Zzyxzz, Could you please let me know where in the CK you found the Timer/Fuse setting for Mines because I want to edit the grenade fuse length and I cant find the setting in the CK?
For those who already have a bat file. this is the thing to add setgs fMinesDelayMin 1.5 I do not for the life of me understand why modders put everything else but their single line bat in their description. it's so much more of a hazzle.
I have one batch file named "merged" in the Starfield folder, where every console command I use is recorded using one StarfieldCustom.ini line - [General] sStartingConsoleCommand=bat merged
This method is so much easier than littering the Data folder with .esm's and tracking them all in the Plugins.txt, which after all are just specific dev console commands anyway.
No, they are separate mods. This mod was created before the creation kit was released. Better Explosives is a new mod and overhauls all explosives. Better Mines fixes the explosion timer, like you see in the gif
Too bad, love the explosions in Better Explosives, is it possible to make the original Better Explosions wirh the timer an optional file ? Haven't tried the new updated version with no timers, tried the original and ejoyed it, will see how this update plays out now.
IS there a way to make enemy mines explode a little faster? Id like to me punished for carelessly walking into them, you have 5-10 business days to escape from them and that's not realistic. If anyone knows please lmk.
You are supposed to use only one single file mentioned in .ini (mentioned by using the bat command), and merge content from different .txt mods in your single .txt file (the txt file mentioned in .ini)
@MarchWaltz - Don't say you did all that. You obviously didn't, if you did it would be working, as if the instructions given were wrong, then it wouldn't work for anyone. Given that it is obviously working for some people, the only logical conclusion is that for those that are having issues, they missed something. Go back and look at the process again. Start from scratch. Check each step.
I can see right away that you haven't follow the guides as detailed, given that you have placed script files to run together. The instructions clearly show that if you want to use multiple modifying commands in different script files you should amalgamated them into a single executable script file, with each command on it's own line.
Pay attention and follow the instructions properly and it will work.
Stop expecting everyone else to do all your work for you, if you can't be bothered even sticking to the simplest of instructions.
You mentioned that if we have a lot of commands in that line and they are not all loading that we could combine those commands into one text file. I would love to know how to do that if you or someone reading this would not mind explaining.
Which guide did you use? I'm trying to do it and facing trouble with what to do. Do I need to put each command in its own notepad? My current looks like this:
sStartingConsoleCommand=bat LessSpongyEnemies; bat ISLD10; sStartingConsoleCommand=bat NoCombatMusic; sStartingConsoleCommand=bat BetterMines; sStartingConsoleCommand=bat SneakSoundLosMult
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Zzyxzz, Could you please let me know where in the CK you found the Timer/Fuse setting for Mines because I want to edit the grenade fuse length and I cant find the setting in the CK?
Please and thanks
setgs fMinesDelayMin 1.5
I do not for the life of me understand why modders put everything else but their single line bat in their description.
it's so much more of a hazzle.
[General]
sStartingConsoleCommand=bat merged
This method is so much easier than littering the Data folder with .esm's and tracking them all in the Plugins.txt, which after all are just specific dev console commands anyway.
Many thanks, emssoh
Cheers!
Haven't tried the new updated version with no timers, tried the original and ejoyed it, will see how this update plays out now.
Cheers!
Thanks
Cheers
sStartingConsoleCommand=bat LessSpongyEnemies; bat ISLD10; sStartingConsoleCommand=bat NoCombatMusic; sStartingConsoleCommand=bat BetterMines; sStartingConsoleCommand=bat SneakSoundLosMult
Please take a close look at the screenshots.
I can see right away that you haven't follow the guides as detailed, given that you have placed script files to run together. The instructions clearly show that if you want to use multiple modifying commands in different script files you should amalgamated them into a single executable script file, with each command on it's own line.
Pay attention and follow the instructions properly and it will work.
Stop expecting everyone else to do all your work for you, if you can't be bothered even sticking to the simplest of instructions.
My current looks like this:
sStartingConsoleCommand=bat LessSpongyEnemies; bat ISLD10; sStartingConsoleCommand=bat NoCombatMusic; sStartingConsoleCommand=bat BetterMines; sStartingConsoleCommand=bat SneakSoundLosMult