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commanderspectre

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commanderspectre

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205 comments

  1. commanderspectre
    commanderspectre
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    Hello everyone,

    Currently I am having issues with xEdit. So bear in mind that I am still extremely new to mod making so it is taking time to get xEdit to work for me. Once I've been able to remove the Shattered Space requirement, I'm going to work on a couple of other issues and move on to the next set of Habs.

    Thanks again everyone for the feedback and ideas!
  2. greennjoe12345
    greennjoe12345
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    Love the design of these habs, though I'm wondering, does it need a patch for place doors yourself or will it just work?
  3. Lyncon6eco
    Lyncon6eco
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    hello!! It's a piece of mod but does anyone else have the problem that when you modify the ship when you want to access it it stays in an infinite loading loop?
    1. fritoshot
      fritoshot
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      yes, I am using the 1x1 air lock and the ready room. first i was having an issue where when i open the door from airlock to ready room part of the floor is missing, i fall through to another part of the ship. removed the ready room and now, enter the air lock from the bay, infinite falling.
  4. Braskus
    Braskus
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    What are the chances of getting that vehicle lift module with the deimos vehicle in it instead?
  5. concor
    concor
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    anyone having issues adding things to the mannequins inventory?
    1. concor
      concor
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      Figure out it was a mod called all-in-one that was causing the inventory to be unusable. Not sure why
  6. farshot
    farshot
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    Great work on the mod so far.  I'm a big fan of the fore/aft garage pieces, but one thing I'd like to see improved is the hatch between the two sections: the way it opens up, it clips through the ceiling geometry and cuts into any ladderways that may be passing through there.  A few ideas, not sure how feasible they are:
    - Use the geometry that vanilla Nova habs have for the area above the door frame so the door doesn't clip into the ceiling as badly
    - Move the door 6 inches towards the rover so it doesn't clip into the ladderway
    - If there's not enough room to move it, rotate the door 180 so it opens towards the rover
  7. Kazurhix
    Kazurhix
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    I see that you're working in some Deimos habs. Any chance one of them might be a vehicle bay for the Deimog?
    1. commanderspectre
      commanderspectre
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      Yup. This is certainly the plan.
    2. VirtualChrisM
      VirtualChrisM
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      One idea I had was to offer a set of garage bays with no vehicle in it. That way those of us on PC could add any vehicle we're using via console commands so it matches what we are driving.

      EDIT: Nevermind, I was able to use the console to disable (delete) the REV-8 PKIN from the garage and placethere with the ID of my vehicle. I also had to remove the chains as they would cause the new vehicle to not sit properly on the floor. But if anyone's interested in replacing the vehicle in the interior of the hab this is the way...
      - Do a quick save in case you remove the wrong thing
      - Open console, select the REV-8 PKIN and use the command "disable" to remove it
      - Stand at the front of the garage bay so your view is centered down the hab and make another quick save as it may take a few tries to get the positioning right
      - Use the command Help <vehicle name>  4 FURN to get the ID of your vehicle
      - Use the command placethere <ID> with your cursor over the floor about a meter in front of you
      - It may take you a few tries to get the positioning right (hence the added quicksave)

      Here's my garage bay now with the STAG N-Forcer vehicle... https://imgur.com/1pFQErs
    3. mattell
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      you could alsotry this way: select pkin as above, make sure you have the right one selected (i generally modpos z 1, undo the move with modpos z -1) note the the id of pkin (i usually just input prid #### (the id of the pkin) to select it again), get vehicle id as above and spawn it, select it and type moveto #### (the id of the pkin). press up arrow to get back to prid #### (the id of the pkin), disable, markfordelete. either way you can use modpos and modangle to fine tune placement
    4. MJWarden
      MJWarden
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      Hello VirtualChris and/or Mattell. Any tips on how to remove the chains? I keep disabling parts of the hab itself. Also when I select the newly spawned Stag N-forcer; in my game it is not a PKIN but a FURN object. Is that correct? Greetings.
    5. MJWarden
      MJWarden
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      Nvm, I've done it by adding "aConsoleSelectedRefColor" parameter to the [Menu] section of StarfieldCustom.INI.
  8. Menellaus
    Menellaus
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    Absolutely love the mod 
    THANK YOU.
    HAPPY HOLIDAYS to you and yours.
    Endorsed and even got my vote of the month.
  9. Malthaeus
    Malthaeus
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    Hey, CommanderSpectre - nice looking habs, thanks!

    Do the fore/aft doors on the garage doors open?   If so - how?
    1. commanderspectre
      commanderspectre
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      Hey, Thanks for the feedback!

      The garage doors don't open at the moment. If I ever learn how to make the vehicles work with the habs, as opposed to being static models, I will most likely try to make a version that allows the doors to open.
  10. evanjk1122
    evanjk1122
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    your habs category has disappeared in the ship builder for me,  can I ask if you have any idea how I can fix this or maybe what caused your habs to disappear? is their a finite number of habs categories that can be put on the ship builder?
    1. commanderspectre
      commanderspectre
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      There isn't a limit as far as I know and It shouldn't conflict any other mods.

      All I can suggest is try reinstalling the mod and seeing if that fixes anything.
  11. Gameplayer102OO7
    Gameplayer102OO7
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    I saw in the comments that youre working on the deimos habs now, do you have plans that in the future youll make this for every manufacturer? Or will you make for just some? I would really like if you would make this for taito habs as well, at least for them if you wont make for all of them. :)
    1. commanderspectre
      commanderspectre
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      For the time being, I'm just sticking with Nova and Deimos. I may branch over to other manufacturers in the future.