Hello! is there any way to modify how much the missions pay out? Or does it change dynamically? Other mission rewards mods seem to not affect this mod.
Edit: Nevermind I went further back and found the answer was Real Time Form Patcher: you can put these lines anywhere in Starfield\Data\SFSE\Plugins\RealTimeFormPatcher\SFE_Missions.txt. #duo_reward_creds_easy (was 1250) du_overtime.esm~831|val(9600) #duo_reward_creds_med (was 2800) du_overtime.esm~820|val(12400) #duo_reward_creds_hard (was 7500) du_overtime.esm~82C|val(24600)
Anyone else having problems with companions getting angry when you have to defend yourself against attacks on taken faction ship missions (i.e. - Rustborn: Galbank Babylon...)? Is this a Starfield thing or possible conflict with another mod?
Wonderfull mod. Doing one mission after another, and another popsup is very immersive, fun and relaxing.
One of my favorit mods. Works great with V-47 Annihilator to travel faster on planet and shoot from the sky, when some spacers have to be eliminated on the way.
I've had this installed for a few weeks and I just had to come back and say it's completely changed how I play the game. Roving around a single biome on a single planet in a string of nonstop action and fun for as many hours as I want.
This might very well be the most important single mod for any Starfield load order.
Not sure of its your mod but, quest to deliver equipment to scientists, theres a quest cargo in my ship that I can’t move, and can’t think why? Thanks lol
I think I have come across this as well. it was a quest to recover a slate or something. the quest description states not to blow up the ship you must board it. The ship in question was named "Crimson Hoard Transport". I boarded into a 1X1 behind the bridge and the 1X1 and the bridge are the only accessible habs, there are no ladders to the lower deck. besides that, this mods rocks! great work!
this is insane. i've just spent the entire day on Nesoi, have already done about 20 i believe and still have 3 to go and it doesnt stop. lol if it wasnt for my Rev-9 i would still be running to the third poi, absolutely crazy. i love it. it literally takes you criss across all around the biome from one edge to another and back 3 times over. finish one and pick up 2 more, lol.
Are there any missions involving the First mercenaries? If there are, I haven't seen any so far, but it would be great to run into them once in a while. Especially for those who aren't doing the Freestar quests, so would never run into them otherwise in those playthroughs.
I tested it for you using Space Faring Economy. I can confirm the rewards do not match or scale which is necessary for my playthrough using costs of spacing/living.
Hey, just wanna say that I love the mod! Really helps Starfield feel more like a fun sandbox. For whatever reason, I can't get these commands to work, I don't think? I try inputting them in the console and it says:
Yeah, the console commands don't work. But if you go into xEdit and look at the mod's global section, you'll find the values Kaos listed, and can edit them there.
What xEdit version are you using? I have 4.1.5k and it often crashes during loading, I usually have to try to run it 3 to 5 times before it works. Something I never faced before Shattered Space or with FO4. I came back to SF after a long pause, is there a better xEdit version?
@HaughtyElves Those are editor ids for those globals, which I don't believe starfield console allows by default. If you want to use the console to manipulate them you may need https://www.nexusmods.com/starfield/mods/3621, or to open them in xedit and make modifications there.
That is unfortunate. I wonder if there is a way to make them compatible. If the missions use a vanilla global they should theoretically work with Spacefaring Economy as long as this mod is loaded before Spacefaring Economy.
125 comments
Other mission rewards mods seem to not affect this mod.
Edit:
Nevermind I went further back and found the answer was Real Time Form Patcher:
you can put these lines anywhere in Starfield\Data\SFSE\Plugins\RealTimeFormPatcher\SFE_Missions.txt.
#duo_reward_creds_easy (was 1250)
du_overtime.esm~831|val(9600)
#duo_reward_creds_med (was 2800)
du_overtime.esm~820|val(12400)
#duo_reward_creds_hard (was 7500)
du_overtime.esm~82C|val(24600)
Anyone else having problems with companions getting angry when you have to defend yourself against attacks on taken faction ship missions (i.e. - Rustborn: Galbank Babylon...)? Is this a Starfield thing or possible conflict with another mod?
Any plans to update this beauty to address some issues?
This mod is amazing!
I'm busy making another mod atm
I would like an option to configure the frequencies/number of new mission
One of my favorit mods. Works great with V-47 Annihilator to travel faster on planet and shoot from the sky, when some spacers have to be eliminated on the way.
This might very well be the most important single mod for any Starfield load order.
Thank you.
besides that, this mods rocks! great work!
it literally takes you criss across all around the biome from one edge to another and back 3 times over. finish one and pick up 2 more, lol.
thank you, this is great.
duo_reward_creds_easy : 1250
duo_reward_creds_med: 2800
duo_reward_creds_hard: 7500.
You can tweak these via console using:
Set duo_reward_creds_easy 2000
For whatever reason, I can't get these commands to work, I don't think? I try inputting them in the console and it says:
unknown variable 'Set duo_reward_creds_easy'
am I stupid?
Those are editor ids for those globals, which I don't believe starfield console allows by default. If you want to use the console to manipulate them you may need https://www.nexusmods.com/starfield/mods/3621, or to open them in xedit and make modifications there.
find duo_reward_creds_easy
GLOB duo_reward_creds_easy(2C000831)
set 2c000831 to 10000