About this mod
This mod adds brandnew, handcrafted, standalone sci-fi weapons to Starfields arsenal.
This is still a work-in-progress, so be prepared for some things not yet working perfectly.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Consider this mod as a still ongoing work-in-progress, so be prepared for some things that still have to be polished.
- Shattered Space DLC is a hard requirement.
- All options are contained in a common fomod installer.
- Native support of ProfX66' Ammo HUD displaying custom icons for my weapons (current version supports M60A, PA1N-12, RL0N-25, HAR77-90, SM-237 and SPAS-12, new weapons will hopefully be supported with next AmmoHUD update).
- My weapons are added to levelled lists now (confirmed working) - but they all have their own level-barriers to not make it too easy, so prepare for them to be rare and hard to find. If you are lucky, they can be looted from enemies or bought at certain store vendors. Also there is rumor that some unique versions of particular weapons have been spotted out there...
- The quality tiers of my weapons can be crafted at the weapon workbench. They come each with up to 20 craftable quality tiers up to player level 400. This is possible thanks to Gambit77 and his Craftable Quality mods. I have made separate compatibility patches (included in the AiO fomod installer) for:
- Craftable Quality (up to quality level 4),
- Craftable Quality Extended (up to quality level 14), and
- Craftable Quality Extended - LMR Legendary Qualities (up to quality level 20, also requires Legendary Module Recycler).
- I plan on adding weapon skins, more weapons of my own brands, some to vanilla brands, and some more attachment stuff in the future. Do not ask me about a schedule. I will provide content updates when I feel they are in a state worth sharing with the public.
- I also plan on publishing this mod to Creations for the XBox users in the future.
- The Armat M60A Heavy Assault Rifle,
- the LDC Arms HAR77-90 Hyper Assault Rifle,
- the Relica PA1N-12 Heavy Accelerator Pistol,
- the Relica RL0N-25 Accelerator Shotgun,
- the Weyland-Yutani SM-237 Accelerator Sniper Rifle, and
- the Old Earth SPAS-12 pump shotgun, and
- the Old Earth Sig Sauer MCX-Spear assault rifle.
Introducing three new players of high-tech weaponry advancing to contest with the well-known big players, and one that has always been there kind of in the background:
The company often acts through dependent agents, or owned brands and companies while the Weyland-Yutani itself stays in the dark pulling the strings. They have developed, or at least had their share on development of many of the most important milestones of humanity spreading throughout the known galaxy. But they also were accountable for some of history’s biggest fails and disasters, such as the deep space exploration vessel “Prometheus” that vanished with the founder of Wayland Corp onboard in 2094, the vanishing of the starfreighter “Nostromo” in 2122, the loss of the research space station “Renaissance” in 2142, and the loss of a whole colony in a nuclear meltdown of a terra-forming processor in 2179 under mysterious circumstances not completely uncovered up to today.
More to come...
The weapons are also rarely distributed via levelled lists to enemies and vendors with according level barriers so that they do not spawn right from the start.
If you are lazy, you can use the console - either type one of the following commands:
help LDCArms_HAR77-90
or
help Relica_PA1N-12
or
help Relica_RL0N-25
or
help WeYu_SM-237
or
help Armat_M60A
or
help OldEarth_RussianSPAS-12
or
help OldEarth_SIG_MCX-Spear
to get the ID of the according weapon. And then
player.additem [ID of weapon] 1
(replace [ID of weapon] with the ID you identified before).
It should be possible without problems to add or remove the mod midgame (your existing weapons will simply disappear). On updates to existing weapons that are present in your inventory, those changes might not be reflected correctly by the examples already already in your inventory. It might be necessary to craft them again.
Fix the damn animation association to at least halfway work correctlyDONELevelled lists entries for the weapons, so the weapons may be found in the inventory of enemies (with a small chance) or at vendors.DONEIntegrate craftable quality tiersDONE- Weapon skins
- More weapons
- More attachments
Custom weapon icons (near future)DONE- Standalone sounds for HAR77-90 and some others
Custom animations (far far away as of now)Animations now work perfectly, so no custom anims required.- Darkstar Manufacturing (DSM) patch
- Complete translations EN - GER
- My mod on Creations
- Anything else: Get a job, find a wife, make a kid, plant a tree, build a house. Be your best self.
- Creation Kit
- xedit
- blender
- NIFSkope
- Starfield Geometry Bridge (blender Plugin)
- Starfield Plugin Bridge
- Paint.net
- Inkscape (logo designs and typos)
Many thanks go to ProfX66 for providing his AmmoHUD mod and integrating compatibility for my mod.
Further thanks go to Gambit77 for providing his great Craftable Quality mods.
Many thanks go to NovaFinch, who got me on the right track for making the ammo counters work.
More thanks to ElminsterAU without him we would still be sitting in the dark trying to light fire and chewing on bubblegum old as the hills.