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thecommabandit

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15 comments

  1. mateusmarcone
    mateusmarcone
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    this is great. it is unfortunate that it requires a script extender. Would love a mod like that on xbox.

    venus could be made into a exception since it is used by many mod users for debugging purposes.
  2. MisterMoonsugar
    MisterMoonsugar
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    Would it be possible to remove local time sleep completely? No idea why they made that the default.
  3. zorebird
    zorebird
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    For the love of the Gamer Gods I'm glad someone figured this out it has bugged me forever in this game. I mean who doesn't want to sleep for 50 hours on a moon ! 
  4. mateusmarcone
    mateusmarcone
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    Please, would you consider porting this mod over to creations? We just got a 6:1 timescale after the longest time and your mod would compliment it perfectly.
    1. thecommabandit
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      I'm afraid because this requires Cassiopeia Papyrus Extender it can't be ported to Creations. Ironically the core thing that makes this mod work is just a Papyrus script that sends a normal console command, but for some reason there's no native Papyrus function for that so I needed Cassiopeia to do it. If someone figures out a way to send console commands from a Papyrus script in a way that works on consoles I'd be happy to port it. 
  5. tibononoX
    tibononoX
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    Superb!
    Will this work along Starvival tho? If I remember right this mods uses LT to calculate needs and such
    1. thecommabandit
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      This doesn't change anything about how time passes, just gives you more options for how to pass it. If Starvival works on local time, it will still work on local time. That said I did a quick search and it seems like the author of Starvival may be either working on a fix for that or has already fixed it. 
  6. Paedric
    Paedric
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    This should have been the default. Humans did not evolve to hibernate on these slow rotational planets.
  7. Pharasyte
    Pharasyte
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    You have done the lord's work.
  8. CredibleJoe
    CredibleJoe
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    Hello.

    Are there any conflicts with this mod? The new sleep option is not appearing on my interact prompts for beds. I have shade's immersive looting, useful brigs, and knockout framework installed, which all add new interact prompts.

    Or, does this script take some time to run? I checked the quest in the console and it does appear to be running, at stage 0.
    1. thecommabandit
      thecommabandit
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      There aren't any conflicts as far as I know and the startup should be too quick to notice. Bear in mind the interaction is supposed to be hidden if you're in space or if the local day is less than 24 hours. If it's still not showing, it may be caused by how my script detects the local day length for the first time after installation. Can you do this to help me figure it out:
      1. Enter "help TCB_" in the console and see if there's a global variable there, if so tell me its name and value
      2. If that value is 24, land on Jemison and exit your ship (or if already outside enter and exit your ship) and check the value again
      3. If the value has changed, see if the interaction shows up
    2. CredibleJoe
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      This was due to being on a planet with a shorter hour than UT. My bad. Thank you for replying.

      It appears everything is working fine.
  9. Vlad254
    Vlad254
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    Nice addition, thank you!
  10. ART117
    ART117
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    Halleluiah someone finally did it!