File information
Last updated
Original upload
Created by
rbtUploaded by
rbtRvltVirus scan
Tags for this mod
Activity logs
This page was last updated on 02 June 2025, 6:04AM
- Changelogs
-
-
Version 1.05RE
- Another attempt to fix erroneous drains due to faulty system comparison logic (most apparent when changing ships)
-
Version 1.03RE
- Fixed erroneous drains due to faulty system comparison logic (most apparent when changing ships)
-
Version 1.02RE
- Fixes Perk Assignment which allows SmartFuel not resetting properly on mod enable/disable
-
Version 1.0RE
- ---System
- Plugins renamed and rebuilt
- Total rewrite
- All known bugs fixed
- Settings streamlined to Fuel and Travel + SFSE
- Scripts renamed and reorganized
- [Requires RTFP] Loot distribution no longer done via record overrides for greater compatibility
- [Requires RTFP] Scarcity option implemented with lower chance of distributing Fuel items
- ---Fueling
- Usage algorithm greatly improved with smarter softcaps to prevent excessive drains
- Fuel Purchasing extended to Settlements as well as Stations (for use on Dazra or mod-added locations)
- Siphon option separated out from Refuel option via Cargo Panel
- SmartFuel UX and message feedback greatly enhanced
- ---Exploration
- Dynamic travel limiter system implemented with Simulation and Streamlined modes
- Overheat, Cooldown, and Detonation systems greatly simplified for better performance and higher occurrence rates
- ---Consumables and Crafting
- All recipes adjusted for consistency with vanilla
- [Requires RTFP to distribute Siphon Protocol itself] Advanced Siphon Protocol added
- [Requires RTFP] Manufacturers for Empty Ship Fuel and Ship Fuel items added
- ---Major Bugfixes
- Settings assignment no longer breaks if performed before mod starts
- Phantom Drain issue from previous versions fixed
- SmartFuel can no longer fail silently in some cases
- Too many others to count
-
Version 0.9.8.1
- ---System
- Fixed vanilla start draining fuel on takeoff
- Fixed settings assignment sometimes not running
- Prevents premature settings changes
-
Version 0.9.8
- -----------------------------------------------------------
- The below are changes merged from the beta version.
- -----------------------------------------------------------
- ---System
- Premature initialization fixed
- More settings added and some settings logic fixed
- Settings will only trigger if relevant options are changed
- Cassiopeia logic is no longer called by default
- Innumerable bugfixes
- External mods can now call functions globally - see description or source for details
- Combat Damage system added
- Fuel Usage calculations completely reworked
- ---Fuel Usage
- Cassiopeia can be used to get the accurate value from jumps plotted on Galaxy Map
- Now uses direct estimations of LY with vanilla ship class multipliers
- All other multipliers eliminated
- Cassiopeia handling added - disabled, but functional and ready for 1.0 when available
- Small amount of fuel is added when traveling to Settled Systems for improved gamefeel
- ---Damage System
- Chance to trigger explosion of raw He-3 in hold if inventory consists of above X0% He-3 by volume and ship is struck by ballistic or missiles with shields down
- Explosion causes Grav Drive overheat - identical to that in Travel system
- ---SmartFuel
- Siphoning can be cancelled without Uncoupling from vessel (unregistering until next dock)
- Prompt message shows when using Malware to avoid accidental use
- ---Travel System
- Range Restrictions temporarily disabled
- Minor script bugs with Hardcore mode fixed
- ---Notifications
- Out-Of-Fuel notifications no longer indicate that the Grav Drive is Offline - as this is technically incorrect.
- -------------------------------------------------------
- The below are new changes since the latest beta.
- -------------------------------------------------------
- ---System
- Significant optimizations and near-total refactor of most systems
- Settings and initialization handling fixed for all modules
- Initialization waits until the player is seated in the pilot's seat
- ---Fuel Usage
- Internal logic improved between Cassiopeia or Standard fuel consumption algorithms
- Small amounts of fuel 'refunded' when traveling to Settled Systems
- Usage capped at ~80% of total capacity to avoid exceptions in Standard mode
- ---SmartFuel
- Now available from any type of ship cargo hold that has the correct keywords (Starborn, mod cockpits, etc)
- Refueling now hides the Activation for Cargo Panel to avoid strange behavior
- SmartFuel can now purchase fuel from docked Starstations
- Time taken to fuel depends on amount of fuel consumed
- Sound effects and feedback enhanced for all SmartFuel scenarios
- ---Travel System
- Innumerable bugfixes
- Systems now shut off properly when disabled via settings
- Cooldown system added that may disable travel when jumping too much too fast
- ---Notifications
- Fuel levels shown are now rounded unless Verbose mode is enabled
- Rounded values are more accurate near 0 and 100%
- Tutorials added for new features
- Less message spam for special events (Overheat, Out-Of-Fuel, etc)
- Message delays adjusted globally
-
Version 0.9.7B
- ---System
- Premature initialization fixed
- More settings added and some settings logic fixed
- Settings will only trigger if relevant options are changed
- Cassiopeia logic is no longer called by default
- Innumerable bugfixes
- External mods can now call functions globally - see description or source for details
- ---Fuel Usage
- Cassiopeia can be used to get the accurate value from jumps plotted on Galaxy Map
- ---Notifications
- Out-Of-Fuel notifications no longer indicate that the Grav Drive is Offline - as this is technically incorrect.
-
Version 0.8.5B
- ---System
- Combat Damage system added
- Fuel Usage calculations completely reworked
- ---Fuel Usage
- Now uses direct estimations of LY with vanilla ship class multipliers
- All other multipliers eliminated
- Cassiopeia handling added - disabled, but functional and ready for 1.0 when available
- Small amount of fuel is added when traveling to Settled Systems for improved gamefeel
- ---Damage System
- Chance to trigger explosion of raw He-3 in hold if inventory consists of above X0% He-3 by volume and ship is struck by ballistic or missiles with shields down
- Explosion causes Grav Drive overheat - identical to that in Travel system
- ---SmartFuel
- Siphoning can be cancelled without Uncoupling from vessel (unregistering until next dock)
- Prompt message shows when using Malware to avoid accidental use
- ---Travel System
- Range Restrictions temporarily disabled
- Minor script bugs with Hardcore mode fixed
- ---Bugfixes
- Probably not as many as new bugs introduced!
-
Version 0.7.9
- ---System
- Changed first-time startup to wait until the player sits in a ship's pilot seat to avoid intro bugs/log spam
- Improved state checking for subsystems if the main system is toggled off
- Minor bugfixes
- ---Travel
- Fixes to Stranding/Overheat system to reset more parameters properly on shutdown
- ---SmartFuel
- using multiple fuel tanks no longer has a chance to use 0
- Overflow checks now match single tank usage to avoid wasting fuel
- Adjusted SFX and message timing
- Helium-3 and fuel tank usage time scale on amount
- ---Fuel Usage
- Reworked distance scaling algorithm
- Per-class drain amounts standardized temporarily
- ---Notifications
- Restored fuel notices on Galaxy map
- Added status warnings on Galaxy map
-
Version 0.7.6
- ---Fuel Usage
- Clamped new Distance algorithm at 4x base cost per ship class to avoid excessive consumption in some scenarios
-
Version 0.7.5
- ---System
- Docked vessels will have a lower % of fuel available to preserve balance
- Minor conditions fixes to avoid bug spam in logs
- Untested fix to shipbuilder restrictions
- If you encounter shipbuilding issues, refuel your ship before editing
- ---Refueling
- SmartFuel can now use multiple Fuel Tanks at once (thanks to user Clairenova for the idea!)
- ---Notifications
- Sound FX feedback enhanced for most Fueling operations - let me know your thoughts!
- Timings adjusted for messages during SmartFuel and some other scenarios
-
Version 0.7
- ---System
- Total script refactor to split Travel and Fuel handlers into their own quests
- Added a Tutorial handler to allow vanilla-like treatment of tutorials and help messages
- Settings shutdown and re-enable should work better
- ---Fueling
- SmartFuel priority reversed to use He-3 before Ship Fuel
- Ship Fuel now has to be in your hold to be used, like Ship Parts
- Innumerable bugfixes
- Debug notifications removed in favor of message records for translation
- Some fueling messages use the ship's name for clarity
- ---Travel
- Fixed handling of 'Emergency Jump' mechanic tremendously
- Fixed handling of Grav Drive shutdown mechanic
- Added Hardcore mode to prevent direct fast travel from remote areas
- Improved Restriction logic
- ---Fuel Usage
- Added another scaling factor based on Distance between system types
- Please report any oddities.
- ---Notifications
- Innumerable bugfixes
- Improved handling of first-time tutorials and repeating tutorials
- Added first-time tutorials for some new systems
- Message spam should be significantly reduced
- Notifications appear a little faster across all scenarios
-
Version 0.6b
- ---System
- Tutorial pop-up is now shown the first time you run fully out of fuel explaining SmartFuel feature
- ---SmartFuel
- Upper limit before SmartFuel is available adjusted to 80%
- Loose HE-3 consumption and efficiency logic fixed
- Loose HE-3 can be used at any fill level
- Notifications display more accurately
- ---Fuel Distribution
- Helium-3 dispensers now properly dispense Ship Fuel
- Ship Fuel item weights lowered significantly to offer better mass/fuel efficiency
- Trade ships now have a chance to carry large amounts of Loose HE-3 for trade or piracy (not destruction)
- Tankers will almost always drop Ship Fuel
- ---Travel
- Emergency Jump feature now properly drains remaining Fuel
- Extra Low Fuel state added which will trigger Emergency jumps
- Only Critical state will disable travel entirely
- Reaching any fuel level above Critical re-enables Grav Jump capability (previously had to reach 40%, now it is 25%)
-
Version 0.5b
- Initial release.
- ---Systems
- Fuel consumption
- Travel
- Refueling from outposts
- Refueling from Compressed Fuel
- Distribution of Compressed Fuel to containers and merchants
- Refueling from docked vessels via Siphoning
- Alternate Siphoning methods
- Refueling from hold using raw He-3
- Refueling from outposts using raw He-3
- Notifications and tutorials including Load Screens
- Main Quest safeguards for initial jump procedures
- SmartFuel when activating Cargo Hold
-
- Author's activity
-
June 2025
-
02 Jun 2025, 6:04AM | Action by: rbtRvlt
Changelog added
'Change log added for version 1.05RE'
-
02 Jun 2025, 6:04AM | Action by: rbtRvlt
File added
'Real Fuel [version 1.05RE]'
-
02 Jun 2025, 12:37AM | Action by: rbtRvlt
File added
'Real Fuel [version 1.04RE]'
-
01 Jun 2025, 9:09PM | Action by: rbtRvlt
Changelog added
'Change log added for version 1.03RE'
-
01 Jun 2025, 9:08PM | Action by: rbtRvlt
File added
'Real Fuel [version 1.03RE]'
-
01 Jun 2025, 5:55PM | Action by: rbtRvlt
File added
'Ship Change Test File V2 [version 1.02RE]'
-
01 Jun 2025, 5:33AM | Action by: rbtRvlt
File added
'Ship Change Test File [version 1.02RE]'
May 2025
-
31 May 2025, 2:51PM | Action by: rbtRvlt
Changelog added
'Change log added for version 1.02RE'
-
30 May 2025, 8:10PM | Action by: rbtRvlt
File added
'Real Fuel [version 1.02RE]'
-
14 May 2025, 7:59AM | Action by: rbtRvlt
Attribute change
'Description changed.'
-
03 May 2025, 5:18PM | Action by: rbtRvlt
File added
'Real Fuel [version 1.01RE]'
-
03 May 2025, 5:18PM | Action by: rbtRvlt
Attribute change
'Description changed.'
-
03 May 2025, 5:36AM | Action by: rbtRvlt
Attribute change
'File \'Real Fuel\' description changed.
File \'Real Fuel\' category changed to Main Files.'
-
03 May 2025, 5:36AM | Action by: rbtRvlt
Attribute change
'File \'Real Fuel\' description changed.
File \'Real Fuel\' category changed to Old versions.'
-
03 May 2025, 5:35AM | Action by: rbtRvlt
Attribute change
'File \'Real Fuel\' category changed to Main Files.'
-
03 May 2025, 3:32AM | Action by: rbtRvlt
Attribute change
'File \'Real Fuel\' description changed.'
-
03 May 2025, 12:28AM | Action by: rbtRvlt
File added
'Real Fuel [version 1.0RE]'
-
03 May 2025, 12:02AM | Action by: rbtRvlt
Changelog added
'Change log added for version 1.0RE'
-
02 May 2025, 11:54PM | Action by: rbtRvlt
File added
'Real Fuel [version 1.0RE]'
-
02 May 2025, 11:49PM | Action by: rbtRvlt
Attribute change
'Description changed.'
-
- Mod page activity
-
June 2025
-
10 Jun 2025, 2:33PM | Action by: Eagle4096
Tracked
'Real Fuel - Immersive Exploration'
-
09 Jun 2025, 8:13PM | Action by: rorke
Tracked
'Real Fuel - Immersive Exploration'
-
09 Jun 2025, 6:37PM | Action by: souda99
Untracked
'Real Fuel - Immersive Exploration'
-
09 Jun 2025, 9:00AM | Action by: tony3576
Untracked
'Real Fuel - Immersive Exploration'
-
09 Jun 2025, 2:31AM | Action by: GrizzlyMilitary
Tracked
'Real Fuel - Immersive Exploration'
-
08 Jun 2025, 10:32AM | Action by: CaraHanaa
Endorsed
'Real Fuel - Immersive Exploration'
-
08 Jun 2025, 10:26AM | Action by: Valen13
Tracked
'Real Fuel - Immersive Exploration'
-
08 Jun 2025, 9:46AM | Action by: Vaultnoob360
Untracked
'Real Fuel - Immersive Exploration'
-
08 Jun 2025, 8:25AM | Action by: ssgsmith51
Tracked
Real Fuel - Immersive Exploration
-
08 Jun 2025, 4:13AM | Action by: tony3576
Tracked
'Real Fuel - Immersive Exploration'
-
08 Jun 2025, 2:04AM | Action by: slartibartfast876
Tracked
'Real Fuel - Immersive Exploration'
-
07 Jun 2025, 8:18PM | Action by: ASteelyGlint
Tracked
'Real Fuel - Immersive Exploration'
-
07 Jun 2025, 2:48PM | Action by: ContessaR
Tracked
'Real Fuel - Immersive Exploration'
-
07 Jun 2025, 10:39AM | Action by: hessman
Tracked
'Real Fuel - Immersive Exploration'
-
07 Jun 2025, 7:57AM | Action by: 6252MissingSteps
Tracked
'Real Fuel - Immersive Exploration'
-
06 Jun 2025, 8:35PM | Action by: Swagapotato
Tracked
'Real Fuel - Immersive Exploration'
-
06 Jun 2025, 7:11PM | Action by: RubyDiamante
Tracked
'Real Fuel - Immersive Exploration'
-
06 Jun 2025, 4:28PM | Action by: ContactSupport8463
Tracked
'Real Fuel - Immersive Exploration'
-
06 Jun 2025, 11:15AM | Action by: mhelm23
Endorsed
'Real Fuel - Immersive Exploration'
-
06 Jun 2025, 5:09AM | Action by: nevaborn
Endorsed
'Real Fuel - Immersive Exploration'
-