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Iggdrasil7

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Liga of Followers
Starfield
Author: Iggdrasil7
Version: 1.02
Translation: English


Autonomous follower control system and group command. The number of followers is not limited. Any non-hostile person or animal is optionally invited to the group.

Contents of the mod

Commands for each individual and for the group:
- follow me;
- stay;
- sneak;
- guard;
- relax.

Additional switchable functions in the group command menu
- camp;
- following distance;
- relax when stopping;
- control terminal;
- remote dialogue;
- marks on the map for the group;
- individual commands "R";
- different types of team movement;
- reconnaissance ahead;
- bio- and night vision, get-give hot keys.

Additionally in the individual command menu
- followers bag;
- different types of movement;
- order;
- inventory;
- get-give hot keys;
- let go home or leave to live here;
- help broken and dead followers.

Control terminal
- view the composition of all existing groups: companions, followers, crew, their reserve;
- characteristics of the selected member, mark on the map, moving him and to him;
- remote dismissal from follower groups;
- replacement of active companion and elite crew.
For all followers optionally:
- talkativeness;
- aggressiveness;
- snatching weapons together with the player;
- immortality;
- information about the speed of time;
- bag capacity.
Technical support:
- terminal restart;
- follower system restart;
- stop mod for reinstallation;
- stop mod for safe removal.


Notes

- the mod starts only after the player goes to an external location, to prevent it from starting at the very beginning of the game when launching many story quests and mods;
- when starting the mod, the player gets two hotkeys for group control and a bag; biovision hotkeys are in the biovision menu; hotkeys, except for group commands, can be handed in and received;
- all hotkeys are in the Weapons section;
- the bag can be placed on the ground by equipping the hotkey; the same bag opens in a dialogue with each follower;
- accepting new followers into the team is done through vanilla dialogue or in the hotkey menu "R";
- accepting and dismissing is accompanied by non-disabling pop-up messages. During the game, followers themselves leave and re-enter the team in accordance with their quests. When changing the active companion, the previous one leaves and re-enters the team;
- the command window for the group in the hotkey menu, the individual command window opens in the dialogue with the "R" key;
- there is only one active companion, as in a regular game. During his quest, he can be blocked by the game from being fired. During this time, it is necessary to ensure that the group of followers does not interfere with his movement;
- followers and companions comment on events in chorus. The mod does not control comments, quests, and proximity;
- commands for four companions and some other followers are voiced;
- new AI packages eliminate followers getting stuck in dialogues;
- all standby modes and relax continue indefinitely in the place where the command was received; the follower sleeps in relax mode from 10 p.m. to 6 a.m. if he can find a place to sleep nearby;
- followers behave freely only on the Relax command; they can communicate with each other, eat, sleep, etc.;
- followers do not automatically teleport after the player after the "Relax" command when the player enters the ship;
- auto-teleport of lagging followers is performed on the Follow me command and when the player changes locations;
- group commands work in a radius of no more than 50 m, also work only within one cell to be able to split the group;
- some group commands and Camp work only for followers who execute the Follow Me command, this is also to be able to split the group;
- if the player gets stuck in narrow passages, the "Relax" command will allow you to easily move the followers;
- if the follower is broken: does not walk, cannot stand up, is silent, does not participate in his own quest, gets lost, does not want to get dressed, dismissal-acceptance, restarting the mod in the terminal and "Help" in the "R" menu will help. "Help" is a powerful tool, you need to start with the very first. The last, third degree of help resets all variables and can fix or finally break all his quests. Therefore, the third degree must be used carefully, saving the game in advance;
- by default, only characters available according to the plot from among the companions and the elite crew are accepted into the team. Dialogues and quests, more adequate follower abilities and behavior are written for them. But non-plot people and animals can bring amazing surprises. Acceptance of everyone in a row is switched in the terminal;
- the proper operation of followers is strongly influenced by the workload of the game engine: the number and error-free operation of mods even not related to NPCs, the number of followers and the power of computer hardware;
- in biovision, each category of creatures is supplied with a flashing beacon of its own color; batteries are required for operation;
- the lines on the screenshots in Russian are replaced text, they will be displayed in the language of your game;
- I made the mod to play it myself in a heartfelt way. I put it here as a gift so that anyone who likes it can take it. The composition of the mod is shown in the screenshots. Contact me with any questions on the mod page or in PM. Enjoy the game!


Compatibility

The mod does not change any objects, is not sensitive to versions and future updates of the game, the loading order does not matter. Compatible with all mods that do not change the follower system, conditionally compatible with all other mods.


Installation

With the mod manager or manually.
Manually: unzip the archive into its folder, move the unpacked files to the Data folder with the installed game. The latest versions of the game automatically connect mods at startup. If the mod does not start, you need to create a new line *Liga.esm in the Plugins.txt file at %LocalAppData%\Starfield\ and add three lines below to the StarfieldCustom.ini file at %UserProfile%\Documents\My Games\Starfield\. If there is no StarfieldCustom.ini file, then create it using notepad:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Paste these paths %% into the address bar of any folder and the system will open them. If this does not help, then the Plugins.txt Enabler mod will help.


Removal

Stop the mod in the terminal, the very last item. After finishing stopping, save the game, exit and delete all installed mod files. Properly performed removal of the mod will not cause any problems with followers in the future.


The following mods were used for the screenshots:
- Supervisor Lin Cleanface;
- a homemade mod that turns the robot Vasco into a cute silent sniper girl;
- a homemade mod that reduces the minimum distance between followers from 2.7 to 1.0 meter.


Update 1.02
- fixed the time delay between the command and the voice response of the followers;
- returned the functionality of the "Follow" and "Wait" commands from regular dialogues;
- added the command upon dismissal "Live here, this is your new home";
- added a pop-up status bar when switching the hotkey of the Dialogue "R";
- added the ability to order in the dialogue "R";
- the group teleport became more accurate, the followers do not fall on each other's heads;
- fixed night vision, added voiceover for switching and battery consumption;
- in the terminal instead of setting the game time, information about it.
When updating the mod to version 1.02, you must stop the mod in the terminal, then delete the previous versions along with all files, save the game and only after completing these operations install the mod again.


Update 1.01
- added facial animation of the voiced responses of companions to commands.
- fixed the erroneous display of the follower's name when selecting it along the way from the group command window for movement.