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File credits
I'd like to express my sincere thanks to Hexabits, Candoran, GRY and anyone else I might have missed, for their valuable help in deciphering the games new compression settings. Special thanks to Fadingsignal for their invaluable insights.
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Changelogs
Version 2.0
added Natilefloor02
Version 1.9
renamed natilefloor01_metallic to _metal to properly make use of the metallic map, huge thanks to Audley for bringing this to my attention!
Version 1.8
added mossclumpy01
Version 1.7
added stonebrickwall01
Version 1.6
added common wood woodhardfloorherringbone03 - not technically a new atlantis exclusive texture but as it goes in the lodge I figured it fits in this mod
Explore a New Atlantis with the distinct artistic vision it deserves.
We're all painfully aware that deadlines etc can sometimes result in games having visual imperfections that don't meet our expectations. With this mod, I'm striving to improve some of these issues to hopefully bring New Atlantis closer to something aligning with its artistic vision.
Utilizing professional-grade software like ZBrush, Substance Painter, Maya, Substance Designer, and Marmoset Toolbag, to create new textures from scratch, this mod aims to take the city's aesthetics to a new and visually pleasing level.
My ultimate goal for this mod would be to expand it with retextures for the entire city. I do hope to find the time to complete this project.
Installation: easiest is to install with mod organizer 2. If you wanna make it more difficult for yourself, install manually
all screenshots taken in 4K and downrezzed to 1080p