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Fallen01135

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Fallen01135

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45 comments

  1. Bhaeron
    Bhaeron
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    Locked
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    For anyone looking to setup this mod with a controller via steam input, - click here!
  2. LX6R
    LX6R
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    • 28 kudos
    So I have to keep this mod in my LO to not have my save game be corrupted. Thankfully, that does work even though the mod doesn't work anymore because CPE is not updated yet. I hope that will happen soon. I love this mod.
  3. polvovoss
    polvovoss
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    Removing mod and all save files are corrupt. How can it be removed?
    1. BlackCatXIII25
      BlackCatXIII25
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      Updates deactivate mods. Now is the best chance to remove them. The May update broke them, so I removed them for now.
  4. xMaruChou
    xMaruChou
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    Hey idk if im just dumb but im on pc and m&k ( mouse and keyboard) but i when i go through the list of "binding" i cant seem to find the manual weapon stance to bind a key into. and it also says that 'x' is the default key. but when i press it, nothing happens... ( i could be just really dumb and missed a key detail but yeah. help would be nice bc this mod is pretty cool. 
    1. Fallen01135
      Fallen01135
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      The Key is defined in the .ini file located at Data\SFSE\ManualWeaponStance.
      Have you made sure, you actually have loaded the .esm file that the mod comes with?
    2. xMaruChou
      xMaruChou
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      im using vortex to manage the mod entirely. as im running constellation by v2 and starvfield too. but ill try to check out the .ini file and the .esm file. 
    3. gmoney123456
      gmoney123456
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      made sure the .esm is there all my other mods work fine except this one... i have zero idea what the problem could be, but it just wont work.
    4. Fallen01135
      Fallen01135
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      Have you checked that you installed all requirements as well?
    5. gmoney123456
      gmoney123456
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      first thing i check when installing mods, could it be a conflict somehow? 
      mod is loaded but its as if its not even installed
    6. wyyyssb
      wyyyssb
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      l have same problem。
    7. Muphphinmon
      Muphphinmon
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      Don't know if you are still playing but if you have a hotkeys.ini setup from another mod add iKeyCode=XX(Whatever yours is binded to) to it. Whether it be located in Data/Hotkeys or Documents/mygames/Starfield hotkeys.ini. You can be safe and just add it to both. Solved my issue.  Nevermind
    8. thejake1453
      thejake1453
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      if it is not working, make sure you are launching Starfield via SKSE :)
  5. thejake1453
    thejake1453
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    I noticed a few people having trouble where the mod seemingly won't work.
    If it isn't working, please ensure you are launching Starfield via the SKSE launcher. If you are launching from vortex, ensure vortex is launching via the skse launcher.
  6. PorterMobius
    PorterMobius
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    Removing this mod will corrupt the game save files, does anyone know how to safely remove it?
  7. Muphphinmon
    Muphphinmon
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    Heads up, right when Starvival loads it modules, manual stance no longer works.
  8. NodeBrad
    NodeBrad
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    Any way to remove this mod without corrupting the save file?
  9. strych9x1
    strych9x1
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    The best mod I didn't know I needed.
  10. faryxwtf
    faryxwtf
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    is there a way to change from key tapping to holding down a key to trigger the mod.. like the lowered weapon mod for fo4
    1. Fallen01135
      Fallen01135
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      Not right now, but I could add an option to the mod where you have to hold the key for 2 seconds before the weapon lowers or raises.
    2. tibononoX
      tibononoX
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      That honestly would be a great feature on an already great QoL mod
    3. IMooPI
      IMooPI
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      Yes please do! That lower weapon mod for Fo4 (hold "reload" on controller or keyboard) to lower weapon stance was simple yet fantastic. Using another mod to lower weapons after 10 seconds currently, but holding down a key/button instead would be great!
    4. LX6R
      LX6R
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      Second this :) Holding R to lower and then holding R to stow is how it works on the FO4 mod I am using and that is perfect ngl.
    5. hasamoe
      hasamoe
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      Kudos
    6. SloppyPooBag
      SloppyPooBag
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      Please!
  11. Bhaeron
    Bhaeron
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    Just scrolling mods for now but this in an instant essential for me! Just yesterday I checked for something like this. Any chance to add controller support of some kind at any time in the eventual future? :D All the best and kudos!
    1. Fallen01135
      Fallen01135
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      Mhhh, I can try and check how I can implement this, but I am not playing with a controller, so I have no real idea what to do here.
    2. Bhaeron
      Bhaeron
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      Thank you for considering! @Jakeola1 mentioned the use of steam input. I'll take a look at it tomorrow but some official implementation would be great. Double-tapping or pressing two buttons at once maybe. But I have no idea if that's even possible. Thanks in advance for trying!
    3. Fallen01135
      Fallen01135
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      Both would end up triggering the action behind it anyway. A controller does not have a lot of buttons, so the only option would be to try out and bind the key to the unequip/reload key and see how it turns out. But this could trigger the reload action as well. Else, I have no ideas right now
    4. Bhaeron
      Bhaeron
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      Fixed it! I ended up binding the input to a long press of the A button on the controller! Long pressing A on the controller now translates to pressing X on the keyboard and triggers the hotkey without a problem. Absolute game changer. Thank you very much!

      EDIT I: I ended up editing the bind to a double tap the A button because the long press would conflict with some interactions during space gameplay.

      EDIT II: For anyone looking to setup this mod via steam input, - click here!
    5. FecklessCowboy
      FecklessCowboy
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      Heck yeah! We need this happening in starfield! 

      https://www.nexusmods.com/fallout4/mods/6364
    6. Fallen01135
      Fallen01135
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      I've never liked the way the mod handles weapon holstering — you sometimes have to do it twice just to put your weapon away. Even so, I tried the method the mod uses, and I can confirm it doesn't work in Starfield.