Any troubleshooting tips for items that are not showing up? I use 4 of your outpost mods and I never seem to get all the items that are listed. I do use a lot of Starizon decor mods and Nem's decor mods, not sure if these might conflict but I'm definitely not getting every item listed. I have tried disabling those other mods but doesn't seem to have any effect. I just started a new game + thinking a fresh start might help but also no luck. Maybe it's just me though.
There shouldnt be any conflicts with my objects, if you get eh menus for them all then you get the objects, built by CO and listed. I have several lists in all of the categories so its hard to say, all of my lists will be shown at the very bottom. Maybe watch the last video of each series adn see if the objects made the final cut, some dont get released for one reason or another . . .
the combination of your new mods with OUT/ more resources/expanded, and SSEO changes how outpost are set up bigtime. especially how they look! These really are an amazing set of mods! Please keep it up and tyvm for sharing your work with everyone!
They add alot of static items to place. Combined with you habs and landing zones you can make some spectacular outpost! Ur mods are the icing/cherry to the cake!
Righteous expansion of the original with the "missing" lol multi links now included was easy to allow thinking as a full bore industrial complex ... have had good luck trying to pare down the nine base aggregators into seven
i have ended up with All inorganics delivering smoothly from Carinae, Decaran, Huygens, Katydid, Schrodinger, and Verne into Narion simultaneously with Only six Intersystem links
works lovely but noisy as a cat in a dog kennel
was even able to fake some build zone lapping and can drive on hard flat across outpost edges....too fun
Awesome mod! What exactly do you mean by expands on the multi-cargolink system? Do you mean there is new functionality for the cargo links that can handle multiple links? I didn't see anything that clarified, if there was in apologize.
I mean exactly that, vanilla only offers 2 cargo links, and you can't build multiple. This mod expands on the previous mods 2 additional Cargo Links and the unlimited amount you can make, plus the almost dozen other Cargo Link/Shipbuilder Landing Pads. Ive had six working Cargo link combinations in one base and Im sure if I had enough other outposts I could have more. So what I am saying is with this mod, you have the ability to have multiple cargo links to multiple outposts. You can do with 2 outposts what the Vanilla game needs 4 or more.
If im downloading your outpost projekt 2 mod for the first time, do i have to worry about the issues you have put in the description. Also do i have to do the quick save. reload stuff if im just downloading for the first time, not updating? Sorry about putting this year i just noticed there wasn't any newer comments on that mod
17 comments
i have ended up with All inorganics delivering smoothly from Carinae, Decaran, Huygens, Katydid, Schrodinger, and Verne into Narion simultaneously with Only six Intersystem links
works lovely but noisy as a cat in a dog kennel
was even able to fake some build zone lapping and can drive on hard flat across outpost edges....too fun
now to start juggling hydro and husbandry geehaw
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