That makes everything float inside the ship. So, is there any way you could perhaps add a switch to keep Havok disabled during Zero G?
N.B. Love your mods, btw. Just now realized how many of them I have installed. :)
Also, it won't properly compile for me (with an ingame runtime error):
error: Unable to bind script Aurie:STAY:DisableHavokOnAliasScript to alias LoadedRefs on quest STAY_DisableHavokHandlerQuest (6400080F) because their base types do not match
You might wanna add "clutter" in your title. I had been searching for a mod like this for a couple of days and only found it by literally scrolling through 60 nexus pages. So far, great mod as the flying clutter was reaching the point to be so annoying as to make me consider not playing.
Greetings, Posts aren't allowed under Gang's All Here so hope you will see this here. Somehow I lost the Controller and no longer shows in my inventory. May have sold it by mistake??? Is there a ref ID I can use to spawn one back to my inventory? Thx and really have enjoyed using your mods.
Definitely going to give this a go when I get back to modding Starfield (dipped back into Morrowind for a bit as I am waiting on the Shattered Space Community Patch). Starfield, unlike any previous BGS game prior, has something whacky with the physics engine where I load my game or enter a cell and objects just fly across the room out of nowhere (also seen times where followers randomly start running at like 2 - 3 times the speed after loading into a cell). Reminds me of the high physics issues in a way of previous BGS games, but thing is my FPS is capped at 60 so I have no idea what causes it.
Edit: For me, miscellaneous and food items don't seem to spawn on my ships since Bethesda's 26 March patch. This mod should still work on any items that do spawn. (Sorry, my previous post was confusing.)
The items spawn just fine. This mod doesn't touch any vanilla forms and doesn't not modify anything unless it HAS ALREADY SPAWNED, so there is absolutely NO WAY that this mod can cause ship clutter not to spawn. My ship is full of stuff right now.
Not sure how either reply helped me lol. I have some items in my Captain's Quarters. If I change the hab to another one, where do the items go? In my inventory or do I need to pick them up first?
I figured as much, just wanted to be sure! I'll make a save just in case. Love this mod by the way! Elegant way of allowing me to put stuff in my ship without if flying everywhere everytime I blink.
I tried to disable the mod since it doesn't let you pick things up and now I can't load my save. Can you please make a mod that will let us safely remove this without ruining our saves? I really don't want to lose 3 days of progress
Many mods with custom scripts cannot be uninstalled. And it tells you right in the description that items cannot be grabbed and you have to pick them up then drop them to grab them.
Remove the perk using console, then try uninstalling. You can also try stopping both quests and just leave it installed as this will keep the script from running any more on your save.
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The author has locked this comment topic for the time beingThat makes everything float inside the ship. So, is there any way you could perhaps add a switch to keep Havok disabled during Zero G?
N.B. Love your mods, btw. Just now realized how many of them I have installed. :)
Also, it won't properly compile for me (with an ingame runtime error):
error: Unable to bind script Aurie:STAY:DisableHavokOnAliasScript to alias LoadedRefs on quest STAY_DisableHavokHandlerQuest (6400080F) because their base types do not match
Should we expect this version in Creations?
Love this mod by the way! Elegant way of allowing me to put stuff in my ship without if flying everywhere everytime I blink.
Remove the perk using console, then try uninstalling. You can also try stopping both quests and just leave it installed as this will keep the script from running any more on your save.
I have a huge pile of stuff stored in a compartment in my ship, but a lot of the stuff keeps bouncing around. Will this help with that?