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F3niix

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F3nix08

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51 comments

  1. Maverickcouger
    Maverickcouger
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    After installing this mods Waggoner Farm Extended. I have to say this only supports small ships for landing and nothing that is a Class B or C ship for landing. I kind of hoping that you would do something about this in the mod. 
    1. F3nix08
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      This mod at the time designed to "improve" the realism of the area and I hardly see a 300m long vessel landing in this kind of place, and this would require a large empty and useless area.

      So it will never happen, sorry.
  2. PowerMS27
    PowerMS27
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    Amazing mod, thanks a lot. I would love to see mods which updating locations or making small outposts into towns
  3. olegilona
    olegilona
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    Hi.Ahh, when landing, the ship landed on a house, farmers jumped out, three men with one face
    I'm sorry, but I was laughing.
    1. F3nix08
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      Have you already generated this cell in your game before installing the mod?
      If yes, then it's normal. The game considers both environments, modified and unmodified at the same time.

      You must wait 72 hours on the planet Venus and return to the Waggoners' farm to regenerate the cell.
    2. berczy004
      berczy004
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      Hi F3nix08
      !
      First of all, I would like to congratulate you, you have made a very nice, atmospheric mod, the sound is really good.
      However, I am also struggling with the same problem as the colleague before me, that the ship does not land on the landing pad, but next to it, on a house as well.
      I have already tried this with Mmi, I took your advice, and I slept on Venus for 3 days, then I returned, but unfortunately nothing changed, the ship still lands next to the same place.
      Do you have any other ideas about what could be causing it, what is worth looking at, trying out, because I really want to use it, I really like it.

      Thanks in advance for your answer!
    3. F3nix08
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      Hello, it is amazing that you have this problem because after my hundreds of try I never have this problem.
      When I have time, I would see to try to resolution the problem if I come from my mod.

      Thank you for your comment.
    4. berczy004
      berczy004
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      That's nice of you, thank you very much!
      I'm not sure that your mod is the culprit, but I'm just wondering if you have any ideas what the problem might be. Thanks a lot in advance!
      Until then, after landing, the SKK Ship Tool will fly you to the right place by remote control. :)
    5. berczy004
      berczy004
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      I took a picture, in case it says more.

    6. F3nix08
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      Normally there should not be conflicts since I only move the descent point of the vessel to the drop area of ​​this one. 
      For me there is therefore no reason why it is spawn elsewhere.
    7. DeeCee69
      DeeCee69
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      i am also experiencing this problem. ive waited on venus for 72 hours and came back and the ship is still stuck in the building
  4. Wolfsblood64
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    Say's there is a buyable player house. How do you buy it? The mod works fine for me, ship lands on landing pad like it's suppose to and Freestar quest worked without issue. But I couldn't figure out how to buy the house.
    1. F3nix08
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      Hi, I haven't implemented the home buying system yet, it will be coming soon.
    2. Wolfsblood64
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      K thanks for reply! I run nearly 200 mods in my game and the player homes you can buy usually have a terminal near the door. I was thinking I missed it some where or it didn't spawn. So yeah if you haven't implemented it yet I 'll wait for the update. So far the mod works/looks great!
  5. jerryh72
    jerryh72
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    The farm is awesome , but now I can't complete the Freestar Ranger quest . There's a bunch of extra blue dot's where the NPCs don't even show up . My mod manager tells me it has the extension esm but has the wrong header for esm so it's treating it as a esp file , and this game isn't esp compatible ?    
    1. F3nix08
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      My mod doesn't modify the quest in the Wagoner Farm area, it only adds a few NPCs to the bandit camp but that's it.
      I did some tests on my own and I have no problem with the quest and I did it without any problems. 
      Try launching my mod alone and try again to be sure to isolate the problem because I doubt it comes from my mod.

      Keep me posted and don't hesitate to provide details please.
    2. jerryh72
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      I have no idea what happened but when I installed this it made it so there were twice as many mercs and after killing them all there was still blue dots on everyone of them and the quest would not complete . I have reinstalled my game since then and I will try it again , the Freestar Ranger quest line has been a buggy experience for me since day 1 . Almost like the Imperial questline in Skyrim , where you have to fast travel away and return so that the dialog would work . Right now I'm getting rid of the Terrormorph's , The UC quests never give me a single problem .   
    3. F3nix08
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      Hi, I take good notes to worry and I would see to check all of this as long as I have time available.
      In the meantime, what I advise you is to do you are vanilla quests on the game and then install the mod.

      Keep me posted if it settles your concerns.
  6. thestormdragon
    thestormdragon
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    Can you add working for the farm? I saw another mod Waggoner Farm Fixes that does this, but i think it would conflict with yours. It adds a landing pad too. Yours adds much more to the farm. It would be fun to have a player house like you added and to work there too. I will be giving yours a try. Nice job.
    1. F3nix08
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      He and planned in future update, the possibilities of buying two players' houses on the Waggoners farm.
      It will also be planned to improve the working conditions of the NPC's from the farm.
    2. F3nix08
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      He and planned in future update, the possibilities of buying two players' houses on the Waggoners farm.
      It will also be planned to improve the working conditions of the NPC's from the farm.
    3. thestormdragon
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      Sounds good. I'll look forward to that. Sorry for the slow post.
  7. dangermouse330
    dangermouse330
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    "The NPC's are completely out of control and doing anything"

    lmaooo, dude I almost spat my coffee all over my keyboard! This has me cracking up, hahahaha. This mod looks amazing though anyway :D
  8. luxor8071
    luxor8071
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    This looks fantastic. Time to test your mod out.
    Edit:
    Landed there, took a quick look around and i love it.
    Endorsed.
    1. F3nix08
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      edit : null
    2. luxor8071
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      I only said that i love your mod. Never mentioned that i have issues with the quest.
    3. F3nix08
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      Oh ! sorry I wanted to respond to another comment sorry ^^
  9. kyleftw
    kyleftw
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    this is really cool, keep up the awesome work, these settlements were looking unfuturistic for a space travel game, 

    just wanted to ask if its possible to add assets from mass effect cities or settlements to places like these? this specifically reminds me of andromeda they had some really cool world assets in that game, porting and adding to mods like these would be 👌
    1. F3nix08
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      Thank you for the comment, however as I don't speak English I didn't understand your second sentence very well, would you like compatibility for another mod??

      Furthermore, it is also planned that I redo the entire main systems including Gagarin, The Lodge, Akila.....
      It just takes a long time and I'm alone, with very little modding experience.
    2. ThisNameIsAvailable
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      I think they were asking if you could use assets from the Mass Effect series in your mods to make your locations match the style of those games.
    3. F3nix08
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      I understand better thank you ahaha

      Unfortunately I will have to answer negatively because that would only leave me with two options:

      • The first would consist of repacking Mass Effect props on Starfield, this involves rights and most certainly an import cost.
      • The second would be to take content from other modders, which would require requirements for all my mods, which I don't like.

      Finally, I also like the vanilla props of the game, I certainly will add more later but it's beyond my skills at the moment.
    4. jerryh72
      jerryh72
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      completely different game engines , you would have to just try and make it look as close as this games assets could get you . If someone wants to bring something from Mass Effect Andromeda to Starfield , that game had the best ground vehicle . 10 times better than the Rev 8 in every way .   
  10. Nicely done. A1+

    I noticed I can't use any of the beds, though. "You can't sleep while being asked to leave." Not a huge issue - just annoying, and it even prevents me from using any of the cots at the camp in the canyon.
    1. Yes, I noticed the same problem when I did my tests and I realized that (I think) we cannot use the beds or even wait on the premises until the main quest on Montura Luna n It's not finished. Tested...
    2. I found a flag on various Worldspace edits added by your mod that shows up in xEdit as "Unknown: 9 S9"

      Removing that flag from the named areas fixes the sleeping issue.