I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
I figured you should know that my companions stopped appearing when I asked them to follow me. Through trial and error I managed to figure out it was this mod. I uninstalled Odyssey and Sarah showed up at my side again. They were on the ship, but anyone I asked to follow me wouldn't appear.
I'm unsure. I just figured you should know. Let me do more testing. I have quite a few mods installed, maybe it isn't playing nice with something. I'll work backwards from those I've installed recently to see. For reference, I installed through Vortex. Once I disabled it in Vortex the problem was gone, but it could be coincidence. I'll keep testing and let you know.
Thanks for your hard work! I greatly appreciate it!
First of all, thank you for your great Odyssey mod collection!
I used the collection to replace a lot of other mods and to gain some peace of mind knowing that a full time modder like you has his heart set on providing a vision for the game that I share!
I might have found a little bug/issue regarding the aspect of the better BetterHUD Mod, which hides the hitmarker, level and healthbar of enemies. While the hitmarkers are hidden, the level and healthbar still are shown.
When I use SneakPeak version 0.2.2 instead of the 0.3 Version in conjunction with the SneakPeak patch for StarUI and implement it in Odyssey in the loading order suggested by Vortex, it seems to work!
I haven't looked into any of those optimizations. I'd rather make sure that they are actually well done. You can create a lot of small issues with tweaks like that.
But yes, you can use that mod. We don't support adding additional mods of any kind though.
Hmm, interesting. I did several tests and it worked fine, probably an issue with Vortex. I'll take another look at it, thanks. I'd appreciate it if you could join the discord to report stuff like that. :)
EDIT: You're correct for some reason it didn't save properly. Will release a hotfix soon.
50 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
https://www.nexusmods.com/starfield/mods/923
Thanks for your hard work! I greatly appreciate it!
First of all, thank you for your great Odyssey mod collection!
I used the collection to replace a lot of other mods and to gain some peace of mind knowing that a full time modder like you has his heart set on providing a vision for the game that I share!
I might have found a little bug/issue regarding the aspect of the better BetterHUD Mod, which hides the hitmarker, level and healthbar of enemies.
While the hitmarkers are hidden, the level and healthbar still are shown.
When I use SneakPeak version 0.2.2 instead of the 0.3 Version in conjunction with the SneakPeak patch for StarUI and implement it in Odyssey in the loading order suggested by Vortex, it seems to work!
Levels and healthbars are hidden as well! :-)
cheers
Symbiosyus
glad you like the collection! :)
BetterHUD is only used to change the location of the XP popup in Odyssey.
I don't support adding additional mods, sorry.
Starfield Performance Optimizations at Starfield Nexus - Mods and Community (nexusmods.com)
You can create a lot of small issues with tweaks like that.
But yes, you can use that mod. We don't support adding additional mods of any kind though.
nevermind had to load the bat fov120
EDIT: It works as intended, the FOV is set to 90. I'll consider improving the modability of it.
I'd appreciate it if you could join the discord to report stuff like that. :)
EDIT: You're correct for some reason it didn't save properly. Will release a hotfix soon.