32 comments

  1. SomethingWicked3
    SomethingWicked3
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    Locked
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    Please use the Forums Section for any issues and provide the necessary information.
  2. Baldrick1916
    Baldrick1916
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    First Great Mod!
    Question: is there a way to place an outpost hab (like the round hydroponic) on to a foundation? (small, medium or Large)
    thanks.
    1. SomethingWicked3
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      One of the structures has an Industrial Hab that can be built on.  Other than that, console commands to disable/enable while building.  Thanks for playing!
    2. Baldrick1916
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      Could you tell me that console command?
      thanks
    3. SomethingWicked3
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      Select an object and type disable or enable . . . 
  3. TheVoidAdept
    TheVoidAdept
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    Impressive. Hoping to use this on Katydid I-a to make a Deep Space Outpost.

    One suggestion: Can you look into adding snap points to the foundation pieces, so its far easier to construct flat surfaces?
    1. SomethingWicked3
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      I'm loking into a way to snap them without it being out of control, there are so many stairs and landings already, everything wants to snap
    2. macrocosm144
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      I'm loking into a way to snap them without it being out of control, there are so many stairs and landings already, everything wants to snap
      Thats what I keep thinking when people ask for more snaps, things get a bit weird sometimes with snaps around, & will jump way away from you to reach a snap lol.

      What we need is something like 'Place Anywhere' mod from Fallout 4, so we can toggle snapping & other features, plus the on the fly tweakable positioning keys n such, that would be so sweet here too.
  4. macrocosm144
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    Thanks for such an awesome set of outpost mods! There's so many great additions.

    Just a thought on your following notice...
    One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the
    objects in to your game. (IMPORTANT)
    "
    I tend to do that anyway, but for those who dont read, & those who dont remember, maybe we can mod the game to add an autosave trigger after exit outpost build mode?  There's already settings for when autosave can trigger, so its likely quite doable.
    1. SomethingWicked3
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      That's a great idea, if I knew how to script it, lol!  Thanks for playing and for the feedback!
    2. macrocosm144
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      I was looking at things & found two ini settings that might be useful, but ive not tested it yet, will soon.
      Goes in StarfieldCustom.ini

      #In Workshop section, its disabled 0 as default, setting to 1 enables it
      [Workshop]
      WorkshopAutoSaveOnExit=1

      #I also saw the following, which is enable by default, so scripting a save or autosave is already possible.
      [SaveGame]
      bAllowScriptedAutosave=1
      bAllowScriptedForceSave=1
    3. SomethingWicked3
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      EPIC, thanks for sharing!
  5. FrozenFirebrand
    FrozenFirebrand
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    Loving these mods so far and the fact they all have a broader theme but a great variety of objects in each. Favourites so far would have to be the shooting range in this one and the ship under construction, adds so much environmental storytelling to the outposts. I really loved the range of structures in the last two as well and am keen to know if you plan to add any more water themed ones like that piece in industrial complex, it gave a good foundation to build around a fishing port type outpost, something based on a fishing port/rig with industry like the Chasmbass industry on Neon. 

    Looking forward to your next one too, there is a definite need for fortified structures in base building.  Thanks for the hard work.  Just a heads up as I'm not sure if anyone else is encountering it so it could be something on my end but that discord link/invite is coming up invalid for me right now, on both the nexus link and the youtube one.  
    1. SomethingWicked3
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      I am so happy to hear you are enjoying the mods!  Thank you the compliments.  As for more water themed objects, I didnt have that in mind per se but all of the objects I am making, including my upcoming mod, can all be built over water.  My only future plans are a Shattered Space addon, but I can add some cool platforms and shipping type stuff in that for you! 
  6. sfcyates2013
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    hot question, why does the MOD keep turning off. 
    1. SomethingWicked3
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      s#*! dude really? All 3 mods, give me half a day to respond
  7. beaverfeaver12
    beaverfeaver12
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    Super wicked!! Would it be possible to get all the new items under the wicked outpost section of the build menu?
    1. SomethingWicked3
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      I thought about that, it would ruin everyone's current save if I made a change that big though. Thanks for playing, I hope you enjoy it!
    2. beaverfeaver12
      beaverfeaver12
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      Ah okay I totally understand. Thank you for this gift! I'm truly enjoying it. I like to build Merchant Depots and Mini Spaceports in different systems so I have different convenient places to sell my cargo, and this mod is literally a dream for that. Thank you!!!
    3. SomethingWicked3
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      You are very welcome.
  8. Tasilium
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    This and the Wicked Outpost mod...both...totally WICKED :)..

    Just got started with this before work, can't wait to get back and make some truly wicked stuff.  Kudos and thanks!
    1. SomethingWicked3
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      You are very welcome!  Thanks for playing!
  9. brettkeaneyoutube
    brettkeaneyoutube
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    Logic dictates that because you're awesome when it comes to outposts ...this makes you the appropriate Modder to ask. For 2 years the internet and myself have pleaded for a mod that allows us to send companions and recruits to our homes. Can you please make this happen?
    1. dachi
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      You can do this in the ship -> crew menu with no mods.
    2. brettkeaneyoutube
      brettkeaneyoutube
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      I clearly said I want a mod to assign crew to homes. 
    3. SomethingWicked3
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      If I knew how I would, Im not familiar enough with the scripting for it.
    4. brettkeaneyoutube
      brettkeaneyoutube
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      Fallout 4 has mods where you could say in dialogue...this is your home stay here. Can't they be dismissed and told to stay in house?
  10. Luso19
    Luso19
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    Incredible work! 
    1. SomethingWicked3
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      Thank you, I hope you enjoy playing it as much as I have making it!
  11. elzosnatcher
    elzosnatcher
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    will try and test it later on! 
    (not at my home pc atm) but looks really good!
    1. SomethingWicked3
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      Thank you, I hope you enjoy it!