I only modified the "time" values.
You need to go to \Documents\My Games\Starfield\Data\meshes\animtextdata\tables\graphs and replace the specialhybridopenclose01.agx with the file you can find behind the link below: https://filetransfer.io/data-package/57vLT9YJ#link
If the link doesn't work, or you doubt the link and don't want to use it, I can send the file via email. Just send a request at [email protected]
Yes, there were many .3 numbers in the original file. I just aimed to add 2 to all relevant timing numbers, so it would be 2.3 or 2.5. It seems I missed a couple. Won't matter, works very well for me.
@jerethi50 I've done most of my modding in Chrome Engine based games where some scripts (e.g. physics scripts) require use of leading zeros to recognize decimal numbers. I've learned my lesson and would rather always maintain certain consistency, than ever troubleshoot that kind of insignificant thing again - unless I'm 100% sure and have tested it myself. Better safe than sorry
How do I alter settings and change the animation speed after the 1st install? I can't seem to open the dialogue a second time and this may be a Nexus issue or feature I'm unaware of... Thanks
264 comments
Hey! I just pushed an update that fixes and changes few things based on your feedback. I also added base airlock door animations.
Changes:
Don't hesitate to leave a bug report! If the bug you encountered has already been reported, please leave a comment on the bug report so I can get an idea of how common the bug is. Thanks!
___________________________________________
Other mods I'm currently working on:
- 1st person ship animations (takeoff, landing, grav jump)
- Landing animations play each time (researching)
- Space walking (researching)
- Insect mod (lol)
- Animal companion
If you want follow my progress, I'll be uploading videos of tests and prototypes on my ko-fi page (not paywalled): Link to gallery
This is caused by Vortex mod manager: it is unable to install this, or any other anim related mods without breaking them.
Thats something I can’t fix.
So, for now please install files manually until Vortex team fixes their tool (it may take a while).
Alternatively you can try Mod Organizer 2.
Edit:
Official answer:
”This is caused by deploying using Symlinks, moving your staging folder to same HDD as the game and switching to hardlinks will fix it.”
EDIT: Just remembered one more egregious example of Bethesda wasting our time. I was just playing and wanted to read a note in my inventory. Getting to the note was easy enough, but then to back out of the menu required no less than four clicks. This is a new one for Bethesda games AFAIK. I never recall so much needless clicking, menus on top of menus and multiple steps to back out into the game again in their previous titles. Many of their design decisions truly do boggle the mind with Starfield.
Es ist ja ein ganz guter Ansatz. Allerdings ist der Speed für mich etwas übertrieben. Ein guter Kompromiss ist bei der Leiter zum Beispiel 25% schneller. So bleibt auch der ästhetische Anblick gewährt.
Vorschlag:
Wenn du verschiedene Speed-Varianten der vier Dateien zur Auswahl bereitstellen würdest, könnte sich jeder sein Lieblings Paket zusammenstellen.
Zum Beispiel +15% +25% und so weiter....
Danke😉
Now on to what I want. Is there a way to make ALL conversations with vendors end by the single click to exit, as opposed to some who are nice enough to do that, while others require further interaction to walk away?
Is there a way for me to tweak the sped with which my character gets up from the pilot seat?
Lastly, I need the 1st person ship landing and take off, like last month. That would be an immersion increase like few others.
Stay well,
Dave
In both files, search for all ’Speed Multiplier’ followed by value. In this case it should be 3. Replace 3 with your own value.
<row>
<prop> <type>2</type> <value>Speed Multiplier</value> </prop>
<prop> <type>1</type> <value>34</value> </prop>
</row>
This is a repeated value for the airlock door, for instance.
For the ladder stuff, you can find it in the config file and it is a similar layout.
<num_columns>2</num_columns>
go by tagName and then find the multiplier:<column> <header>Property</header> <types>5</types> </column>
<column> <header>Value</header> <types>5</types> </column>
<row>
<prop> <type>2</type> <value>TagName</value> </prop>
<prop> <type>2</type> <value>Ladder_ClimbDown_RightHand</value> </prop>
</row>
<row>
<prop> <type>2</type> <value>Speed Multiplier</value> </prop>
<prop> <type>1</type> <value>1.7</value> </prop>
</row>
I make no promises as i took only 60 seconds to reverse engineer this :shrug:
<prop> <type>1</type> <value>34</value> </prop>
appears in the .agx file(s) multiple places, which one is for the airlock speed?That is way too fast and the disconnect between audio and animation is something I dislike.
Could you make a modular version or a version without that? Until then, i will find another mod, but thanks for what you did.
I would like to see a slower version, where the opening and closing speed of the door matches the sound. Probably not possible right now... But between opening the door quickly and closing it quickly, I choose fast.
You need to go to \Documents\My Games\Starfield\Data\meshes\animtextdata\tables\graphs
and replace the specialhybridopenclose01.agx with the file you can find behind the link below:
https://filetransfer.io/data-package/57vLT9YJ#link
If the link doesn't work, or you doubt the link and don't want to use it, I can send the file via email. Just send a request at [email protected]
What @OrcideaTube sent looks legit, though I'm not 100% sure about lines 500 and 1231 (.3 instead of 0.3).
If he says it works, then it probably works
Also I made earlier 2x, 5x and 10x test versions of airlock if you want to test those. They can be found here
It seems I missed a couple. Won't matter, works very well for me.
Totally Immersion breaking to say the least.