im an invert-y user but one observation ive noticed is that when a cursor is enabled the invert-y in my brain somehow shuts off. at first i thought i wanted this, but between that and now not being able to shoot at guys while turning, not sure. for the time being i actually just turned invert-y off on the ship and my eye just locks to the cursor.
horizon zero dawn for pc suffered a bug where the cursor would do this unintentionally when the dialog wheel opened heheh.
Agree'd. Strongly Agreed. This mod has it's heart in the right place, but the way that Starfield space flight is designed .. Bethesda's implementation is excessively anti-y-invert.
Personally, nearly 30 years ago I was the little bother playing couch co-op with my big brother's friends and the only non-inverted player. Every time one of us would die or level switch, we'd have to pass the controller to the next person. So obviously early pre-teen/early-teen peer-pressure made me have to learn to play inverted and I have been cursed in-between ever since.
Story because this Starfield implementation absolutely screws my 25+ yrs of muscle memory so hard. It combines regular desktop and menu mouse movement with First Person flight. Bethesda's design works better for greater volume of regular people, those people that lean towards the opposite end of the no-life'r camp of gamers. But the niche cut out people like us get so screwed or are forced to adapt.
I'm afraid not. Or not yet. There's a lot of work required for the flight controls to not feel like absolute garbo, and fingers crossed we'll get there eventually.
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Starfield is on the right path now.
horizon zero dawn for pc suffered a bug where the cursor would do this unintentionally when the dialog wheel opened heheh.
Personally, nearly 30 years ago I was the little bother playing couch co-op with my big brother's friends and the only non-inverted player. Every time one of us would die or level switch, we'd have to pass the controller to the next person. So obviously early pre-teen/early-teen peer-pressure made me have to learn to play inverted and I have been cursed in-between ever since.
Story because this Starfield implementation absolutely screws my 25+ yrs of muscle memory so hard. It combines regular desktop and menu mouse movement with First Person flight. Bethesda's design works better for greater volume of regular people, those people that lean towards the opposite end of the no-life'r camp of gamers. But the niche cut out people like us get so screwed or are forced to adapt.
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