About this mod
Various Starborn Themed decor and outpost structures.
- Requirements
- Permissions and credits
- Changelogs
- Donations
1.13:
- After multiple complaints I have decided to remove the Starborn faction perk requirement.
- I thought it was cool to have it as an end game reward, but it's a mod, use at your own discretion.
I wanted my own mod for the Starborn furniture, but since there's so many already I decided to add a bunch of custom stuff as well.
I'm still calling it a work in progress but I think it's far enough along that I wanted some feedback.
There's a couple bugs I need to squish that will be noted below.
This is a full master. It was almost at the small limit so I just made it full so I can add whatever I want later without issue.
Adds:
Landing pad with shipbuilder:
- Sideways land marker for the Starborn ships, but works fine with normal ones. May be some slight clipping with extra large ships.
Furniture:
- The cut Starborn stuff many mods have. The custom small locker is actually a transfer container with maxed out carry weight.
Decorations:
- Variants of the Starborn notes and some decorative items.
Trade Terminals:
- A Trade Authority terminal with a little extra.
Custom weapon racks:
- I made a weapon rack from the wall planter and some custom stands that float the weapon.
Outpost storage containers:
- Floating rocks with maxed out carry weight. Blank or labeled. The "All" container works as a transfer container.
Special extractors:
- Caelumite, Helium, and Water. Can be built anywhere. The Caelumite one is powered by helium.
Armillary variants:
- A copy of the Lodge one and my own custom one.
Working Planters:
- Basically tiny greenhouses. They don't take power, only water, so they can be built in a ship. Use the small locker as a transfer container to manually provide water in ships.
Power generators:
- The solar should scale according to planet conditions like the normal ones, but with more power.
- The fueled one is like the vanilla one, it will likely have to be turned off and on after setting it up, and provides much more power.
Known Bugs:
Landing Pad:
- Navmesh issues. Not sure, but I think it's because it's floating. The car and Vasco will spawn on the ground. My follower could walk on the pad but got confused and stuck alot. I tried many different things and I'm pretty sure it's right, but it's not working properly. I figured for now I don't need npcs walking around an active landing zone, but I will try to improve it in updates.
- The car option in the ship services terminal doesn't work. Not sure if I need the update as a master file or what. If anyone knows please let me know.
Future Plans:
- I'm looking into making custom ships to add. And maybe some Spacesuits.
- Maybe more extractors and builders.