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electionis

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electionis007

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23 comments

  1. mlmlars
    mlmlars
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    Intro
    ================
    "You used to be a Dragonborn. Now you are a Starborn. What's next?"
    "I will be an 'Air'borne"- electionis
    i was mild shocked that i've overread the born trend of BGS,

    thanks for this awesome mod
  2. Saki2333
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    These are all Todd's worng. Who would have thought that in the future humans would not be able to drive spacecraft into the atmosphere and fly to any place they want on the planet?
  3. AmauryWolfkin
    AmauryWolfkin
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    Hello there, your mods are absolutely incredible and seeing some of these ships being brought to life in Starfield is amazing. I have a rather ambitious idea for a cruiser to be modeled and ported in, and was wondering if you accept commission work? Would be more than willing to pay to see my idea come to life. Hope to hear back, thanks!
  4. BREACHnsfw
    BREACHnsfw
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    Lots of fun in third person. In first person I am just getting an exterior view i.e. camera outside the vehicle. Is that intended or a conflict on my end? Would loooove to be able to see the inside of the cockpit in first person.
    1. electionis007
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      Hi. It’s intended. Because while it  would be more realistic and immersive to see the interior, at the same time the view would be obstructed by the clutter and hull frame so much so that the first person view becomes impractical to use.

      The challenging aspect of designing V-47 was how to make it more unobtrusive in aiming since it is very long. As you can see, V-47 is very peculiar in that its cockpit is practically the hull itself. The prototype had the pilot seat at the front, the passenger seat and the Vasco seat in the middle so that when the doors open, they get out using the front canopy and the huge middle canopy. It had a great 1st person view because it’s just like any other regular fighter jet, truly awesome. However, the animation of the door got really clunky and bizarre, I had to abort the initial plan and anguished and frustrated, moved the pilot seat to the middle and made the seats side by side rather than front and back in line. 

      And the 1st person view had to be adjusted accordingly since the extra long floor would block the view below the aircraft and wouldn’t be able to target the enemies correctly while flying incredibly fast. 

      An analogy would be a falcon has its eyes hidden inside its belly. 😅

      So it was an unavoidable and necessary choice. 

      However I will adjust the first person view so only you can download and feel the difference. If you like it you can keep it 😁

      I will upload the alternative version within 24 hours. 


      EDIT: uploaded

      Through numerous trial-and-errors, I finally adjusted the 1st person view, but it is so buggy that I doubt you will find it useful. Regardless, I did it for you. V-47 has an imperfect collision of the hull so the camera goes outside of the canopy and comes back in. Plus, 1st person looks decent only when the aircraft is on a completely flat and even surface (i.e. before taking off at a spaceport) or when it maintains the "perfectly flat" angle in the air. But unfortunately it wobbles a lot airborne so you may even feel nauseous because the 1st person camera clips through every single thing like crazy including Andreja's head and sexy eye lashes. xP. So before that happens, you may want to switch to 3rd person view immediately. 
    2. BREACHnsfw
      BREACHnsfw
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      Oh, wow thanks for taking the time to tweak that. I feel bad you spent the time on that because of me, but I will say I AM GLAD YOU DID, because when the view is working right it looks sooo sick!  It does glitch out kind of easy but switching to 3rd then back the first seems to usually reset the view for me. I had a couple good runs where I was able to keep the cam kind of centered for a bit and I was just smiling lol. 

      Thanks again

       
    3. electionis007
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      You’re quite welcome and I am glad my mod brought some joy to you. Although it gets glitchy, when the hull is perfectly balanced, I love watching the beautiful stars from my pilot seat through the canopy and seeing my companion next to me enjoy the view as well. 😊
    4. xradius17
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      Yeah, I understand.  I also, knew you were probably aware.  Thank you for taking the time to respond.  I will just use this vehicle on ships I know it works with and hop in another one of your great mods when I have a ship that's too big.  It's not like I don't love them all.  Take care!
  5. xradius17
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    Love the mod, thank you.

    Not a complaint but wanted to let you know that on larger ships, the vehicle spawns under them and clips into them.  This makes it so you cannot drive it out from under your ship.  Not sure if you can make it spawn further out.  It is mainly the top fin that is clipping/pinning it to the ship.

    Anyway, thanks again for your time and your effort.  I use all your vehicles and love them!
    1. electionis007
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      Hi, xradius17.  Thanks for your kind words. Really appreciate it.

      I am well aware of the spawning issue.

      However, in order to address the issue, I will have to modify the spawning position of every single bay out there, which is impossible, or attach a script to re-position the vehicle after having been spawned, which is beyond my comprehension of papyrus scripting. 

      So, I am afraid I can't.

      I really wish i could make it work under all situations, but note even vanilla vehicles have compatibility issues with modded ships, don't spawn correctly and weird glitches happen when using  heavily modded ships such as collision issues (vehicles shake violently and become thrown away 50m..etc). 
    2. wallfired60
      wallfired60
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      And how about making the fin a little bit less beefier (shorter)? Absolutely my favorite vehicle.
  6. WanElMask
    WanElMask
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    Very nice mod !
  7. hst12
    hst12
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    The weapon is pretty crazy powerful. 😁

    Tried it out on a .6 and 1.5 g planet. Looking good.

    1. electionis007
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      Thanks for the feedback, hst12

      I tested the weapon on 52 level spacers and they wouldn't die at all. It took about at least 10-15 missiles to finish them. 
      I went to the Earth and shot terrormorphs and it took like forever to get rid of them. 
      So, in my test the weapon is somewhat weak given all the extra-powerful enemies in Starfield.

      It's seriously challenging to balance a weapon since everyone's level and playthrough is so varied. 

    2. hst12
      hst12
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      I noticed on your video that you were really having to blast the bad guys.

      I tested against some spacers that were around level 98 and it made short work of them. Robots took a lot more shots to kill though.

      For reference I play on normal difficulty but am level 300+ and have all of the combat perks maxed out. Some of the combat perks make a huge difference in your damage output and I assume they are being applied here.

      Terrormorphs have massive physical resistance, so you have to bring your energy weapons to deal with them. Luckily they are not too common unless you go looking for them in specific places.
    3. dude2000
      dude2000
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      There are terrormorphs on Earth?
  8. DarthJohnDo
    DarthJohnDo
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    whoa thank you for your great job
    1. electionis007
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      Hi, and thank you Darth for the comment! May the force be with you! ;-)
  9. Evmeister
    Evmeister
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    This thing is such a joy!
    1. electionis007
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      If you enjoy, I rejoice. ;-) Have fun with it!
  10. LeeHelck
    LeeHelck
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    amazing mod! i now identify as an attack helicopter lol.
    1. electionis007
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      Spot on. Indeed, synonymous with NiKo's chopper. (GTA IV)