At exactly which point in the Ryujin quests is the terminal unlocked for building? Trying to build on ship, no terminal appearing in the furnish menu under misc...
Hey i use you slot machine mod and it works perfect however i cant find this mod and the online shopping mod. im sure its another mod overwriting it. Could you tell me where in the build menu its supposed to be ? or anyways to avoid compatibility issues thanks so much
They shouldn't overwrite one another, I don't think, they should both be found under the miscellaneous tab, the online shopping kiosks are with the bounty clearance board, and the Ryujin Shipping one is a separate recipe in the same tab. I'll do some testing though.
Edit: I almost forgot, did you start the Ryujin questline? I set up the kiosk to allow you to build it if you become an employee of Ryujin, and give more rewards the more of the questline you complete.
I don't see any of the usual suspects for conflicts in there, let me ask though, are you scrapping them and getting the inventories? or editing the ship in the ship builder and when you save changes it moves their inventory into the ship?
It could be an issue caused by the fact that the kiosks load the inventories when you place them becoming part of the ship so when it resets it takes all the items and moves them to the ship cargo hold. Idk if I can fix that other than making the kiosks not buildable on the ships.
Awesome mod man! Here are a few suggestions (lol):
Do you think it would be possible to have modded items to appear on it as well? Or maybe to add a different kiosk only for modded items? For mods like KZ Aggregation of Scraps: https://www.nexusmods.com/starfield/mods/11471
Another thing would be to add an endgame kiosk with really expensive legendary items to buy.
If the mods add the items to base game level lists and don't add their own it should appear in the kiosk. Absolute worst case scenario I can add a patch for mods that do add custom Leveled Lists.
Depending on how they are implemented and everything I will say that the level list are vanilla, which means only so many items will appear from the shop inventory, and they reset every three days. And to address your earlier point about having an endgame kiosk for legendaries, this mod kind of incrementally does that, with beating the Ryujin quest line giving you access to the full catalog of legendaries totaling out at 63 available legendary items, 21 of each star rarity.
It is meant as a cleaner more lore friendly "replacement", online shopping isn't going anywhere. And yes this does consolidate all available vendor inventories into one kiosk. It's a custom Vendor, with a custom level list.
Definitely going to use this! Only question is, does it also include mission boards like your online shopping does? If not, is there any incompatibility with using both mods?
26 comments
Trying to build on ship, no terminal appearing in the furnish menu under misc...
Edit: I almost forgot, did you start the Ryujin questline? I set up the kiosk to allow you to build it if you become an employee of Ryujin, and give more rewards the more of the questline you complete.
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Do you think it would be possible to have modded items to appear on it as well? Or maybe to add a different kiosk only for modded items? For mods like KZ Aggregation of Scraps: https://www.nexusmods.com/starfield/mods/11471
Another thing would be to add an endgame kiosk with really expensive legendary items to buy.
But either way, awesome mod! Love the whole idea of this one!