I just assume everyone includes morphs, strange that some mods don't. It's very unlikely that I'll do another one for men, but not impossible -- it would take a lot of extra time...
There is only one that has Morphs, which is the Slim Fit Body, but it required two other plugins that are broken. I like to create immersive characters of both sexes for my game, it's an RPG after all. I don't understand why some players only customize the women.
I love this mod, but I noticed some outfits the wrist and hands clip. Is that due to the meshes not being built for this morph? Or did I do something wrong with a conflicting mod?
Thanks for the fast reply, I think I figured it out it's just the clothing not made for the morph. The hands match the morph shape from your mod but the outfit is normal shape creating the clipping.
This was on some outfits like the colonist ones such as clothes_colonist_croppedvest_01 and some UC fatigues.
Thanks for the info. I'm kind of slow at actually playing the game (maybe 2/3rds of the way through all the major questlines and no unity yet), and the outfits I did so far are ones I used or noticed in-game (e.g. Andreja's default outfit). I expect I will do more of the outfits over time as I run into them.
No, It would be way too much work, even if I were interested. The other author would be best equipped to do that, if it's possible.
Incidentally, the nice thing about Eit for this purpose is that zone79 went to the trouble of keeping a compatible vanilla version. Without that fact, it would have been too much for me.
You mean the screenshots? I swapped in a vanilla hair so as not to add any confusion about what the mod was doing. Maybe I can upload some more pics -- feel free to upload some screenshots of your own if you try out the mod...
Cool morph. Thanks for the upload. I tested a bunch of outfits with it, and it seems like some of Zone79's EIT items works, as well as ZY's stuff as well. Do you have any plans of integrating KyroZet's stuff into this as well? I know that's probably a huge undertaking. Great work nonetheless. My starborn definitely doesn't skip arm day! :)
Thanks, I'm glad you like it. I will probably do more at some point. Good to know some of Zone79's stuff is compatible. I don't know KyroZet. I remember testing this morph mod and it worked (though it was a long time ago, so don't hold me to it): https://www.nexusmods.com/starfield/mods/8403
One of the very cool things about Starfield combined with SesamePaste's Blender script is that you can edit the three morphs (muscle, thin, heavy) independently of each other and the base body mesh, too. I'm surprised more people haven't done this. While the mesh itself has some unfortunate quirks, the system Starfield uses for body morphs is the best one ever for modding (again when combined with talented toolmakers, and given that while some other games may have better systems you can't mod them as well as this)...
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And yes I have Eit Clothiers Plus (Vanilla) installed.
This was on some outfits like the colonist ones such as clothes_colonist_croppedvest_01 and some UC fatigues.
This I'm sure would be much appreciated if you have the time. Thank you for sharing the mod and the work you put into it.
Incidentally, the nice thing about Eit for this purpose is that zone79 went to the trouble of keeping a compatible vanilla version. Without that fact, it would have been too much for me.
One of the very cool things about Starfield combined with SesamePaste's Blender script is that you can edit the three morphs (muscle, thin, heavy) independently of each other and the base body mesh, too. I'm surprised more people haven't done this. While the mesh itself has some unfortunate quirks, the system Starfield uses for body morphs is the best one ever for modding (again when combined with talented toolmakers, and given that while some other games may have better systems you can't mod them as well as this)...