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13 comments

  1. DangerCloseFifty
    DangerCloseFifty
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    Any progress on the patch update?
    1. theholographic
      theholographic
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      Soon. I am remaking a good part of the mod’s internal structure and depending on whether I will edit recipes for Project Warfare or not the patch will release this weekend or next.

      I despise credits for crafting but creation kit is kinda clumsy.
    2. DangerCloseFifty
      DangerCloseFifty
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      Thanks for the reply - no rush - just glad that you are progressing with it.
  2. TheArchangel141
    TheArchangel141
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    maybe im dumb but the nv-4 is still showing 11.75mm not 5.56mm. i have this patch,the ammo hud with patch selected, project warefare and the addon. am i missing something?
    1. theholographic
      theholographic
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      At this point I literally have no idea, I am lagging a few versions behind since I did not have a lot of time and I really need to look into the patch again and update it.

      this weekend (Jan 18–19 or Jan 30 it should be done I think
    2. kyle6456
      kyle6456
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      Ok I  just had this issue. In ammo hud when you are clicking the patches just choose the escape from gagarin patch. If you have both the project warfare and escape from gagarin patch it will mess up and still have the guns as their default from project warfare. If you are using Starvival, make sure to have escape from gagarin loaded after starvival, this should give the correct damage values. I hope this helps.
    3. kyle6456
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      Just updated to Project warfare 1.14 and this patch still works.
    4. TheArchangel141
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      cant remember exactly how i fixed it,but im 80% sure it was something to do with the load order. after my stupidity, its running completely fine.

      NVM. still showing 11.75mm
  3. Nuxes
    Nuxes
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    How does EfG balance guns vs Project Warfare?  The PW guns are extremely high damage, making vanilla weapons obsolete. I've been using the Normal Balance Mod.

    I haven't tried EfG yet but I will on my next playthrough.  Bullet sponge enemies and inconsistent difficulty are my two biggest complaints about Starfield and EfG looks like it may fix those.
    1. theholographic
      theholographic
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      Different ammo pens different armor. Each caliber has its own damage. An ammo type changes it with a fixed increment — higher the armor class you can pen lower the damage is. That’s it.

      you better see it yourself.
    2. jramsi20
      jramsi20
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      One of the advantages of the caliber approach is that most modded guns will use vanilla ammo, which will already be balanced by EFG.
    3. manabalu
      manabalu
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      But it seems with this patch the weapons from warfare still have base damage, while the vanilla weapons have not. E.g the HVR-45 has 60 base damage using .45 ammo with 100 base damge. So it is 160 Damage. Vanilla Weapons in EFG with .45 do only 100 damage. Is this intended?

      Anyway, thanks for the patch :)
    4. theholographic
      theholographic
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      This one’s lagging behind base EfG because of my work schedule being tight in the end of the year and I also procrastinate a lot when I have to use a creation kit for a little patch. I will the update this mod before January 2025 though.