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Arrokoth7323

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  1. Arrokoth7323
    Arrokoth7323
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    Sticky
    PSA - CTD Patch Released
    Please visit the releases page at your earliest convenience and download Version 2.2. Those who experienced Crash to Desktop, Vendor not selling the ship, ship spawning on the incorrect landing pad after purchase with no takeoff animation, inability to control audio with the Music or Effects volume sliders, or inability to pilot the ship may have their issues alleviated/fixed when using said patched version.

    If you continue to be unable to either purchase or manually spawn the ship. Please report the issue below in comments or in Bugs.

    Please ensure you are first fast traveling away from New Atlantis and then back if your save starts in New Atlantis when trying Version 2.2. Otherwise the cell will not update with the corrected vendor.

    Please also ensure you are now download required mods SFSE, SFSE Address Library, and All in One Ship Upgrades, to ensure you can land with ships which surpass the size limits!!


    Also note sound files have been compressed into the Main.ba2 now, and are now controllable by the Music/Effects volume sliders in-game, they have been confirmed to still be working but speak up if not. Thank you to all who have bared with us during this tumultuous launch today.

    1. w5189cn
      w5189cn
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      Hello, can the components of this ship be modularized and modified, such as the cockpit, combat space, and engine room?
  2. DrewJersey
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    Mod is awesome, ship is beautiful. My only complaint is the size; I can't even board unless I fast travel on it. unfortunately, that breaks immersion for me, so I'll have to remove.
    1. Arrokoth7323
      Arrokoth7323
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      In Starfield ships must be large enough on the exterior to fit the entire interior. It is not seperate cell Tardis like area where inside.can be larger than the outside. The interior was NOT designed fit in the exterior hence this ship is as small as I can make it to avoid clipping. You can board simply go under the main door and look up at said door. You do not need to fast travel to enter it.
  3. Destinite
    Destinite
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    Hello I love your mods, would it be possible for someone to put it on xbox?
    Thanks =)
    1. Paedric
      Paedric
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      Due to the Script Extender (SFSE) requirement, there is no way to port this (or any) mod requiring it to Xbox or PS.
    2. Destinite
      Destinite
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      Merci de m'avoir répondu, c'est dommage mais ce n'est pas grave.
  4. Sealor71
    Sealor71
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    nah you cooked so hard with this. The amount of nostalgia I got from setting foot in this ship is immaculate. Also damn never realized how gigantic the Normandy is if this is true to scale.
  5. KenWWW
    KenWWW
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    I just downloaded this mod using vortex and I can't seem to get it up and running, hoping someone could help out a bit. I also downloaded all the other required mods, as far as I can tell everything looks like it installed properly. I also checked and saved the load order. when I run the game the new vendor is there and talks to me but that's it, nothing happens after that, I wouldn't call myself an expert on installing mods but I can't see the problem here.  Any ideas? thanks in advance.

    Update: Sorry, I got it working now and it was my own mistake. And I have to say this thing is amazing! awesome job.
  6. Sreken
    Sreken
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    @Arrokoth7323 
    Impressive work! Thank you vey much!

    I have an instant crash when I want to upgrade the ship and if I can modify the ship it is impossible cause the ship modules are not visible.
    Only the ship in one piece apparently...The esm of the modifiable version and the non modifiable version seems to be identical.
    Perhaps it's an error when you uploaded the files.
    1. Arrokoth7323
      Arrokoth7323
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      Ensure you are using the required mod SFSE Save Unfinished Ships (No Ship Limits - Unrestricted Ship Builder) this will allow you to save edits to the ship disregarding warnings. Do NOT hit Upgrade Ship button that will simply crash the game, you can hit Modify Ship however. 

      Zoom inside the ship, maneuver your camera best you can, its fairly simple, there are snappoints throughout. Look the nose of the ship, above the hangar door, inside the front of the two major wings, and the rear of the ship under the tower for said snappoints. 

      If you find your camera movement is difficulty consider using Star UI Ship Builder.

      Long story short, due to how experimental this is, the ship comes with a disclaimer if you attempt to modify it via ShipBuilder. I recommend making any edits instead via xEdit to the Normandy_SR1 GBFM form.
    2. DarthJohnDo
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      Hello,
      I would like to modify the esm in Xedit to add more crews because it remains at 9 despite a mod installed to increase it and also add storage space.
      But Xedit doesn't want me to modify it, I converted it to esp, and still I can't do it. Can you help me? Is there anything I'm not doing right?

      [00:00] Error saving ME_Normandy_SR1.esm.save.2025_01_31_13_03_01: Medium flagged files can't be saved in SF1Edit
      [00:00] Errors have occured. At least one file was not saved.
  7. jion7882
    jion7882
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    This is a great mod. My only issue is fps drops while exploring the ship. Otherwise it's great. Combat is fun as well.
    1. swoerd
      swoerd
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      my own issue is it really needs npcs and the lights dim in and out its not just all light up together at once
  8. Ciq0da
    Ciq0da
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    -- All fixed




    has anyone had problems landing the ship at Jemison? it makes me get out of the cockpit seat  though I've been able to land on other planets, its inconsistent but once it happens it does not resolve on its own, or sometime moving at sublight where your POV spawns outside the ship but I can hear the character running around and can interact with doors, my view is just stuck outside.  I don't know if it is possibly a conflict with Starvival I couldn't see why.

    I'm using the modifiable version.


    -edited 1/30/25  // To resolve landing issueif you are having this problem use the following console commands below, makes the need for the All in one mod unnecessary unless you prefer its camera settings.

    setgs fSpaceshipLandableMaxSizeX 5000
    setgs fSpaceshipLandableMaxSizeY 5000
    setgs fSpaceshipLandableMaxSizeZ 5000
    setgs fSpaceshipLandableSmallSize 5000

    I am still trying to resolve the below issue.

    Love the mod, love the 1 to 1 recreation, I was excited to do a play through with the mod but I am  not able to.
    -If travel from one planet to another or one location to another my camera bugs out and I cannot or am not near my ship or character with the Camera, if anyone knows of a console command I can use to fix this it would be appreciated.


    - Grav jumping to another system fixes the player camera but the ship is no longer lined up properly and the models of the module for the ship have their orientation changed and do not line up with the ship / look glitched out.

    i removed every mod i could correlate with the ship not landing to no avail eventually the ship simply cannot land, were it did just fine before, clicking land simply boots me off the starmap and shows me back in the ship as if nothing was clicked.


    1. Arrokoth7323
      Arrokoth7323
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      Inability to land on planets is due to reaching the maximum ship size limit. Downloading the required mods below will bypass the limit allowing for landing:
    2. Ciq0da
      Ciq0da
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      Seems I deleted the All in one ship upgrade at some point after downloading a mod that removed ship restrictions temporarily in the ship builder. hank you I will check to make sure this resolves the issue.
    3. Ciq0da
      Ciq0da
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      No luck, same issue :/
    4. swoerd
      swoerd
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      so then question, is the massive size and inability to manually enter just the price we pay to have this mod without any actual fix like a small exterior to make it fit etc?
    5. Ciq0da
      Ciq0da
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      something is definitely causing a conflict I just can't find what that might be, I don't know what causes the bug, it works after like 2-3 landings I guess? this bug was already reported and fixed some time ago per the Bug reports for this mod but I have no idea what the problem is. I've tried changing load orders and the like.
  9. Hi i'm a huge mass effect fan here and i was wondering are you planning on making the SR2 interior and exterior as well?
     
    1. Mascarade
      Mascarade
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      +1
    2. Ciq0da
      Ciq0da
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      def hope they do, SR2 felt more like a ship with crew with the dedicated quarters, actually just use the one from ME3 with the rigged up war room.
    3. swoerd
      swoerd
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      +1 but i actually liked the MEA ship the most of the 4 games although if if cant get mea def me3 or at least me2 sr2 plus interior

      There is also a really cool ship in one of the factions last missions is a massive high life penthouse mansion type interior its enormous but very cool
  10. xOmega240001x
    xOmega240001x
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    The lighting inside is a bit too dark. Can the lights be more bright? SR2 lighting as an option?
  11. MStatham23
    MStatham23
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    A great mod without a doubt. Could you make other ships as well? like for example the USS Sulaco and the Dropship UDL-4 from "Aliens" movie please?