While working on the update to silence game music while the radio is active - found out that there is no way to achive that through sfse commands. Several days of search gave me nothing. Please, if you know a way how to achive that - state it in the comments.
This is a full list of better quality radios. I will add to the default mod config as well with the next update.
"StarfieldRadio.com - The Black Box With Willy Kino|https://audio.jukehost.co.uk/j1lLpnqe9unGq2ejot557wgdISvdjoyr", "StarfieldRadio.com - The Black Box with Willy Kino|https://audio.jukehost.co.uk/Bfj5dlYB4RoJfcWGdTSIqEgv5Z9q7wiu", "StarfieldRadio.com - Sol Train: Music from the 3rd Rock|https://www.starfieldradio.com/audio/sfr_soltrain_01_128_v2.mp3", "StarfieldRadio.com - Nocturna - Music of the Ancients|https://www.starfieldradio.com/audio/sfr_nocturna_01_128.mp3", "StarfieldRadio.com - The Dust|https://audio.jukehost.co.uk/NgX2NBja0vGxfiBxdzotxyFJDqjtC7l8", "StarfieldRadio.com - Solar Flares|https://www.starfieldradio.com/audio/sfr_sf_clean_231017.mp3", "StarfieldRadio.com - Radio Active|https://www.starfieldradio.com/audio/sfr_ra_01_128_clean_v2.mp3"
how do you add it i set it up as "Art Bell Radio|https://stream.zeno.fm/qp4dd51u1reuv" without the comma at the end since its the last station but when i tune into it the game doesn't crash but the radio does and it quits responding until i fully restart the game. seems like only juke host links work for me cause i noticed the radio mod in cyberpunk used similar urls from the same site only difference i can see is that the jukehost links autoplay and the others from stream zeno do not when entered into address bar on browser. is it because there is no actual play button in the mod to start the stream or am i just stupid and formatting it wrong.
Is the Art Bell a live stream? Cause that is likely the issue. Tried disabling the RandomizeStartTime but same result.
Has anyone tried with any other live streams? Believe the cause is here: https://github.com/NovNovikov/StarfieldRadio-Nexus-Reupload/blob/main/Plugin/src/main.cpp#L324
When getting nextStation will attempt to determine a newPosition based on entire length of track which a live stream wouldn't have. If you run these URLs in browser they all auto start; for me. Art Bell compared to the others though has no definite end you can skip to meaning its a live stream as opposed to a file as the others appear to be.
Just my suspicions. If that is right though a simple flag to indicate a live stream to bypass the simulated-passage-of-time / randomStart should be the fix.
I have been trying to add a 90's grunge station for a week now cant get any link to play, even auto play station links don't play. Not an expert at modding but I have thought about just making a another faux station on juke host like a pirate or spacer radio host whos obsessed with old earth music specifically 60s-2000s collects old lost tracks from earth 11labs has some interesting podcast ai voices that could fit the part easy would be really cool to add the songs on to holos or cassettes you can find on enemies and in chests randomly and bring them to him in some dark corner of the galaxy in some derelict space station for some creds.
just think flying around to tool then the radio jocky comes on saying something like "Man, I bet even the heat leaches on your rust buckets were jamming to that last track! WHATS UP SPACERS, PIRATES, and anyone unfortunate enough to be stuck in one of their brigs this is Pirate Radio bringing you all the lost tracks from earths best generations. So sit back count your creds and enjoy, because you don't wanna know what I had to pay the scav who came bringing me this next track. Its a personal favorite." *creed starts playing*
This is amazing. Thank you. Love the Alex Jones like station. Unbelievable how this game has no ingame media. The talk really helps make the world feel alive.
Was an easy install with vortex.
Are there any codes for multi buttons to set up for controller? Like RB + Left or something?
One thing though is the notifications. They are super lagging and seem to block each other. Changing volume will get continous values slowly popping up and eventually the radio station (though I'm already long off that station). Is it possible to make these notifications non blocking so volume and station can show in parallel? Or maybe speed it up so they stay in sync?
Or maybe not. Noticing they don't even show until after starfield notifications like being encumbered and running. So maybe a heavy lift.
Hey, some mp3 files are not working whilst others are, the error code on the files that don't work is 277. Have you any clue as to what could be wrong?
edit: i realize the uploader of this got banned ;-;
For anyone having issues with this not working, try removing all URLs from your .toml file and using MP3s only. I found that having URLs in the .toml file would spit out an error into the log under Documents > My Games > Starfield > SFSE > Logs > StarfieldRadio.log and was the cause of a repeatable crash when trying to turn the radio on.
In my limited experience, it seems rare for an SFSE mod to just "stop working" unless the game receives an update. Since the game hasn't been updated since last year, my money is on a Windows update causing issues for everyone.
I installed the mod but the keys don't work. It installs but I can't figure out how to get it to play. It looks like it opens up automatically. Does it conflict with Synth music?
I have found the key bind at least for me its ctrl alt numbpad 0 but be careful if you use wemod there's a key already bound to it that's how I figured it out
62 comments
"StarfieldRadio.com - The Black Box With Willy Kino|https://audio.jukehost.co.uk/j1lLpnqe9unGq2ejot557wgdISvdjoyr",
"StarfieldRadio.com - The Black Box with Willy Kino|https://audio.jukehost.co.uk/Bfj5dlYB4RoJfcWGdTSIqEgv5Z9q7wiu",
"StarfieldRadio.com - Sol Train: Music from the 3rd Rock|https://www.starfieldradio.com/audio/sfr_soltrain_01_128_v2.mp3",
"StarfieldRadio.com - Nocturna - Music of the Ancients|https://www.starfieldradio.com/audio/sfr_nocturna_01_128.mp3",
"StarfieldRadio.com - The Dust|https://audio.jukehost.co.uk/NgX2NBja0vGxfiBxdzotxyFJDqjtC7l8",
"StarfieldRadio.com - Solar Flares|https://www.starfieldradio.com/audio/sfr_sf_clean_231017.mp3",
"StarfieldRadio.com - Radio Active|https://www.starfieldradio.com/audio/sfr_ra_01_128_clean_v2.mp3"
I'll hold up on updating for a while either way.
The question is if there's even enough interest anymore from anyone that has the expertise to do this.
Someone will update it eventually.
v1 - stream
https://audio.jukehost.co.uk/JgNJ5rCCp1ZVcu2BxXsleujcr7KuFrLq
v2 - mp3
https://jumpshare.com/s/ui0Xethyui6aW9rJ4Hrz
--
removed broken art bell link
Has anyone tried with any other live streams? Believe the cause is here: https://github.com/NovNovikov/StarfieldRadio-Nexus-Reupload/blob/main/Plugin/src/main.cpp#L324
When getting nextStation will attempt to determine a newPosition based on entire length of track which a live stream wouldn't have. If you run these URLs in browser they all auto start; for me. Art Bell compared to the others though has no definite end you can skip to meaning its a live stream as opposed to a file as the others appear to be.
Just my suspicions. If that is right though a simple flag to indicate a live stream to bypass the simulated-passage-of-time / randomStart should be the fix.
Was an easy install with vortex.
Are there any codes for multi buttons to set up for controller? Like RB + Left or something?
One thing though is the notifications. They are super lagging and seem to block each other. Changing volume will get continous values slowly popping up and eventually the radio station (though I'm already long off that station). Is it possible to make these notifications non blocking so volume and station can show in parallel? Or maybe speed it up so they stay in sync?
Or maybe not. Noticing they don't even show until after starfield notifications like being encumbered and running. So maybe a heavy lift.
Awesome work regardless.
Thank you.
edit: i realize the uploader of this got banned ;-;
file.mp3
no spaces, no characters
In my limited experience, it seems rare for an SFSE mod to just "stop working" unless the game receives an update. Since the game hasn't been updated since last year, my money is on a Windows update causing issues for everyone.