1. Drop the item you want to mod. 2. Open the game console and click the item. 3. You do not need to manually enter the ItemID (Thanks cocomelone) 4. Select the mod or upgrade tier from my mod. 5. Paste the code into the console. 6. Easy peasy.
I hadn't thought about it, but I don't see why not, (unless there are many thousands of items). I'll have a look into it and if I can get it done during the week.
Now the program is really fixed and works great! 👌😉 Thanks!!!!
Question: Are the included images fixed by certain parameters of your program, or is it just the location, file extension, and name that matters???? I only ask because if I replace them with bigger, nicer, better quality ones... 🤔 (I've got bad eyes, unfortunately.... 😁😁 )
Good stuff, glad to hear that it works now. My eyes aren't great either and the image quality is poor. I'm going to replace the iamges with much bigger ones that have better definition. I should have that done in a day or two. How is the window swithching working on the mod for you when you use the execute command?
Just to answer the technical aspect of you question, you can just replace the images in the resource folder but the size of the preview window is fixed in the code at the moment, so just replacing the image with a bigger one, would mean you only see part of the image. In the new next version, I will have the preview window autoscale to match the size of the image, so people can replace the existing images, with their own if they want. It's a lot of bloody work though, there are a lot of items.
I've just done a little update, which increases the size of the sprites. I've also docked the window.
The text is still a bit blurry, the images are bascially all screen grabs. But you can replace any images you want with your own, in the resources/pics folder. Just bear in mind that they must be in PNG format, also the file names must be the same and file names are case sensitive.
If you do want to update the images in a different format, let me know and I will make the necessary changes. If you do go down that road and get better pics, it would be cool if you can gimme a copy of them for the next update.
These items are displayed in table form.Now you obviously wanted to implement it (well) with columns in a row-ordered way, but.... This is not visible in the images below, but I will say that if I adjust the column ordering, e.g. once by Name and once by DPS, your program "shuffles" somewhere and the data for the items slips from the Item Name and gets moved to other Item Names... 😨
And the other problem here is that sorting by columns itself is cumbersome, because it quite strongly sometimes doesn't want to function simply speaking.... I press the Header Caption above the column to sort itself, and e.g. nothing happens. And when I've pressed the column buttons ~10x in a row, then SOMETHING, with great difficulty, still sorts the column...
- This is basically your big problem, as I'm not sure if it's just me, but I might want to look for new things in your lists that are more appropriate for me than what I already knew about the items in the game... But this makes it about impossible unfortunately.
But with the Item data itself, there are also "Collector's Sheets", e.g. "Legendary Weapons" is one of them, where the item data in the table are unintelligible, unrealistic, or their value is too small, while when you apply the same data from the same place in the game, the Inventory shows completely different - the real - data of the weapon.
About the latter problem you can find the pictures in my post (I hope you can see the point, because unfortunately I could only make this in this form by taking a picture of the monitor, so the visibility - quality of the picture is very bad.
And 1 more thing, that in the list view there are text parts that are long. Which would not be a problem in itself, because then you could view it by dragging the column sideways, but this is only possible to a very limited extent in your program, because the List window itself cannot be dragged / scaled sideways, so the width of a column can be at most the width of the application window from the inside....
( And if you don't understand some of what I've written, or it's a bit frisky, and what I write is because I don't understand English and I translate my messages into English using the DeepL translator - Sorry 😁 )
Hellow Matej12, Thank you very much for the detailed error description. I've found the bug you mentioned, DPS sorting wasn't working because floating points were not being handled correctly. This is fixed now. Also clicking on headers now should be more responsive. Thanks again for pointing this out, let me know if the issues are now resolved or not.
You are very super, thank you very much for the quick fix!!! 🙏😉 _________________________
However, the difference between the DPS value (86,5) of the "Reflection" weapon shown in the table of the example pictures and the DPS value (2299) of the "Reflection" weapon injected from your application into my inventory, do you know what the answer could be? 🤔
Because this still doesn't make sense to me.
Also in the general "GUNS" tab there is a "Va'ruun Inflictor" weapon, here in your app, it is listed at 3775 DPS... So, the 86.5 DPS for the "Reflection" weapon is definitely not the real value. And on this "LEGENDARY WEAPONS" tab, and many other weapons, the DPS value may not be at the right value either.
- Also, the LISTA part of your application window still cannot be scaled / expanded sideways, so any long text, such as under the "ARM. MODS" tab, in the "Description" column, cannot be read.
-I re-wrote these because you didn't specifically write anything back on these.
I just added legendary weapons. I will check during the week for other stuff that's missing. If you have a good source for codes or examples of what is missing in the mod, then please let me know.
For Aid, was hoping to see the description (what the effects are). This is a great resource because all the web page guides are either out of date or incomplete. Also would be great to get Food and Drink into the list.
89 comments
1. Drop the item you want to mod.
2. Open the game console and click the item.
3. You do not need to manually enter the ItemID (Thanks cocomelone)
4. Select the mod or upgrade tier from my mod.
5. Paste the code into the console.
6. Easy peasy.
" Java Runtime Environment not found "
and with v.2.5 I get this error message:
" - Java Virtual Machine Launcher - A Java exeption has occurred "
-By the way, I installed Java JRE myself, I have this version on my machine:
jre-8u421-windows-x64.exe (Java version: 8.0.4210.9)
My PC is running the latest (updated) Windows 10 x64 operating system.
Thanks!!!!
Question:
Are the included images fixed by certain parameters of your program, or is it just the location, file extension, and name that matters????
I only ask because if I replace them with bigger, nicer, better quality ones... 🤔
(I've got bad eyes, unfortunately.... 😁😁 )
I'm going to replace the iamges with much bigger ones that have better definition. I should have that done in a day or two.
How is the window swithching working on the mod for you when you use the execute command?
fixed in the code at the moment, so just replacing the image with a bigger one, would mean you only see part of the image.
In the new next version, I will have the preview window autoscale to match the size of the image, so people can replace the existing images, with their own if they want. It's a lot of bloody work though, there are a lot of items.
I've just done a little update, which increases the size of the sprites.
I've also docked the window.
The text is still a bit blurry, the images are bascially all screen grabs.
But you can replace any images you want with your own, in the resources/pics folder.
Just bear in mind that they must be in PNG format, also the file names must be
the same and file names are case sensitive.
If you do want to update the images in a different format, let me know and I
will make the necessary changes. If you do go down that road and get better
pics, it would be cool if you can gimme a copy of them for the next update.
Let me know if you have any problems.
Other problems for me are:
These items are displayed in table form.Now you obviously wanted to implement it (well) with columns in a row-ordered way, but....
This is not visible in the images below, but I will say that if I adjust the column ordering, e.g. once by Name and once by DPS, your program "shuffles" somewhere and the data for the items slips from the Item Name and gets moved to other Item Names... 😨
And the other problem here is that sorting by columns itself is cumbersome, because it quite strongly sometimes doesn't want to function simply speaking....
I press the Header Caption above the column to sort itself, and e.g. nothing happens. And when I've pressed the column buttons ~10x in a row, then SOMETHING, with great difficulty, still sorts the column...
- This is basically your big problem, as I'm not sure if it's just me, but I might want to look for new things in your lists that are more appropriate for me than what I already knew about the items in the game...
But this makes it about impossible unfortunately.
But with the Item data itself, there are also "Collector's Sheets", e.g. "Legendary Weapons" is one of them, where the item data in the table are unintelligible, unrealistic, or their value is too small, while when you apply the same data from the same place in the game, the Inventory shows completely different - the real - data of the weapon.
About the latter problem you can find the pictures in my post (I hope you can see the point, because unfortunately I could only make this in this form by taking a picture of the monitor, so the visibility - quality of the picture is very bad.
And 1 more thing, that in the list view there are text parts that are long. Which would not be a problem in itself, because then you could view it by dragging the column sideways, but this is only possible to a very limited extent in your program, because the List window itself cannot be dragged / scaled sideways, so the width of a column can be at most the width of the application window from the inside....
( And if you don't understand some of what I've written, or it's a bit frisky, and what I write is because I don't understand English and I translate my messages into English using the DeepL translator - Sorry 😁 )
Thank you so much for the kind mention on behalf of your program!!! 🙏❤
It was lovely and fun! 😉
Thank you very much for the detailed error description. I've found the bug you mentioned, DPS sorting wasn't working
because floating points were not being handled correctly.
This is fixed now. Also clicking on headers now should be more responsive. Thanks again for pointing this out, let me know
if the issues are now resolved or not.
_________________________
However, the difference between the DPS value (86,5) of the "Reflection" weapon shown in the table of the example pictures and the DPS value (2299) of the "Reflection" weapon injected from your application into my inventory, do you know what the answer could be? 🤔
Because this still doesn't make sense to me.
Also in the general "GUNS" tab there is a "Va'ruun Inflictor" weapon, here in your app, it is listed at 3775 DPS...
So, the 86.5 DPS for the "Reflection" weapon is definitely not the real value.
And on this "LEGENDARY WEAPONS" tab, and many other weapons, the DPS value may not be at the right value either.
- Also, the LISTA part of your application window still cannot be scaled / expanded sideways, so any long text, such as under the "ARM. MODS" tab, in the "Description" column, cannot be read.
-I re-wrote these because you didn't specifically write anything back on these.
Good suggestion, I've added that.