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Samuel181093

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samuel181093

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About this mod

Rebalances ship modules to make everything viable. Adds new gameplay opportunities by adding new, immersive features.

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  • Russian
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Hello!

Welcome to Ship Modules Revised, part of the 'Starfield Revised' Series. Which aims to bring balance to our gameplay across the settled systems.



What does this mod do?

A lot.

This mod not only rebalances reactors, engines, grav drives, shield generators, fuel tanks and cargo holds. But it also adds new immersive features to them to open up lots of new gameplay options. I'll explain below!

Reactors

Reactors have had a significant overhaul. I have put each one into a different category. These range from hull tanks with low power to high powered glass cannons. power, hull and repair rates separate them into their own categories.

Each manufacturer has been rebalanced within it's class (A/B/C). Meaning you can choose the reactor and type based on what looks cool and what type of ship you want to build, you are not forced to use x modules simply because it's the meta. Everything is viable!


Engines


Perhaps the most noticeable change. Engines now come in different flavours. from high mobility to extreme speed high performance thrusters, perfect for those jousting runs! Or would you rather have extreme manoeuvrability and orbit your target while raining fire down on them? This mod has you covered.

the speed of ALL engines has been increased, and quite dramatically in some cases. A-class is the king of speed and mobility as you'd expect, but has little hull, so you better make use that nimbleness!

B-class is a nice middle-ground, you also get the benefit of the more powerful B-class weapons/shields etc...

C-class is the hulking space tank you expect it to be. Stack one of these with a high hull reactor and experimental shield generator, and laugh as your foes try to kill you.

WARNING: A-class high performance thrusters can send you in speeds excess of 2,000. I cannot be held at fault for any collisions with asteroids, derelicts or gran-grans ship.



Shield Generators

Shield generators have been tweaked to provide new abilities depending on what type you have equipped. Like engines and reactors, they come in different flavours. Ranging from low strength/high regen to new 'experimental' shields, which soak up damage like it's nothing, but make sure you finish the fight before they do go down, because that regeneration rate is going to take a long time!

Not only that, but all shields have been buffed up massively (~2.5x more powerful). Meaning space fights aren't just done within seconds, leading to more dramatic and nail biting experiences as you fight trying to keep your shields intact, lest you expose that squishy hull (unless you're a hull tank, then you're fine still)

Grav drives

Grav drives have simply been rebalanced into two categories. high range/low health and high health/low range. pick your poison and head out! choose what looks cool, we are playing 'fashionfield' after all...


Fuel Tanks And Cargo Holds

Rebalanced to provide you with more options.

Fuel tanks have been balanced with 'fuel per mass' in mind, meaning even the lower end of fuel tanks are useful due to their low mass being helpful for keeping your ship nimble!

The same goes for cargo holds, they have been balanced around 'cargo per mass', I kind of eyeballed them and readjusted the weight and how much they could hold, they make more sense now in how much they should hold. Some vanilla cargo racks must have been built by doctor who. Because that capacity did NOT make sense.

What else?

Module descriptions have also been updated and will give you a quick overview on what type of modules you're installing, this makes it x10 easier to use without having to return to the (glorious) spreadsheet! (Grab magnifying glass and see first gif for a quick showcase).

Is there a spreadsheet?!

Of course there is, it wouldn't be a 'Revised' mod without one!

Starvival Compatibility?

Thank you to FlexPrice for providing us with a way to make this compatible with Starvivial!

In their own words:

1) You need to turn on the spacecraft Systems. Settings Book -> Systems -> Spacecraft Systems.

2) Go to settings. Settings Book -> Settings -> Spacecraft Systems -> Maintenance (line 3) -> ON (line 4).

3) After pressing, it should either turn off or disappear.

Something doesn't feel right...

As always, if you feel something is a genuine mistake and should not be like that, then post it in the bugs tab.

If you have a suggestion for improvement. Hit that comment section and let me know what you think!

I also accept words of encouragement and just generally telling me how damn good I am, if you feel the need to express this towards me, those also go in the comment section!









G
et it on Creations here!

Thanks so much for all your kind words and support over my 'modding career' it genuinely makes me so happy when I read how much you're all enjoying these mods, I even read them to my friends! 

Support me fund at: https://buymeacoffee.com/samuel181093
I also have a Ko-fi thing now! https://ko-fi.com/samuel181093

All donations are purely for showing support and appreciation, my mods will remain free on here and Creations and will NEVER be placed behind any 'early access' paywalls.