Please visit the releases page at your earliest convenience and download Version 2.2. Those who experienced Crash to Desktop, Vendor not selling the ship, ship spawning on the incorrect landing pad after purchase with no takeoff animation, inability to control audio with the Music or Effects volume sliders, or inability to pilot the ship may have their issues alleviated/fixed when using said patched version.
If you continue to be unable to either purchase or manually spawn the ship. Please report the issue below in comments or in Bugs.
Please ensure you are first fast traveling away from New Atlantis and then back if your save starts in New Atlantis when trying Version 2.2. Otherwise the cell will not update with the corrected vendor.
Also note sound files have been compressed into the Main.ba2 now, and are now controllable by the Music/Effects volume sliders in-game, they have been confirmed to still be working but speak up if not. Thank you to all who have bared with us during this tumultuous launch today.
ship is awesome but way to big and it seems to get bugy when trying to land somewhere. Eather it does nothing or the ship just stays in orbit and you got kicked out of the chair
I'm having an issue where in I spawned the ship in, but just can't get into it. Went to the hanger bay doors - no prompt to enter. Spent probably 20 minutes running around underneath it trying to find a way in before giving up.
depends its not like star citizin is a game most wants due to the lack of updates and the prices it comes with so most people wil have skipped it where the few that plays both is just a few :P
Mod is awesome, ship is beautiful. My only complaint is the size; I can't even board unless I fast travel on it. unfortunately, that breaks immersion for me, so I'll have to remove.
In Starfield ships must be large enough on the exterior to fit the entire interior. It is not seperate cell Tardis like area where inside.can be larger than the outside. The interior was NOT designed fit in the exterior hence this ship is as small as I can make it to avoid clipping. You can board simply go under the main door and look up at said door. You do not need to fast travel to enter it.
nah you cooked so hard with this. The amount of nostalgia I got from setting foot in this ship is immaculate. Also damn never realized how gigantic the Normandy is if this is true to scale.
I just downloaded this mod using vortex and I can't seem to get it up and running, hoping someone could help out a bit. I also downloaded all the other required mods, as far as I can tell everything looks like it installed properly. I also checked and saved the load order. when I run the game the new vendor is there and talks to me but that's it, nothing happens after that, I wouldn't call myself an expert on installing mods but I can't see the problem here. Any ideas? thanks in advance.
Update: Sorry, I got it working now and it was my own mistake. And I have to say this thing is amazing! awesome job.
183 comments
If you continue to be unable to either purchase or manually spawn the ship. Please report the issue below in comments or in Bugs.
Please ensure you are first fast traveling away from New Atlantis and then back if your save starts in New Atlantis when trying Version 2.2. Otherwise the cell will not update with the corrected vendor.
Please also ensure you are now download required mods SFSE, SFSE Address Library, and All in One Ship Upgrades, to ensure you can land with ships which surpass the size limits!!
Also note sound files have been compressed into the Main.ba2 now, and are now controllable by the Music/Effects volume sliders in-game, they have been confirmed to still be working but speak up if not. Thank you to all who have bared with us during this tumultuous launch today.
Thanks =)
Update: Sorry, I got it working now and it was my own mistake. And I have to say this thing is amazing! awesome job.