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SomethingWicked3

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SomethingWicked3

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  1. SomethingWicked3
    SomethingWicked3
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    While this mod is still functional and has been reported to function as advertised it is OBSOLETE.  I have rebuilt the mod and added much more in terms of Structures, Landing Pads and Special Crew Station Structures with Interior Decorators and Unlocked Shipbuilders.  You can find the new mod here: Wicked Workshop- Outpost Projeckt 2. As always, thank you so much for the feedback and support, I hope to see you in the comments of my new mod!- Wicked
  2. Juiciestcaeser
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    What happened to this on creations?? The whole side of my outpost is busted now, even with adding your second mod. 

    update: I cannot even edit my outpost without you re-uploading that mod and the files. Would really appreciate you replacing it so I don’t lose a years worth of building for a couple garages. I get that mods can cause issues but there was no reason to completely remove it from creations. It’s just an issue of courtesy for the people you want downloading your mods. 
    1. SomethingWicked3
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      It's coming, thank you for contacting me via the Discord Server.  I did not think of this happening, my oversight.  I'll upload it tonight. Sorry guys!
  3. ElsnerMichael
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    Is anyone else having issues with placing things in all these habs? I certainly am. I'm most familiar with the message that the workbench, for example, is unusable because of some obstruction. But the vastly more numbers of times I cannot place a thing on any of the floor areas. Go outside, and anything will sit just fine on the ground but not inside on a floor. This glitch even affects the vanilla habs.
    1. SomethingWicked3
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      Hmm, that's interesting.  Ive not encountered it, have you changed any of your INI settings?  There's no reason that you shouldnt be able to build in anything, especially in the vanilla habs . . . 
  4. Tasilium
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    Ship builder options not showing for the landing pad/garage.  I can click on the "Wicked Garage" console and it offers ship building and ship buying options, when clicked, nothing. 

    I am assuming its a load order thing, and for some reason is not pulling the games ship related inventory lists... or another mod is altering where this mod is looking for that information

    Reference I have TN's shipbuilder overhaul mod (the all in one) - Ship Builder Framework - etc etc...

    Any suggestions or anyone else experience this?
    1. Tasilium
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      Well.....

      Nevermind...USER ERROR :) the error is all mine. :)

      Wicked Garage Console works fine, I was attempting to use the one in my attached garage, but didn't realize I had failed to actually have it "connected" to the ship builder pad, the one in the "hq" works fine, and once I properly connected things, then both worked fine.  

      So the mod is great, I am dumb :)  Kudos!
    2. Ashv57
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      I have not been able to get this mod to work in an admittedly cluttered build menu - I have  numerous other outpost mods.
      I have tried moving this mod up and down load order - no joy unfortunately. I assume this mod should display under Structures. I am using Star UI outpost mod, and have not had any issues with my other outpost mods - but maybe there is a conflict here....
    3. SomethingWicked3
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      Ashv57, ll items are added to the "Science Habs" and "Hydroponic Habs" under the structures menu.  The actual lists themselves aren't modified, supplemental lists were made and "added" to the vanilla lists. There really should be no reason to not see them . . .   
    4. Nemesis688
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      I think the mod "OUT - Outpost Ultimate Tweaks and add-ons" conflicts with this since it overwrites the 'co_Outpost_Structure_PI_OPK_OphFourWallHab01' and 'co_Outpost_Structure_PI_OPK_OpsFourWallHab01' record to swap out the created object list entry with its own custom one. Which I believe means this mods added habs will not show since they are added to a list that is no longer being referenced.

      It's really an issue on Outpost Plus' side since their method appears to be destructive.
    5. Ashv57
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      Thanks, that makes sense - I have thought perhaps the OUT - Tweaks mod might have been an issue. I think at this stage it is likely to keep just one or the other mod as I am not sure the OUT mod author is still active - I will drop him a note and see if he responds...
    6. SomethingWicked3
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      Yes, that would cause them to not appear at all, I'll have to consider that when making my next mod . . . which is about halfway done!  It eclipses this one.
    7. SomethingWicked3
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      If you can't get this one to work dont worry, my next one will be even better!  More Variety, more Landing Pads with each type . . . its crazy.  I have pics posted on Discord.
    8. Ashv57
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      Excellent!! - Looking forward to it....
  5. Madmyk4
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    Hello.Thanks for the mod but vould you please change the version in the main page so the version is the same as the last update in the File Tab. MO2 thinks that : the newest version seems to be older than the one installed
  6. Timberwolftrass2005
    Timberwolftrass2005
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    definitely a step in the right direction, i do like that there are habs that can be directly connected to the landing pad... still needs an airlock though :-p

    also do you have any plans for pre-furnished habs?
  7. Bluedog37
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    I built a garage at Jamison; all was well for a while, until half the floor of the garage (the part with the stairs) disappeared. I can't delete the garage, nor remove the crates installed in it without crashing the game. any fixes??
    1. SomethingWicked3
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      Did you happen to update mid-save?  I had to bring the mod down temporarily due to the upload not saving correctly on 1.3.  I sincerely apologize if you lose any gameplay due to the error.  I hope you backed up your save, always a good practice when trying new mods.

      What you can do is remove the pieces via the console if you're on PC.
    2. Bluedog37
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      How can I remove the garage via console, please? I back up saves, but the game always tells me that my space is running low, so I delete my older saves. I've lost many a game by being forced to abandon a game play and starting an NG+. So I hope to remove the offending garage via console... I always update every mod as soon the update shows up. maybe a bad idea...
      I did manage to delete the 2 crates in the garage, using the console command "disable", but I am not sure what the code is for the garage and don't want to risk screwing up my game.
    3. SomethingWicked3
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      Once placed you have to disable each piece, as it selects each piece individually.  Again, I apologize if it was during the bad upload . . .
    4. Bluedog37
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      Ok, I tried it and it's every pieces as you said, STAT and PKIN. But it leaves the other attached modules improperly configured and they can't be deleted...So, I'll just leave it as it is, bummer.

      BUT, all my buildings cannot be deleted on my outpost, I tried an unattached one! Game crashes!
      When I try to delete the outpost itself, the game crashes! 

      I found a compromised solution. I abandoned my main outpost and called it "abandoned outpost" and moved everything possible to a new outpost. That fits with a lore about an abandoned outpost...

      So even though the issue came out of a problem, the outcome was a better designed main outpost. Thank you!
  8. Antaris
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    Looking very good! Thank you for sharing, specially with individual IDs!

    I've been trying to find a good garage solution for my vehicles and playing around building stuff and I would have a request/suggestion (oh no, here they come, the requests  :-) )

    Would it be possible to create a double floor Garage for both Rev-8 and flying vehicle like the Sub-Orbital with a ramp only at the lower building for the rev-8 and open ceiling up to fly in? :-) The upper for building would have to have an exit on the side to be able to attatch a catwalk with stairs and a door or some stairs inside down to the lower building.This would be so cool!

    Even more awesome would be if the ceiling could be opened/closed with some kind of folding door. I don't know if the already available doors would fit there.
    DownFallnemesis has such a garage door that can be opened/closed via terminal in her Dream Home Overhaul mod
    https://www.nexusmods.com/starfield/mods/10294

    Maybe such thing could be used for the ceiling.
    Spoiler:  
    Show





    I played around with the console and removed some parts to create some screenshots of the idea

    
    1. SomethingWicked3
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      Hmm . . . I might try this standalone, make like a huge garage with multiple rooms and floors! 
    2. Antaris
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      That would be awesome :-)

      As further ideas maybe even a remote to open/close the doors like in the Immersive Landing Ramps mod :-)
    3. SomethingWicked3
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      We'll see, lol . . . I am yet to play my own creations aside form testing.  I was thinking about a variety of decked out garages, gonna look into the other files and see if I can't crack the Rev-8 Marker mystery . . . What I am saying is no promises on a delivery date but if you're on the Nexus Mods or Starfield Modding Discord Servers you'll see progress.  Thank you so much for the feedback and support, it keeps me motivated to do more and do better. -Wicked
    4. SomethingWicked3
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      That looks awesome,  I am glad you are enjoying it! 
    5. DownfallNemesis
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      In case you want to the gate used in the Dream Home garage, it is called IndIntParSmWallA_MidFull_GateLg_Door01 and IndIntParSmWallA_MidFull_GateSm_Door01 in the CK!
    6. SomethingWicked3
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      Thanks DFN, you're awesome!  I looked at that and the large hangar door.  My issue is the mid piece, the science middbl and meddbl are the only pieces that have the holes in floor in the ops*pod section aside from the ops*hole.  Which essentially looks like someone took a canopener to the top of the hab, lol.  I could use the middbl and maybe remove the top texture, but the mesh would still have collision making a top entrance impossible.  So I am left with the "canopener hole" in the ops section.  I have a picture of a prototype on Discord, aside from the looks it works perfectly. Any advice?
  9. RexXbox
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    This mod was the final piece of the puzzle for my new outpost! I love the concept and design. I was able to cantilever the garage out over the water so it can attach directly to my landing pad.

    Thank you very much!

    1. SomethingWicked3
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      That looks awesome! I am yet to build in my game yet, been consumed with making this mod for the last week.  I am glad you are enjoying it.
  10. VanguardVoyager
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    "Future Plans!
    I am sorry to say that after 1.3 I will not update this mod any more.  I have learned a lot since starting this and will remake the mod to be universally compatible and a lot cleaner. The new mod will probably be broken up by Category and include a lot more variety. Special thanks to DownfallNemesis for the help with the lists and other things.  You can check out his EPIC mods here: DownfallNemesis"

    -- this sounds great. I really like the approach of keeping the new one clean and not just overwriting/reworking the already posted one as that would potentially cause losses for already built stuff, or make it baked in/unmoveable. As long as the new ESM is a slightly diff name all will be good, can't wait!  and Agree DFN and their stuff is great. 

    Suggestion - since you are doing a whole new one anyway, just in case you have interest in this sort of thing - There is a faction themed outpost mod that is the author hasn't done much with in quite a while, but is still an active modder on other stuff, maybe you could get permission to reuse, or make something of the same 'concept' with your own. The linked one below I am referring to is 'a replacer" which causes problems (I tried 1 of the factions and ended up with 1/2 my POIs have faction themed random parts) but if it were "variant" I'd be using it in a snap and I think it would be really popular. I'd love to build faction specific outposts, just not have to live with "every" outpost is now that faction...especially since a lot of vanilla outpost pieces are reused in POIs. 

    Outpost Retexture - Hex and Four Wall Habitats with Military Hab add-on at Starfield Nexus - Mods and Community
    1. SomethingWicked3
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      Very interesting . . . 
  11. ValSilvertit
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    The outpost mod I didn't know I needed! I'll post if there's a problem :3
    1. SomethingWicked3
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      Thanks for checking it out!  I hope you enjoy, it has improved since your last comment!