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MonkeyChief117

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MonkeyChief117

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74 comments

  1. MonkeyChief117
    MonkeyChief117
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  2. MonkeyChief117
    MonkeyChief117
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    12th November 2024: Update 1.1 adds several new UC Navy Fatigues options to choose from
  3. baltic1284
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    I am curious are there any plans to put this on Creations and have it be Achievment friendly
    1. MonkeyChief117
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      No plans to
  4. Lysabetalle
    Lysabetalle
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    Really good mod, creates a nice difference between each of the UC branches!
    I gotta ask though please:


    • Is there an option which changes the Recon branch of UC armour? All of my recon drops, or even from the cheat terminal gives a striped white/grey tiger-esque camo.
    • Does this mod affect the UC Recon clothing? One save I had it (puffer jacket top, multi-cam bottoms), and then when I upgraded this mod, the clothing disappeared entirely.
    1. MonkeyChief117
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      Thanks

      - Not sure what you mean by "Recon branch of UC armour". If you are referring to the 'UC Sec Recon Spacesuit', this will use whatever texture you have installed for UC Sec.

      - Again assuming you mean the 'UC Navy Recon Fatigues' - this will use whatever fatigues camo you have installed. This mod is just a retexture and would not cause any items to disappear
  5. MrFlashyPants
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    Which armor is the one on the right wearing? I dont see it in the pictures. Thanks!
    1. MonkeyChief117
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  6. NKtheGamer2018
    NKtheGamer2018
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    is there a way for me to make it so not every spacesuit has the black glass? it looks good on sysdef but i dont personally like it on the security one
    1. MonkeyChief117
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      You can either have all vanilla transparent or all blacked out - I have not done individual options as there are too many variables between all the different sets. My UC skin mods also have all vanilla / all black options, so you could use the oposite visor colour option to allow you to apply black visor skins to a vanilla transparent base, for example.
    2. NKtheGamer2018
      NKtheGamer2018
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      k
  7. VIasIinIVorpal
    VIasIinIVorpal
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    Your work is absolutely astounding, thank you so much. 
  8. KaitarFett
    KaitarFett
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    Love this mod Chief, thank you for all the hard work put into this mod. I do have a request if possible. Downloaded this mod from creations, and is there away I could keep your uniform textures active but remove the black visor option from the helmets and have them go back to vanilla, or even having a download options to restore the vanilla visors? Thanks in advance. 
  9. Smylzz
    Smylzz
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    Won't ever play starfield again without this complete overhaul. Amazing work dude.
  10. ChampionOfKirkwall
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    fairly minor bug when using Escape From Gagarin combat overhaul and loading UCMO - CE and/or UCMO - Spec Ops pack below EFG. Name change for Antixeno and Urbanwar to Xenowar and Recon cause those suits to lose access to EFG's armor class system. Loading both UCMOs above EFG reverts the name changes but gives those suits access to EFG's armor class system again.
    1. MonkeyChief117
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      Yes, not really a bug, its just that mods that edit the same item records won't be compatible. Best not to use the plugin with overhauls like EFG (or let EFG load after to overwrite the incompatibility). 
  11. augtastic
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    Would it be a big ask if you could make standalone UC crew uniforms with your vanguard colors?
  12. Avalaunch23
    Avalaunch23
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    First off - I love your apparel overhauls and your new versions just takes them to a whole new level.

    I have one question that bugs me, despite my efforts to find an answer.
    What mod gives you blacked out UC Security helmets? 

    1. MonkeyChief117
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      Thanks!

      Space Helmets - Dark - Black Visors by Xtudo - UC Police option. You may have a conflict with my textures if you are using some of my other mods that add a blacked out visor - you can use my textures to overwrite that mod's. 
    2. Avalaunch23
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      Oh, I had no idea he had all of those optional files - thanks!