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Gulhof

Uploaded by

SH4GGS

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About this mod

Class C Ship with additional Credits & Ammo chest on Waggoner Farm, plus a piece of Legendary apparel and new ship modules.

Requirements
Permissions and credits
Changelogs
Donations
v3.15 (released 26/6/25 AEST)

LOAD ORDER/INSTALLATION:
  • CLEANER HABS! (highly recommended - my new Creation, updated 19/6/25)
  • Ship Vendor Framework (must have for this ship)
  • Krote IV - Class C Ship (and/or any other 3rd-party/Creation ships built with any original game habs)
Ensure to delete my 'Krote IV - Cleaner Habs' Creation (now removed from Creations) when using the new 'CLEANER HABS!' Creation recommended above.


TL;DR Section...

This mod contains:
  • Class C Ship 'Krote IV'
  • Four upgraded ship systems on 'Krote IV'; Reactor, Engine(s), Shield Generator & Grav Drive (see pic. in gallery - available to craft at Lvl 99+)
  • One edited ship hab on 'Krote IV'; HopeTech 3x3 Shielded Cargo Hall (see pic. in gallery)
  • 1.25 million credits and ammo loot chest in Waggoner Farm Cemetery; 'Krote IV' ship costs 1.1 million credits to purchase (unlike what the vendor price shows in-game - see pic. in gallery)
  • One piece of hidden Legendary Apparel, 'Pirate Admiral Gear'; can be found in ELEVEN locations in the Starfield (locations are revealed in a Data Slate which can be found in Paradiso Spaceport and Gagarin Landing Spaceport)

Full Description...

I originally intended this Creation to just be a ship, and it has now grown into FOUR parts (not Achievement friendly).



Part One: the ship
This is more like version IIIV or IX of this ship, it has taken a few rebuilds to get the internal flow and exterior look just right. I wanted to make this Creation so that I can easily obtain it again for each NG+ and share it with all of you good folk. There is no level requirement to purchase it, though you are still restricted by the usual Skill Tree requirements for Piloting Class C ships.

There are two ship mod build slots left on this beast to allow for the addition of the 'Conduction Grid' and the 'Com Spike'. I have deliberately left these off so that you can follow that storyline to its fullest.

Stats on the 'Krote IV' are eye-watering (see pic. in gallery). This is a BIG ship, but over its inception I have been able to make moving through the vast spaces relatively straightforward - you will just need to explore the ship for yourself to see. This ship now uses upgraded modules for Reactor, Engines, Shield and Grav Drive, as well as a new 3x3 HopeTech Hab which adds massive Cargo & Shielded Cargo, and 21 Passenger slots. The new 'SAL-6990XT' engines allow for this Class C ship to travel faster in space, and the Reactor has vastly increased overall power. Shields and Grav Drive are buffed out as well.

Ship is available from New Atlantis, Deimos Shipyards and your Player Outpost(s).



Part Two: the chest & credits
In the Waggoner Farm, I have placed 1.25 million credits (25x 50000) in a pile atop a wooden post in the cemetery, next to this is a crate full of specifically selected ammo and fifty Digipicks (see pic. in Gallery). The purpose of this part of the Creation was to give myself a rolling start with each NG+, primarily to purchase this ship.

CredStiks and Ammo Crate are located in the Waggoner Family Cemetery on Montara Luna.



Part Three: the apparel
What really bugged me about the Spacesuit/Clothing part of Starfield was that you weren't ever able to combine gear to gain excessive protection - sure there have been a couple of items which provide ok protection but I wanted something more.

I have edited one of my favourite looking pieces of apparel, which I have only managed to acquire once in about 4 play-throughs; the Grey Pirate Captains Gear. Adding enough enchantments turned this into a Legendary piece of apparel, something that I think is lacking from the game.

For stats/enchantments on the 'Pirate Admiral Gear' please see pic. in gallery:
  • It has +1000 Armour and +1000 for each type of damage resistance
  • ENV Resist setting increased to 100% in-game, it was originally 85%; using this piece of apparel and almost any Spacesuit/Helmet/Pack combo should push your total resistance to 100% - though it is still diminishing in nature
  • Adjust your Carry Capacity setting to 'Normal' before you pick up this item (if you find it), you will get an additional 1500 Carry Weight
You will not stumble upon this piece of gear, it is extremely well hidden in-game, but can be found in eleven locations.



Part Four: the ship modules - why?
  • REACTOR; after enough playthroughs I no longer wanted to choose which ship systems to power, so I made a reactor with bigger power output and repair rate.
  • ENGINE(S); I don't see the logic on a ship that has SIX engines to only travel at 130, I also boosted the thrust.
  • SHIELD; based on the sheer size of this ship build, I would expect the game to allow for stronger and faster regeneration of shields.
  • GRAV DRIVE; I've always loved the J-52, but it was limited to 27LY and 11 Power. Grav Jump Thrust increased.
  • HopeTech 3x3 Cargo Hab; using this hab added nothing to the ship specs, I felt it could be more useful.

IMPORTANT: Ship Vendor Framework is required.

VERSION HISTORY
  • v3.15Moved one location of the 'Pirate Admiral Gear' to fix a broken 'door' opening the wrong way.
  • v3.11.bOne location of the 'Pirate Admiral Gear' was too obvious, have hidden it better
  • v3.11Second Data Slate location added in Gagarin Landing, and four new locations added for the 'Pirate Admiral Gear', totaling eleven
  • v3.9Wanted to alter the way in which the Data Slate was presented in-game
  • v3.8Data Slate added in Paradiso Spaceport; recommend deleting older 'Krote IV - Cleaner Habs' and installing 'CLEANER HABS!'
  • v3.se7enTwo additional locations added for the Apparel item - download the 'Krote IV - Cleaner Ship Habs' to get the Data Slate which reveals the locations
  • v3.2.cSwapped the HopeTech Companionway for the Taiyo Storeroom Mid which resolved the flow issue. Ship is back to where it needs to be for the upcoming release of my 'clean habs' mod
  • v3.2Cargo Weight on 3x3 Hab altered; Carry Weight on Apparel altered; Hope Storeroom on top level of ship switched to Hope Companionway; four extra locations added for Apparel item
  • v3.0'May the 4th' week update. New Ship modules, rebalanced Apparel, edits to the CredStik collection
  • v2.5Digipicks added to ammo chest contents and Legendary Apparel item added (hidden somewhere in the Starfield - happy hunting)
  • v2.4CredStik added and changed crate contents
  • v2.3Credits not showing up at all now - ship is perfect! lol
  • v2.2DIDN'T fix credits (Bethesda haven't made this easy - limited to 64kb per entry; i.e. max. 65,536 credits as a single line item)
  • v2.1Fixed floating credit chest and contents
  • v2.0Security credit chest added behind the large tree in the family cemetery at Waggoner Farm
  • v1.1Built in 'Ship Vendor Framework' and added player outpost as an additional purchase option
  • v1.0Ship added to game, untested

Let me know if you find the 'Pirate Admiral Gear' (no spoilers)