Guys, don't forget to show support to creators and mods that you actually use! Go to your download history and drop a like to any mod that brought you enjoyment and fun!
Also, do leave your suggestions and ideas. I read and respond.
Fellow modders, please reach out if you want original files or if you want to play around with ESPs, I'll share it.
amazing mod! one thing though, any chance to make receiver black or dark? right now it is steel / silver which it not going in pair with tactical look. same with silencers, it hey can be also in black color that would be awesome (im thinking mainly about suppressor breach which looks cool but it is grey). in addition mags could be smaller, i mean, not so ultra long like now also SLR Barrel which is my favorite, could have version that is 1/2 of its current length, now weapon seems a bit too long edit: also suppressor breach is placed a little bit to the left attached to muzzle
Hi! Probably no. 510deshawn told me how to fix issues with it on xbox. This will require to go back and go through every attachment basically doubling the work on this mod. I hate backtracking.
But, moving forward I will do my mods compatible with Xbox from the start, so be on the lookout for more releases from me!
Was this an issue with internal geometry? nifskope has a batch tool that will strip all your internal geo and make it external, while it is a some additional work, it is not as bad as re-exporting your whole mod in blender.
Mags do affect your projectiles. I copied stats for some from gut busters or explosive ones. Try swapping different mags. Probably high capacity ones should not have any explosive quality to them
Brilliant versatile weapon mod! If you have time and are in the mood to, can you also upload the esm version where it's possible to edit the weapon values in xEdit? Currently it's not saving any changes.
Im playing on Xbox and the mod seems to be pretty upset about that. When I got the gun from frank, the gun is mostly just a stock and some mangled parts. I thought it was conflicting with a different mesh and I disabled it but it still ends up being the same jumbled mess
Oh, that some horrible stuff. First time seeing this. There are some meshes that I removed completely from models, plus some unused stuff.. but why the hell all the rotations are messed up too..
Amazing design and overall work! I have a question, please: some components from internal mods (the ones we craft in the weapons workbench) give us the info of increase of range, accuracy even dmg but the weapons numbers don't change. Are they just cosmetic or there is some bug?
Almost all of them, even on the default one I buy from Frank the stock and grip are missing, I tryed re install and all the usual mod troubleshooting but didnt work, however if im the only one who has issue with the mod when downloading it from creations then no need hassle with it :P
Try crafting one RECEIVER option and then another one. Then, try reinstalling the rest of attachments. Receiver is the main attachment point. You lads are my only source of feedback. If that won't fix then I'll have to remove it from XBOX because I don't have a way to test it before release
It looks to me like your mod is suffering from the exact same issue I was having with my mods. Meshes being incorrect/copying other random meshes, textures not mapping correctly, meshes flipping/rotating, meshes being replaced by gigantic flat planes, etc.
Hate to be the bearer of the bad news, but I never found a solution despite searching and asking around, ultimately contributed to me stopping work on all my stuff. Hopefully your outcome will be different. :/
Damn! You are legend, I actually used your guns even today!
ahhh, they’ll make me buy Xbox just to be able to post mods nicely. Downloads there are crazy though. 3000 in less than a day. And people have no way to send feedback other than coming all the way here. That’s a bloody shame.
I do have a theory that my meshes are a little too triangle-heavy for XSS. And for some reason archive is 26% lighter as well… Anyway, if anyone knows what to do with it, please tell me
um, if I can make a request, can you add a stockless grip and an explosive rounds mod, with those two things you could make a sorta modernized, tactical version of a 40k bolter with this gun!
108 comments
Also, do leave your suggestions and ideas. I read and respond.
Fellow modders, please reach out if you want original files or if you want to play around with ESPs, I'll share it.
version 0.3.1
Can you check it?
in addition mags could be smaller, i mean, not so ultra long like now
also SLR Barrel which is my favorite, could have version that is 1/2 of its current length, now weapon seems a bit too long
edit:
also suppressor breach is placed a little bit to the left attached to muzzle
But, moving forward I will do my mods compatible with Xbox from the start, so be on the lookout for more releases from me!
and also if you could send some pictures of how exactly it is messed up for you.
I don’t have an Xbox, I don’t have a way to play test. And BGS support was lackluster.
https://imgur.com/a/LOzcnlT
I sending some examples:
Hate to be the bearer of the bad news, but I never found a solution despite searching and asking around, ultimately contributed to me stopping work on all my stuff. Hopefully your outcome will be different. :/
ahhh, they’ll make me buy Xbox just to be able to post mods nicely. Downloads there are crazy though. 3000 in less than a day. And people have no way to send feedback other than coming all the way here. That’s a bloody shame.
I do have a theory that my meshes are a little too triangle-heavy for XSS. And for some reason archive is 26% lighter as well… Anyway, if anyone knows what to do with it, please tell me