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Samuel181093

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samuel181093

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About this mod

This mod re-balances spacesuits, packs and helmets and gives each set a dedicated role, allowing you to choose a suit to fit your activity!

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Hello!

Welcome to Spacesuit Balance Revised, part of the 'Starfield Revised' Series. Which aims to bring balance to our gameplay across the settled systems.





What does this mod do?

This is a complete rework of spacesuits, helmets and packs within Starfield. The goal being that you have a wide variety of suits to pick from based on your activity!

It does this by splitting suits into 4 categories. Exploration, Balanced, Light Combat and Heavy Combat, separated by damage resistance and weight. Each with their own pros and cons. I'll explain more below;


Exploration Suits

Exploration suits will grant you immunity to hazardous environments and come with a reduced oxygen usage bonus due to their light weight. This comes at the cost of having the least defensive stats. Making them only suited for non-combat activities.

Balanced Suits

Balanced suits do what it says on the tin, they provide decent defence and mobility and also have extra bonuses. Still pretty lightweight.

Light Combat Suits

These suits will provide you good protection, nothing more, nothing less. Slightly heavier, but not enough to slow you down or cause any adverse effects

Heavy Combat Suits


Heavy suits will give you excellent protection, because of their weight, you'll have 10% reduced movement speed and higher oxygen usage.

As you might know by now, I love my spreadsheets, so here is the one for this mod providing full details!





How was the balancing worked out?

Balancing for this was mainly on aesthetics, with a hint of 'reason'

For example, the constellation suit is an exploration suit, makes sense right?
Bounty Hunter is... You might have guessed it, a heavy combat suit!
UC marine is a light combat suit. "It just works"

'Superior' quality is basically removed with this mod, 'Advanced' is the new 'Superior'. Just keeps it inline with weapons and saved me having to add it to every suit.


Something doesn't feel right..


If you feel a something might be too weak/strong, please post your thoughts in the comments, I'm always open to feedback, please provide me with good info on why you think said Suit/Pack/Helmet might need changing.

I won't always just change something on the base of a single comment, as one person might not speak for many, but if something is brought up a few times I'll do my best to accommodate!


If you find this mod has something which seems more of an error and it's NOT related to just something being weak/strong, please put it in the bug reports! It will be much easier for me to catch and rectify if you put it there rather than in the comments!

I BEG you to check your load order and any potential conflicts before you say the mod is causing issues, 9/10 issues i've had have been load order related, so please just check this, then check it again!











Grab it on Creations here!

Thank you for all your support, if you enjoy this mod, or any of my others, then please endorse and/or leave a comment!