New Atlantis Awaits is now available on Creations for PC, not just Xbox! Apologies for the delay in the PC release — it was due to some decisions that had to be made. Thank you all for your patience and support!
⚠️ Reminder:Please make sure your character is outside of New Atlantis (preferably in another system like Mars) before installing this update to ensure correct loading of changes. 🌆 Added New Districts and Locations:
Unity Square – A redesigned city center, now featuring:
Checkers Cup Café
Ryujin Industries Mini Branch
Gala Bank
Temple of Silence (mysterious monolith site)
Stunning city vistas – quickly becoming the city’s new central gathering point
Unity Gardens – A tranquil public park right next to Unity Square, designed as a natural escape within the city.
Lumen Lakefront – A scenic lakeside promenade with relaxation zones, perfect for enjoying peaceful views and downtime.
Neon Crossroads – A lively nightlife & commerce hub inspired by Neon, now part of New Atlantis:
Home to Awaits Nightclub, built in collaboration with Astral Lounge
Active 24/7 district (note: Aurora remains illegal in NA)
The Lookout – A rooftop landing pad high above the city skyline:
Full panoramic view of New Atlantis
Land your Home Ship here using the Ship Management Tools mod
Designed for players who enjoy cinematic city entrances
🧭 Map & Travel Enhancements:
All new locations include map markers and fast travel points for quick access.
🧱 World & Environment Upgrades:
Terrain groundwork laid for future expansions – most of the city base is now structurally complete.
Atmospheric improvements:
Enhanced lighting and city ambiance
Wind-affected particles like drifting leaves, directionally synced to weather
Smoke added to industrial and urban areas for realism
👥 NPCs & City Life:
More NPCs have been added across all new locations.
Many now follow daily routines and jobs, enhancing immersion.
Future companion characters are in development.
🧹 Detail Pass & Immersion:
Significant environmental detailing:
Trash, clutter, and signs of life across various districts
Unique visual elements to support lore and world-building
🔜 Looking Ahead:
This update sets the stage for major content coming in the 1.0 full release.
The mod is still in beta, but nearly all terrain and structural work is now complete.
The final changelog and full feature list will accompany version 1.0.
If you enjoy this mod and want to support continued development, please consider giving it a Like and a Vote.– Checker90, your friend on this journey. The Patch Hub page is now live! 🎉 You can now find all current and future patches there, starting with the newly released Falkland Systems Patch. Check it out and make sure to load the patch after both New Atlantis Awaits and Falkland Systems to remove the invisible wall issue. More patches coming soon!
First off, this is a very cool mod. However, I'm getting constant crashing in New Atlantis. I'm lucky to last 5 min. Using Vortex to sort my mods. It put it near the top right after the Community Patch. I'm not sure if it's a mod conflict but not crashing anywhere else as far as I can tell. Running Ryzen 7 9800X3D/Nvidia 5080, so I don't think it should be a problem with not having a capable rig. Although, with Nvidia's latest drivers, I can't rule out that being the issue. I did see you're working on a performance patch. Looking forward to trying that out.
Thanks for the feedback! I'm glad you're enjoying the mod.Regarding the crashes in New Atlantis, it's definitely not your rig, that's a very capable setup. The issue is most likely caused by a mod conflict, especially with mods that add or modify NPCs, crowd density, or city behavior.
NA Expanded felt too crowded with no view on the sky unless you looked straight up. The scaled up models also looked quite poor to me. If you have a similar opinion, you will like this mod much better.
May be too little, too late, but it works just fine with that specific vanguard mission. I remember that the same area was cordoned off in another instance for some other, not vanguard-related mission, but I don't remember what that was now. I suppose the mod should work just as well for that.
Hey, first off I love the mod or at least the Spaceport cuz that's all I've been able to see.
I'm on Xbox and New Atlantis is rough at times even with zero mods there. But with this mod it makes it nearly impossible to transition from place to place and just talking to people or going into the start menu was crashing the game.
Now, it very well could be other mods or my load order in general or just my Xbox. But I wanted to let you know and see if there was anyway to ease the transitions (like the tram cuz that's where I'm stuck currently)
Thanks so much for your message and for trying out the mod, I really appreciate it. 🙏 At the moment, I unfortunately don't have the ability to test on Xbox myself, so this is actually the first time I'm hearing about this specific issue. There's a good chance the problem is related to load order or possibly conflicts with other mods, especially since New Atlantis is already heavy on performance even without mods, particularly on Xbox. That said, I’d love to try and help however I can. If you can share your full load order or give me more info on which other mods you’re using, I might be able to point out what’s causing the crashes. Also, make sure you're not fast-traveling directly into highly modded areas like the Spaceport try landing in a different system first, then go to New Atlantis. Thanks again for the feedback. I’m always looking to improve things, and reports like this help a lot!
Other than two house mods (the Well and the Penthouse) as well as UC Automata and a mod that changes uniforms for the UC, the only mod I have that adds new things to New Atlantis (that I know of) is Falkland Systems and I made sure to download the patch for that.
I can send you the google doc that has my mod library but its based on the order that's on Bethnet not my actual load order. I can try to get some pictures of my load order and either message them or email or however you'd prefer.
I will say, I understand that the issue is more than likely on my end because all I did was make sure patches went below the mods they patched but that's about it. I don't really understand modding to begin with so any help would be greatly appreciated. As for landing somewhere else, this is the first time I've been to NA cuz I downloaded the mod onto a fresh save so I've never loaded NA before now and can't leave because I haven't even been to the Lodge yet.
Thanks so much for the detailed reply.Based on what you're describing, it definitely sounds like the issue could be load order or performance overload on Xbox due to the complexity of New Atlantis. Since you're using a fresh save and haven’t been able to leave yet, I completely understand how frustrating that must be.Good news though, I'm going to prepare an optimization patch specifically for Xbox. It'll reduce the number of NPCs and remove or simplify some visual effects that might be impacting performance in the Spaceport area.Would you be willing to test it for me and let me know if it improves your experience? Your feedback would be super valuable and could help make the mod better for all Xbox players.
I'd definitely be down to test it, just let me know what I'd need to do.
Once again, wonderful mod. I will say, I was able to get down into the Well with no issues but the second I tried to use the MAST Elevator my game crashed after a bit of loading. So far other than the game loading really slowly, it seems going to MAST has been the big issue. I've not tried anywhere else.
But like I said, going to the Well was easy enough, getting out is the hard part.
Before we go any further, try placing this mod at the very top of your load order, followed by the rest of your mods, and then all patches at the very bottom.Is that how your current load order is set up?
Okay, rearranged my load order (at least with NAA and the community patch). Still stuck in the well. I heard crowd noises but the screen stayed black then sound started to stutter and finally it froze on the black screen with a loading symbol in the corner. I can try a save with just NAA if you want.
Defintly one of the best overhaul mods i tried. Defintly keeping this one. Tho i seem to have experienced an oddity. The Crowd Density setting doesnt seem to affect the crowds in New Atlantis. Cydonia, Akila City and Neon are working fine in this regard.
Did you possibly add more crowd spawners? I imagen you did atleast in the new part of New Atlantis, but what about, let us say, the Spaceport? Wouldnt mind it much, but sometimes, npcs loses their heads (only their teeth and eyes are rendered), and their chests are invisible. I suspect this is due to npc limit with the crowd.
I use Better Crowd Citizens by dasangbing to make them look better, and normaly even at high setting it didnt had this problem.
Thank you so much for your feedback.You're absolutely right, I did place extra crowd spawners, especially in the new parts of New Atlantis, and that likely includes areas like the Spaceport as well.And yes rom what you're describing (invisible bodies, floating teeth/eyes) does sound like a crowd/NPC render limit is being hit, especially when paired with mods like Better Crowd Citizens. I agree that a small optimization patch would help here, and I’ll prepare one soon to make things smoother for everyone.Thanks again for the report patch coming soon! 😊
Thats great to hear! That way, everyone can appricaite this fantastic mod, may it be vanilla crowd npcs or better ones. I havent tried Souls of Cities mod with this but i imagen that it would suffer the same as Better Crowd Citizens since they do more or less the same (Souls of Cities are alot heavier tho).
Where can I donate something to you for this amazing mod? I will never buy mods on but I would like to give back to you for making this mod free (also on creations).
Thank you so much, truly! That means a lot to me. 🙏 I’ve recently added the only donation option currently available to me, since PayPal isn’t working on my end, I’ve included a crypto option for those who really want to support.But please know, your kind words and appreciation already mean a great deal. Thank you again for your support, and I’m so glad you’re enjoying the mod! 😊
Wow... thank you so much, truly! I'm speechless. Just so you know, you are the very first person to ever donate to me. 💖I’m incredibly grateful for your support, it genuinely means a lot and gives me even more motivation to keep going. From the bottom of my heart, thank you! 🙏✨
Thank you so much for the kind words! 😊 I'm really glad you're enjoying it. That means a lot. There's still so much planned and a lot more improvements and content coming soon. This is just the beginning of what the colonies couldand should feel like. Stay tuned! 😄
any way to get rid of that black line star looking thing on windows and have variation of on and off lights at night, because irl not every light would be on at night in the entire city
Yes, that’s definitely planned, the current focus is just on other parts of the project for now. But reducing that black star-like line on windows and adding more realistic light variation at night (some on, some off) is something I fully intend to implement. Thanks for the feedback!
Not exactly, if you really want it you can buy it on creations. The mod maker appears to have beta tested it among us peasants then pulled it and offered it for sale. Because, you know you can retire early on modding. While I have nothing per se against authors using that market place and I have purchased many from authors whose nexus mods I frequently use as a way to show support, that was kind of insulting. However, if you look hard enough there are links to early versions (probably b/c its attached to a collection) still in downloads.
159 comments
Apologies for the delay in the PC release — it was due to some decisions that had to be made. Thank you all for your patience and support!
New_Atlantis_Awaits_beta
⚠️ Reminder: Please make sure your character is outside of New Atlantis (preferably in another system like Mars) before installing this update to ensure correct loading of changes.
🌆 Added New Districts and Locations:
- Unity Square – A redesigned city center, now featuring:
- Checkers Cup Café
- Ryujin Industries Mini Branch
- Gala Bank
- Temple of Silence (mysterious monolith site)
- Stunning city vistas – quickly becoming the city’s new central gathering point
- Unity Gardens – A tranquil public park right next to Unity Square, designed as a natural escape within the city.
- Lumen Lakefront – A scenic lakeside promenade with relaxation zones, perfect for enjoying peaceful views and downtime.
- Neon Crossroads – A lively nightlife & commerce hub inspired by Neon, now part of New Atlantis:
- Home to Awaits Nightclub, built in collaboration with Astral Lounge
- Active 24/7 district (note: Aurora remains illegal in NA)
- The Lookout – A rooftop landing pad high above the city skyline:
- Full panoramic view of New Atlantis
- Land your Home Ship here using the Ship Management Tools mod
- Designed for players who enjoy cinematic city entrances
🧭 Map & Travel Enhancements:
- All new locations include map markers and fast travel points for quick access.
🧱 World & Environment Upgrades:
- Terrain groundwork laid for future expansions – most of the city base is now structurally complete.
- Atmospheric improvements:
- Enhanced lighting and city ambiance
- Wind-affected particles like drifting leaves, directionally synced to weather
- Smoke added to industrial and urban areas for realism
👥 NPCs & City Life:
- More NPCs have been added across all new locations.
- Many now follow daily routines and jobs, enhancing immersion.
- Future companion characters are in development.
🧹 Detail Pass & Immersion:
- Significant environmental detailing:
- Trash, clutter, and signs of life across various districts
- Unique visual elements to support lore and world-building
🔜 Looking Ahead:
- This update sets the stage for major content coming in the 1.0 full release.
- The mod is still in beta, but nearly all terrain and structural work is now complete.
- The final changelog and full feature list will accompany version 1.0.
If you enjoy this mod and want to support continued development, please consider giving it a Like and a Vote.– Checker90, your friend on this journey.The Patch Hub page is now live! 🎉
You can now find all current and future patches there, starting with the newly released Falkland Systems Patch.
Check it out and make sure to load the patch after both New Atlantis Awaits and Falkland Systems to remove the invisible wall issue. More patches coming soon!
New Atlantis Awaits Patch Hub at Starfield Nexus - Mods and Community
I'm on Xbox and New Atlantis is rough at times even with zero mods there. But with this mod it makes it nearly impossible to transition from place to place and just talking to people or going into the start menu was crashing the game.
Now, it very well could be other mods or my load order in general or just my Xbox. But I wanted to let you know and see if there was anyway to ease the transitions (like the tram cuz that's where I'm stuck currently)
At the moment, I unfortunately don't have the ability to test on Xbox myself, so this is actually the first time I'm hearing about this specific issue. There's a good chance the problem is related to load order or possibly conflicts with other mods, especially since New Atlantis is already heavy on performance even without mods, particularly on Xbox.
That said, I’d love to try and help however I can. If you can share your full load order or give me more info on which other mods you’re using, I might be able to point out what’s causing the crashes. Also, make sure you're not fast-traveling directly into highly modded areas like the Spaceport try landing in a different system first, then go to New Atlantis.
Thanks again for the feedback. I’m always looking to improve things, and reports like this help a lot!
Other than two house mods (the Well and the Penthouse) as well as UC Automata and a mod that changes uniforms for the UC, the only mod I have that adds new things to New Atlantis (that I know of) is Falkland Systems and I made sure to download the patch for that.
I can send you the google doc that has my mod library but its based on the order that's on Bethnet not my actual load order. I can try to get some pictures of my load order and either message them or email or however you'd prefer.
I will say, I understand that the issue is more than likely on my end because all I did was make sure patches went below the mods they patched but that's about it. I don't really understand modding to begin with so any help would be greatly appreciated. As for landing somewhere else, this is the first time I've been to NA cuz I downloaded the mod onto a fresh save so I've never loaded NA before now and can't leave because I haven't even been to the Lodge yet.
Once again, wonderful mod. I will say, I was able to get down into the Well with no issues but the second I tried to use the MAST Elevator my game crashed after a bit of loading. So far other than the game loading really slowly, it seems going to MAST has been the big issue. I've not tried anywhere else.
But like I said, going to the Well was easy enough, getting out is the hard part.
Okay, rearranged my load order (at least with NAA and the community patch). Still stuck in the well. I heard crowd noises but the screen stayed black then sound started to stutter and finally it froze on the black screen with a loading symbol in the corner. I can try a save with just NAA if you want.
Tho i seem to have experienced an oddity. The Crowd Density setting doesnt seem to affect the crowds in New Atlantis.
Cydonia, Akila City and Neon are working fine in this regard.
Did you possibly add more crowd spawners? I imagen you did atleast in the new part of New Atlantis, but what about, let us say, the Spaceport?
Wouldnt mind it much, but sometimes, npcs loses their heads (only their teeth and eyes are rendered), and their chests are invisible.
I suspect this is due to npc limit with the crowd.
I use Better Crowd Citizens by dasangbing to make them look better, and normaly even at high setting it didnt had this problem.
I havent tried Souls of Cities mod with this but i imagen that it would suffer the same as Better Crowd Citizens since they do more or less the same (Souls of Cities are alot heavier tho).
I’ve recently added the only donation option currently available to me, since PayPal isn’t working on my end, I’ve included a crypto option for those who really want to support.But please know, your kind words and appreciation already mean a great deal. Thank you again for your support, and I’m so glad you’re enjoying the mod! 😊
Just so you know, you are the very first person to ever donate to me. 💖I’m incredibly grateful for your support, it genuinely means a lot and gives me even more motivation to keep going.
From the bottom of my heart, thank you! 🙏✨