File information
Last updated
Original upload
Created by
meUploaded by
melik173Virus scan
Activity logs
This page was last updated on 16 June 2025, 8:53AM
- Changelogs
-
-
Version 1.1.3
- Small update to the quest script to make it work with new Cassiopeia Papyrus Extender (v4.0)
-
Version 1.1.2
- PATCHES:
- Updated FN SCAR MK17 patch to 1.0.3
-
Version 1.1.1
- Fixed Va'ruun Inflictor having no firing sounds when used in single fire mode.
- PATCHES:
- Updated FN SCAR MK17 patch to 1.0.1 and hopefully removed armor piercing rounds for sure this time. It also should spawn with fewer mods in general, basically same as vanilla weapons.
-
Version 1.1.0
- Small update to FN SCAR MK17 patch. Forgot to remove armor piercing rounds mod from the mod pool, that is now fixed with 1.1.0.
-
Version 1.0.9
- Another loading screen text about weapon mods edited to reflect how they work in this mod.
- PATCHES:
- Added patch for FN SCAR - MK17: https://www.nexusmods.com/starfield/mods/13917. Comes with custom 7.62x51 ammo, available via loot and vendors.
-
Version 1.0.8
- Changed how Night Vision works. Previously it was a LUT I found in the game files but it can rarely be overriden by other interior LUTs. New method does not use LUTs. Preview: https://staticdelivery.nexusmods.com/mods/4187/images/13465/13465-1746799391-597253681.gif
-
Version 1.0.7
- Heart+ now increases O2 usage by 100% for its duration. Bonus damage resistance reduced to 100.
- Crafting simple mods (such as small magazine, compensator, reflex sight, iron sights, etc.) now requires related research 01 to be completed. Also, these researches require taking the first relevant perk.
- Long Barrel mod for ballistic, particle and laser weapons provide different bonuses.
- Reduced Maelstrom magazine size to 30.
- Increased credit amount in safes and boss chests.
- Unpacked sound files until I can figure out why packed sound files are not played.
-
Version 1.0.6
- NEW FEATURES:
- Added Night Vision toggle to Perception helmet mod. Default key to activate is "N", can be changed by "iKeyCodeNV" in settings.ini located in: "...\SFSE\Plugins\SOS". Preview: https://staticdelivery.nexusmods.com/mods/4187/images/13465/13465-1745827506-95705858.gif
- CHANGES:
- Changed scope zoom levels. Now scopes will zoom in much further compared to vanilla. Short, Medium and Long progression retained.
-
Version 1.0.5
- Reduced spawn rate of modded melee weapons.
- Restored slow time functionality to ship targeting mode.
- Fixed Bridger and Solstice barrel mod descriptions.
- Fixed enemies sometimes spawning with a missing weapon (primary, secondary or melee).
- Restored heavy weapon template to one of the starborn enemies in the last main quest.
- Further cleaned up leveled lists to make additions easier.
- Removed legendary mods from unique variants of some weapons sold at vendors.
- Reduced .50 mi array ammo amount in loot and vendors by 50%.
- Edited razorback and 7.5 mm ammo box textures to remove Whitehot text.
- PATCHES:
- Added patch for 50 GS:https://www.nexusmods.com/starfield/mods/13213. Comes with custom .50 AE ammo, available via loot and vendors.
-
Version 1.0.4
- Armor leveled list changes were not included in 1.0.3 by mistake. 1.0.4 now integrates armor leveled list changes mentioned in 1.0.3 changelog.
-
Version 1.0.3
- NEW SAVE HIGHLY RECOMMENDED.
- NEW FEATURES:
- Scope and muzzle switching. You can now put any loose scope or muzzle mod in your inventory to your drawn weapon with a menu.
- A new menu to gather all the options (ammo, muzzle, scope and firing mode) into a single menu. Default hotkey is B, can be changed in "...\SFSE\Plugins\SOS\Settings.ini"
- CHANGES:
- Added slot # information to empty loose mods for spacesuits.
- Fixed typo on helmet sensor array mods.
- Corrected spacesuit slot 1 shielding mods' names.
- Changed projectile sounds levels from Quiet to Normal and added supersonic flags where applicable.
- Updated community patch to include changes made to ship weapons.
- Hopefully fixed Fed O2 bonus separating from the rest when vanilla survival is enabled.
- Headshot multiplier reduced to x5 (from x8).
- Adjusted creature & robot health (mostly reduced by a lot).
- Fixed ammo switch and firing mode switch not restoring copies of weapons in the inventory.
- Removed tracker's alliance and bounty hunter spacesuits from spacer and mannequin loot list. Reworked armor loot tables. Now heavier suits are even more rare and ligther and cheaper suits spawn more commonly.
- Adjusted armor values depending on weight and how much resistance they provide.
- Added normal weapon and armor mods to loot lists.
- Vendors will now occasionally have mods to sell, rarely legendary mods. Available mods will depend on the vendor's inventory, meaning Kore Kinetics will only sell mag weapon mods, spacesuit vendors will only sell spacesuit mods, etc.
- Added missing loose mods for Old Earth Hunting Rifle iron sights and reflex sight.
- Lowered Novastrike ADS speed.
- Lowered enemy detection range from 250 to 120.
- Modded weapon spawns for enemies drastically reduced.
- Moved magpulse shockcharge attachment to muzzle instead of internal. This is how it is set for the rest of the Mag weapons.
- Rebalanced starborn power costs. The player now has enough star power to cast all powers at least twice without the need to regenerate star power. This was already in the mod but forgot to mention it in the description page.
- Removed the ini file that disables vehicle aim slow down effect. Now aiming with a vehicle weapon will slow down time again.
- Fixed conditions for Isolation perk. To fix it in your save file, either level up the perk at least once or use the console to remove it and add it again.
- Edited loading screens related to vanilla weapon damage perks and vehicle weapons to better inform the player about what they do with this mod installed.
- Packed files into BA2.
- PATCHES
- Uploaded patches for: Vitality - Sustenance Overhaul
-
Version 1.0.2
- Corrected Ammunition Expertise perk's description.
- Completely removed ship ammo system. Too many bugs to be considered usable. After updating the mod, get rid of the ship ammo in your ship's cargo (I recommend jettisoning the ammo from ship's inventory menu). After that, things will be back to how they were in vanilla.
-
Version 1.0.1
- Halved ship ammo weight.
-
- Author's activity
-
June 2025
-
16 Jun 2025, 8:53AM | Action by: melik173
Changelog added
'Change log added for version 1.1.3'
-
16 Jun 2025, 8:52AM | Action by: melik173
File added
'Serenity of Stars [version 1.1.3]'
May 2025
-
25 May 2025, 11:20AM | Action by: melik173
Changelog added
'Change log added for version 1.1.2'
-
25 May 2025, 11:19AM | Action by: melik173
File added
'Serenity of Stars [version 1.1.2]'
-
24 May 2025, 5:52AM | Action by: melik173
Changelog added
'Change log added for version 1.1.1'
-
24 May 2025, 5:52AM | Action by: melik173
Changelog added
'Change log added for version 1.1.1'
-
24 May 2025, 5:51AM | Action by: melik173
File added
'Serenity of Stars [version 1.1.1]'
-
23 May 2025, 2:44PM | Action by: melik173
File added
'Serenity of Stars [version 1.1.0]'
-
23 May 2025, 2:35PM | Action by: melik173
Attribute change
'Mod version changed to 1.1.0.'
-
23 May 2025, 2:31PM | Action by: melik173
Changelog added
'Change log added for version 1.1.0'
-
23 May 2025, 2:30PM | Action by: melik173
Attribute change
'Name changed to \'Serenity of Stars - Gameplay Overhaul\'.'
-
23 May 2025, 2:28PM | Action by: melik173
File added
'Serenity of Stars [version 1.1.0]'
-
23 May 2025, 9:10AM | Action by: melik173
Attribute change
'Description changed.'
-
23 May 2025, 8:22AM | Action by: melik173
Changelog added
'Change log added for version 1.0.9'
-
23 May 2025, 8:19AM | Action by: melik173
File added
'Serenity of Stars [version 1.0.9]'
-
09 May 2025, 2:05PM | Action by: melik173
Changelog added
'Change log added for version 1.0.8'
-
09 May 2025, 2:04PM | Action by: melik173
File added
'Serenity of Stars [version 1.0.8]'
-
09 May 2025, 2:04PM | Action by: melik173
Attribute change
'Description changed.'
-
09 May 2025, 2:03PM | Action by: melik173
Mod image added
-
08 May 2025, 7:13AM | Action by: melik173
Attribute change
'Description changed.'
-
- Mod page activity
-
July 2025
-
22 Jul 2025, 8:44PM | Action by: MSAAI1412
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
18 Jul 2025, 3:28PM | Action by: bernatei
Endorsed
'Serenity of Stars - Gameplay Overhaul'
-
18 Jul 2025, 3:28PM | Action by: bernatei
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
17 Jul 2025, 11:20PM | Action by: Siddus
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
17 Jul 2025, 11:20PM | Action by: Siddus
Endorsed
'Serenity of Stars - Gameplay Overhaul'
-
10 Jul 2025, 3:13AM | Action by: meripopens
Endorsed
'Serenity of Stars - Gameplay Overhaul'
-
06 Jul 2025, 6:19PM | Action by: Robby20152015
Endorsed
'Serenity of Stars - Gameplay Overhaul'
-
02 Jul 2025, 5:09PM | Action by: PhotogenicEwok
Tracked
'Serenity of Stars - Gameplay Overhaul'
June 2025
-
25 Jun 2025, 6:43PM | Action by: BronzovyiDM
Untracked
'Serenity of Stars - Gameplay Overhaul'
-
18 Jun 2025, 2:02AM | Action by: treyzs
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
18 Jun 2025, 1:31AM | Action by: ihappy1C
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
17 Jun 2025, 5:54AM | Action by: nooooobie
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
16 Jun 2025, 11:03AM | Action by: MSAAI1412
Untracked
'Serenity of Stars - Gameplay Overhaul'
-
16 Jun 2025, 10:21AM | Action by: kiler4747
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
16 Jun 2025, 9:35AM | Action by: BronzovyiDM
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
15 Jun 2025, 11:34PM | Action by: Jusuken
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
14 Jun 2025, 6:43AM | Action by: u4usrlgl
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
13 Jun 2025, 5:35PM | Action by: Ad4mJ3n53n
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
13 Jun 2025, 3:53AM | Action by: Kommicat
Tracked
'Serenity of Stars - Gameplay Overhaul'
-
08 Jun 2025, 5:52PM | Action by: MSAAI1412
Tracked
'Serenity of Stars - Gameplay Overhaul'
-