Added updated version for Starfield v1.7.33 (requires SFSE v0.1.3) Added updated version for Starfield v1.7.36 (requires SFSE v0.1.5) Added updated version for Starfield v1.7.36 (requires SFSE v0.1.6) Added updated version for Starfield v1.8.88 (requires SFSE v0.2.1)
Not dead, just temporarily put on hold, because I cbf keeping 100+ gigs just to update a mod for a game that is barely fun to play. So ye, waiting for CK. And that sweet sweet rover update.
I really appreciate Xilandro adding the source because it will allow others to see what the code is doing and to learn from it. Personally, if I was more of an intermediate with C++ I would connect the Address Library for SFSE Plugins Offsets to this source code to give it a larger lasting compatibility with game versions. Then I'm sure an automated system could be implemented so it wouldn't have to ever be manually updated by the mod dev. I'm still learning but that's just my take - either way, very great mod and hopefully we see more from Xilandro when Creation Kit is released. Fingers crossed that it's within this year.
I am hopeful as well, because although I am not bad with the in-game flying controls, this mod gives flying in combat more of a precision feel to it that you just cant get without it.
From the mod description: Several people have expressed an interest in obtaining the source so that this mod can be updated. Could you please provide it?
This is an actual .dll file so it needs to be complied. Unfortunately, without the source code, no one can make it work with newer version of Starfield. I am a Linux software engineer and I would be happy to obtain whatever compiler is required to recompile this software.
oh well another good mod gone no telling when CK will be out so guess I am done with Starfield until ck is out such a shame too. I mean I can understand all positions, but to me when a mod is created before ck is out then mod creator says enough that is kind of heart breaking especially when they get people invested in their mods.
Not having CK exacerbates the problem significantly, as it restricts our ability as a community to work on systemic changes or add content to the game. Personally, I'm not keen on keeping around ~120 gigs of a dead game on my drive, merely to update a mod every time Bethesda releases another trivial update, instead of focusing on systemic changes that could actually make the game more enjoyable to play. I'm sorry.
201 comments
Added updated version for Starfield v1.7.33 (requires SFSE v0.1.3)Added updated version for Starfield v1.7.36 (requires SFSE v0.1.5)Added updated version for Starfield v1.7.36 (requires SFSE v0.1.6)Added updated version for Starfield v1.8.88 (requires SFSE v0.2.1)
Added source.Removed source.
I hope it still works with newest version, this was a masterpiece of genius.
Or are you waiting for CK?
So that was a lie
Several people have expressed an interest in obtaining the source so that this mod can be updated. Could you please provide it?